Releases: ClaudeMetz/FactoryPlanner
Releases · ClaudeMetz/FactoryPlanner
Factory Planner 2.0.50
- Bugfixes:
- Fixed that the matrix solver would not work properly with high energy consumption recipes (#720) (Thanks scottmsul!)
Factory Planner 2.0.49
- Bugfixes:
- Fixed a crash when using the ingredient satisfaction preference (#732)
Factory Planner 2.0.48
- Bugfixes:
- Fixed a crash on startup introduced by the previous update (#732)
Factory Planner 2.0.47
- Features:
- Changes:
- Added support for mods defining their own quality percentage steps (#720)
- Added support for mods increasing module count with quality (#678)
- Added support for mods increasing machine speed with quality
- Changed the utility dialog item combinator to offer both total and missing item options (#677)
- Changed power and emissions to be displayed as products and ingredients instead of separate data points
- Bugfixes:
- Fixed a migration issue after removing content mods (#715)
- Fixed that machines with fixed recipes weren't restricted to only that recipe (#704)
- Fixed that custom rocket launch recipes weren't being shown (#722)
- Fixed that higher quality boilers didn't adjust fuel consumption correctly (#647)
- Fixed that offshore pump output wouldn't rise with higher quality
Factory Planner 2.0.46
- Bugfixes:
- Fixed a migration issue causing save files to not be loadable (#719)
Factory Planner 2.0.45
Factory Planner 2.0.44
- Features:
- Added the ability to create a factory from a district ingredient
- Added a textfield to filter the factory list by name
- Changes:
- Improved natural language search for non-latin languages
- Added a beacon's net effectivity percentage to its tooltip
- Bumped the required Factorio version to 2.0.67
- Bugfixes:
- Fixed an issue where module effects were not handled with the right precision (#650)
- Fixed a crash caused by recipes using one of their byproducts as fuel (#670)
- Fixed an issue where some numeric textfields allowed negative values when they shouldn't (#706)
- Fixed a crash caused by the Factorio window being resized by the OS in certain ways (#693)
- Fixed the interface not allowing beacons on machines that should allow them (#691)
- Fixed that selecting a byproduct-consuming recipe would not set its ingredient temperature correctly (#683)
- Fixed a crash when using the items/second/machine view with buildings like the agriculture tower (#676)
- Fixed recipe ingredients with only one possible temperature not being migrated properly (#674)
- Fixed a migration issue when coming from a pre 2.0 save file (#673)
- Fixed machine dialog reset button not resetting the selected fuel