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Releases: CUUP1DON/SimRipperEdit

SimRipperEdit v1.0.0.2

16 Feb 06:22
637f577

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Requirements

This program requires Microsoft .NET Desktop Runtime 10.0

TS4 Sim Ripper Edit Changelog (2.16.2026)

  • Added CASPART v52 support from the original repo.

SimRipperEdit v1.0.0.1

17 Jan 05:24

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Requirements

This program requires Microsoft .NET Desktop Runtime 10.0

TS4 Sim Ripper Changelog (1.10.2026)

  • Added user friendly error messages
  • Prevented UI from sticking when performing an invalid action
  • Added FBX export support (Does NOT support FBX Legacy import)
  • Exchanged DAE, OBJ and MS3D buttons for standard 'Save As...' dialog
  • Fixed issue with alpha meshes not being assigned their glass diffuse textures
  • Adjusted the blender materials it creates so the roughness is a 1 and the specular is at 0. DAE is unchanged
  • Added loading bar and estimated time remaining to start up
  • Added ability to use mouse left click & mouse scroll wheel to move, zoom & pan camera around sim

SimRipperEdit v1.0.0.0

08 Jan 20:19
4a7a322

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Requirements

This program requires Microsoft .NET Desktop Runtime 10.0

Sim Ripper Changelog (1.8.2026)

  • Updated from .NET 6.0 to .NET 10.0
  • Ripper will now restart when clicking the save button in the setup dialog to apply and load new directories & package files (should solve the floating heads issue)
  • When ripping into collada DAE format, it keeps EA's uvmap naming (uv_0 & uv_1) instead of adding the mesh type (i.e. Top-mesh-map-0, RingMidLeft-mesh-map-1)
  • Fixed issue with ripper not extracting simglass shader meshes when using 'All separate meshes, one texture'
  • Fixed an issue with ripper overlaying duplicate meshes when exporting sims into the .DAE format
  • Included a readme folder for detailed explanations on fixes applied