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Initial commit
Container Systems for inventory and other containement
Fixed LFS
Some Container routines
Weapon change routines
New weapon
Audio Footsteps
Primitive kind of GUI as Framework-able set up
Ability to pick up items from the floor
Training area, new!
Editorconfig file
Muzzle fire particles (Scar only)
Ragdoll death animation
A scanner for AI to find the player
Basic enemy NPC
Waypoints system for NPC
Enemy shootable
Enemy can now shoot the player and looks for him around - SEARCH AND DESTROY
Enemy states, Aware or not of our presence
Bullet holes appear when bullets hit surface
Event Bus system to trigger events more sufficiently
Line of sight check extension for Transform Class
Weapon reload
Weapon GUI
Changed Aim, finally, but not quite ready
Made Scanner generic so it look for any type of defined target type
Update support to Unity3D 2022.3
Fixed enemy death
Fixed bullet holes being drawn on the wrong surfaces
Add new enemies
Improve enemies AI
Improve aiming system
Create inventory UI
Make spawner pools
Make this a multiplayer game
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