Skip to content

Releases: ClaudeMetz/FactoryPlanner

Factory Planner 2.0.50

19 Apr 07:18

Choose a tag to compare

  • Bugfixes:
    • Fixed that the matrix solver would not work properly with high energy consumption recipes (#720) (Thanks scottmsul!)

Factory Planner 2.0.49

10 Apr 08:59

Choose a tag to compare

  • Bugfixes:
    • Fixed a crash when using the ingredient satisfaction preference (#732)

Factory Planner 2.0.48

08 Apr 12:49

Choose a tag to compare

  • Bugfixes:
    • Fixed a crash on startup introduced by the previous update (#732)

Factory Planner 2.0.47

08 Apr 07:17

Choose a tag to compare

  • Features:
    • Implemented support for using a cursor item to configure the picker dialog (#667)
    • Implemented support for heat as an energy source for machines (#639)
  • Changes:
    • Added support for mods defining their own quality percentage steps (#720)
    • Added support for mods increasing module count with quality (#678)
    • Added support for mods increasing machine speed with quality
    • Changed the utility dialog item combinator to offer both total and missing item options (#677)
    • Changed power and emissions to be displayed as products and ingredients instead of separate data points
  • Bugfixes:
    • Fixed a migration issue after removing content mods (#715)
    • Fixed that machines with fixed recipes weren't restricted to only that recipe (#704)
    • Fixed that custom rocket launch recipes weren't being shown (#722)
    • Fixed that higher quality boilers didn't adjust fuel consumption correctly (#647)
    • Fixed that offshore pump output wouldn't rise with higher quality

Factory Planner 2.0.46

14 Mar 09:13

Choose a tag to compare

  • Bugfixes:
    • Fixed a migration issue causing save files to not be loadable (#719)

Factory Planner 2.0.45

13 Mar 18:21

Choose a tag to compare

  • Changes:
    • Implemented proper detection of machines for recipes with multiple categories (#611)
  • Bugfixes:
    • Fixed a crash when adding a byproduct recipe that doesn't have a temperature (#710)

Factory Planner 2.0.44

02 Mar 09:27

Choose a tag to compare

  • Features:
    • Added the ability to create a factory from a district ingredient
    • Added a textfield to filter the factory list by name
  • Changes:
    • Improved natural language search for non-latin languages
    • Added a beacon's net effectivity percentage to its tooltip
    • Bumped the required Factorio version to 2.0.67
  • Bugfixes:
    • Fixed an issue where module effects were not handled with the right precision (#650)
    • Fixed a crash caused by recipes using one of their byproducts as fuel (#670)
    • Fixed an issue where some numeric textfields allowed negative values when they shouldn't (#706)
    • Fixed a crash caused by the Factorio window being resized by the OS in certain ways (#693)
    • Fixed the interface not allowing beacons on machines that should allow them (#691)
    • Fixed that selecting a byproduct-consuming recipe would not set its ingredient temperature correctly (#683)
    • Fixed a crash when using the items/second/machine view with buildings like the agriculture tower (#676)
    • Fixed recipe ingredients with only one possible temperature not being migrated properly (#674)
    • Fixed a migration issue when coming from a pre 2.0 save file (#673)
    • Fixed machine dialog reset button not resetting the selected fuel

Factory Planner 2.0.43

20 Oct 10:33

Choose a tag to compare

  • Bugfixes:
    • Fixed a crash that could occur after duplicating or importing a factory plan (#654)
    • Fixed a crash where beacons with an invalidated quality would not be repaired properly (#657)
    • Fixed that the warning about an unconfigured temperature would show up even when a default was set (#658)

Factory Planner 2.0.42

18 Oct 08:50

Choose a tag to compare

  • Bugfixes:
    • Fixed a crash when confirming the factory edit dialog (#651)
    • Fixed a crash when trying to create an ingredient combinator with huge item amounts (#656)

Factory Planner 2.0.41

16 Oct 14:54

Choose a tag to compare

  • Features:
    • Added the ability to set a default temperature ranking for fluid ingredients (#572)
  • Changes:
    • Improved UI clarity when an ingredient temperature is not configured (#638)
  • Bugfixes:
    • Changed some internal event handling to avoid potential multiplayer crashes (#648)
    • Fixed that the mod would show boiler recipes with a target temperature of 0 degrees (#637)