Add foundational voxel engine: generic, terrain, and smooth voxel support#40
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Add foundational voxel engine: generic, terrain, and smooth voxel support#40
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Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
…ions Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
Co-authored-by: dyfios <16926525+dyfios@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Add foundational voxel engine systems for generic and terrain support
Add foundational voxel engine: generic, terrain, and smooth voxel support
Dec 18, 2025
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Implements core voxel engine systems supporting discrete blocky materials, density-based terrain, and smooth surfaces via Marching Cubes. Designed for extensibility (LOD, streaming, editing).
Core Data Structures
Meshing Pipeline
Chunk Management
Example Usage
Implementation Notes
Includes 15 unit tests, 3 example demos, and architecture documentation (ARCHITECTURE.md, README.md).
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