Represents a single texture unit in the worlds texture layers.
A texture unit represents the smallest area where it's possible to affect textures alpha layers. This is much smaller than the areas made up by heightmap vertices.
+ new tex(): tex
Returns: tex
▸ get_alpha(index: number): number
| Name | Type |
|---|---|
index |
number |
Returns: number
▸ get_pos_2d(): vector_3d
Returns: vector_3d
▸ set_alpha(index: number, alpha: number): void
| Name | Type |
|---|---|
index |
number |
alpha |
number |
Returns: void