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Interactive Levels: Students navigate through progressively challenging levels, each teaching different aspects of cybersecurity and coding.
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Gamified Learning: The game incorporates elements of gamification, such as puzzles and real-world hacking scenarios, to keep students engaged.
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Grade-Specific Starting Points: Students can select their grade (7-12) to receive a recommended starting level based on their knowledge and experience.
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Roadmap Navigation: A user-friendly roadmap allows students to easily navigate between levels and track their progress.
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Real-World Skills: The game covers essential cybersecurity skills, including terminal commands, decryption, and understanding vulnerabilities.
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Received Second Place in UNSW WIT X WiseTech Global X Domain Group Hackathon
EricJDeng/WIT-Hackathon---Colombroskis
Folders and files
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