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WorldWarRoyale

Change Log

0.0.1 - 21/12/2019

Added
  • Initial commit
  • Container Systems for inventory and other containement

0.0.2 - 22/12/2019

Removed
  • Debug messages
Fixed
  • Fixed LFS
  • Some Container routines

0.0.3 - 23/12/2019

Added
  • Weapon change routines
  • New weapon

0.0.4 - 23/12/2019

Added
  • Audio Footsteps
  • Primitive kind of GUI as Framework-able set up
  • Ability to pick up items from the floor
  • Training area, new!
  • Editorconfig file
  • Muzzle fire particles (Scar only)
  • Ragdoll death animation
  • A scanner for AI to find the player
  • Basic enemy NPC
  • Waypoints system for NPC
  • Enemy shootable
  • Enemy can now shoot the player and looks for him around - SEARCH AND DESTROY
  • Enemy states, Aware or not of our presence
  • Bullet holes appear when bullets hit surface
  • Event Bus system to trigger events more sufficiently
  • Line of sight check extension for Transform Class
Fixed
  • Weapon reload
  • Weapon GUI
  • Changed Aim, finally, but not quite ready
Changed
  • Made Scanner generic so it look for any type of defined target type
Removed
  • The old testing-cube! 😵

[0.0.5.0] - 11/06/2023

Changed
  • Update support to Unity3D 2022.3

[0.0.5.1] - 12/06/2023

Added
  • Integrated CircleCI
Fixed
  • Fixed enemy death
  • Fixed bullet holes being drawn on the wrong surfaces

To Do List

  • Add new enemies
  • Improve enemies AI
  • Improve aiming system
  • Create inventory UI
  • Make spawner pools
  • Make this a multiplayer game

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WorldWarRoyale

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