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antikick and antiteleport improvements#416

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trollfacenan wants to merge 4 commits intoEdgeIY:masterfrom
trollfacenan:patch-2
Open

antikick and antiteleport improvements#416
trollfacenan wants to merge 4 commits intoEdgeIY:masterfrom
trollfacenan:patch-2

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@trollfacenan
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why does it check lowercase anyway

why does it check lowercase anyway
@Toon-arch
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we tested :lower() and it worked in more games
allowrejoin did do something and i have no idea where tf the code related to allowrejoin disappeared off to like ts genuinely vanished

@trollfacenan
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trollfacenan commented Mar 24, 2026

we tested :lower() and it worked in more games

such as? .teleport, .Teleport | .kick and .Kick are all the same functions, they literally have the same reference

@Toon-arch
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some dumb people really like doing :KICK() for some reason

@trollfacenan
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some dumb people really like doing :KICK() for some reason

02:02:44.761 > game:GetService("Players").LocalPlayer:KICK() - Studio
02:02:44.762 KICK is not a valid member of Player "Players.aarie54" - Edit
02:02:44.762 Stack Begin - Studio
02:02:44.762 Script 'game:GetService("Players").LocalPlayer:KICK()', Line 1 - Studio
02:02:44.762 Stack End - Studio

@trollfacenan
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also i believe allowrj was supposed to make the ;rj command usable with antitp enabled

@Toon-arch
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also i believe allowrj was supposed to make the ;rj command usable with antitp enabled

ye prob

@trollfacenan
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also i believe allowrj was supposed to make the ;rj command usable with antitp enabled

ye prob

it's probably better just to use checkcaller anyway since i dont think you would want to prevent teleports from executor threads

@trollfacenan
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@Toon-arch should I make it use checkcaller

@trollfacenan trollfacenan changed the title Update source antikick and antiteleport improvements Mar 27, 2026
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2 participants