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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request all the bits and bobs to have a modular folder recongized by the codebase and a port of ApocryphaXIII/ApocryphaXIII#81 (the carpet part) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: FalloutFalcon, PositiveEntropy, INFRARED_BARON image: new carpets! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…ndCity into stealing-from-CM
…o darkpack-pull-1-16-2026
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accidentially pulled from the wrong branch FML |
chazzyjazzy
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mostly looks fine but im gonna want some others to take a look at this. also consider moving brand from every atom (which is... alot...) to every obj
chazzyjazzy
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now that 'brand' is now on every obj, i think this is fine with me as long as abbys requetss also get addressed
| // Done this way otherwise Width() and Height() would always be 0 for this icon // DARKPACK EDIT ADD START - Company Logos | ||
| var/icon/cleaned = icon('icons/effects/effects.dmi', "nothing") // DARKPACK EDIT ADD END |
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Im very uncertin if this is not a breaking change for SOMETHING. Gonna make a downstream TM pr purely because of it.
This reverts commit 2ab365a.
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guy who committed to the wrong branch |
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
About The Pull Request
Port of cmss13-devs/cmss13#10840
logos needed
update 3/14/26: atomizing out the descriptions
Why It's Good For The Game
adds fun flavor to a lot of boring items
Changelog
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add: company logo element
/:cl: