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12 changes: 6 additions & 6 deletions Modules/Config/Config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ _GeneralTab = function()
addColorsToStatTexts = {
type = "toggle",
order = 2,
name = function() return i18n("Colorize Stats") end,
name = function() return i18n("Colorize stats") end,
desc = function() return i18n("Adds colors to the stats overview.") end,
width = "full",
get = function () return ExtendedCharacterStats.general.addColorsToStatTexts; end,
Expand All @@ -95,7 +95,7 @@ _GeneralTab = function()
},
style = "dropdown",
disabled = function() return (not ExtendedCharacterStats.general.addColorsToStatTexts) end,
name = function() return i18n("Stats colorization") end,
name = function() return i18n("Stats Colorization") end,
get = function()
if (not ExtendedCharacterStats.general.statColorSelection) then
return "full"
Expand All @@ -111,7 +111,7 @@ _GeneralTab = function()
showQualityColors = {
type = "toggle",
order = 3,
name = function() return i18n("Show Item Quality Colors") end,
name = function() return i18n("Show item quality colors") end,
desc = function() return i18n("Shows/Hides the colored frames around equipped items.") end,
width = "full",
get = function () return ExtendedCharacterStats.general.showQualityColors; end,
Expand Down Expand Up @@ -139,7 +139,7 @@ _GeneralTab = function()
type = "range",
order = 5,
name = function() return i18n("Header Font Size") end,
desc = function() return i18n("Changes the font size of the headers (e.g. Melee)") end,
desc = function() return i18n("Changes the font size of the headers (e.g. Melee).") end,
width = "double",
min = 8,
max = 18,
Expand All @@ -154,7 +154,7 @@ _GeneralTab = function()
type = "range",
order = 6,
name = function() return i18n("Stat Font Size") end,
desc = function() return i18n("Changes the font size of the stat lines (e.g. Crit)") end,
desc = function() return i18n("Changes the font size of the stat lines (e.g. Crit.).") end,
width = "double",
min = 8,
max = 18,
Expand All @@ -169,7 +169,7 @@ _GeneralTab = function()
type = "range",
order = 7,
name = function() return i18n("Window Width") end,
desc = function() return i18n("Changes the width of the stats window") end,
desc = function() return i18n("Changes the width of the stats window.") end,
width = "double",
min = 12,
max = 25,
Expand Down
8 changes: 4 additions & 4 deletions Modules/Config/DefenseSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ function _Config:LoadDefenseSection()
showDefenseStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show Defense Stats") end,
name = function() return i18n("Show defense stats") end,
desc = function() return i18n("Shows/Hides all defense stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.defense.display; end,
Expand All @@ -45,7 +45,7 @@ function _Config:LoadDefenseSection()
meleeCritReduction = {
type = "toggle",
order = 1.81,
name = function() return i18n("Melee Crit Reduction") end,
name = function() return i18n("Melee Crit. Reduction") end,
desc = function() return i18n("Shows/Hides the reduction percentage of being critically hit by melee attacks.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.defense.display); end,
Expand All @@ -58,7 +58,7 @@ function _Config:LoadDefenseSection()
rangedCritReduction = {
type = "toggle",
order = 1.82,
name = function() return i18n("Ranged Crit Reduction") end,
name = function() return i18n("Ranged Crit. Reduction") end,
desc = function() return i18n("Shows/Hides the reduction percentage of being critically hit by ranged attacks.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.defense.display); end,
Expand All @@ -71,7 +71,7 @@ function _Config:LoadDefenseSection()
spellCritReduction = {
type = "toggle",
order = 1.83,
name = function() return i18n("Spell Crit Reduction") end,
name = function() return i18n("Spell Crit. Reduction") end,
desc = function() return i18n("Shows/Hides the reduction percentage of being critically hit by spells.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.defense.display); end,
Expand Down
4 changes: 2 additions & 2 deletions Modules/Config/GeneralSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ function _Config:LoadGeneralSection()
showGeneralStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show General Stats") end,
name = function() return i18n("Show general stats") end,
desc = function() return i18n("Shows/Hides all general stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.general.display; end,
Expand All @@ -30,7 +30,7 @@ function _Config:LoadGeneralSection()
movementSpeed = {
type = "toggle",
order = 1,
name = function() return i18n("Show Movement Speed") end,
name = function() return i18n("Show movement speed") end,
desc = function() return i18n("Shows/Hides the movement speed value.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.general.display); end,
Expand Down
2 changes: 1 addition & 1 deletion Modules/Config/ManaSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ function _Config:LoadManaSection()
showManaStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show Mana Stats") end,
name = function() return i18n("Show mana stats") end,
desc = function() return i18n("Shows/Hides all mana stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.regen.display; end,
Expand Down
8 changes: 4 additions & 4 deletions Modules/Config/MeleeSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ function _Config:LoadMeleeSection()
showMeleeStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show Melee Stats") end,
name = function() return i18n("Show melee stats") end,
desc = function() return i18n("Shows/Hides all melee stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.melee.display; end,
Expand All @@ -43,8 +43,8 @@ function _Config:LoadMeleeSection()
meleeCrit = {
type = "toggle",
order = 2,
name = function() return i18n("Melee Crit") end,
desc = function() return i18n("Shows/Hides the melee crit chance.") end,
name = function() return i18n("Melee Crit.") end,
desc = function() return i18n("Shows/Hides the melee crit. chance.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.melee.display); end,
get = function () return ExtendedCharacterStats.profile.melee.crit.display; end,
Expand Down Expand Up @@ -227,7 +227,7 @@ function _Config:LoadMeleeSection()
type = "toggle",
order = 5,
name = function() return i18n("Glancing Blow") end,
desc = function() return i18n("Shows/Hides all glancing blow stats") end,
desc = function() return i18n("Shows/Hides all glancing blow stats.") end,
width = 1.5,
hidden = function() return ECS.IsWotlk end,
disabled = function() return (not ExtendedCharacterStats.profile.melee.display); end,
Expand Down
6 changes: 3 additions & 3 deletions Modules/Config/RangeSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ function _Config:LoadRangeSection()
showRangeStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show Ranged Stats") end,
name = function() return i18n("Show ranged stats") end,
desc = function() return i18n("Shows/Hides all ranged stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.ranged.display; end,
Expand All @@ -44,8 +44,8 @@ function _Config:LoadRangeSection()
rangeCrit = {
type = "toggle",
order = 2,
name = function() return i18n("Ranged Crit") end,
desc = function() return i18n("Shows/Hides the ranged crit chance.") end,
name = function() return i18n("Ranged Crit.") end,
desc = function() return i18n("Shows/Hides the ranged crit. chance.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.ranged.display); end,
get = function () return ExtendedCharacterStats.profile.ranged.crit.display; end,
Expand Down
6 changes: 3 additions & 3 deletions Modules/Config/SpellSection.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ function _Config:LoadSpellSection()
showSpellStats = {
type = "toggle",
order = 0,
name = function() return i18n("Show Spell Stats") end,
name = function() return i18n("Show spell stats") end,
desc = function() return i18n("Shows/Hides all spell stats.") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.spell.display; end,
Expand All @@ -30,8 +30,8 @@ function _Config:LoadSpellSection()
spellCrit = {
type = "toggle",
order = 1,
name = function() return i18n("Spell Crit") end,
desc = function() return i18n("Shows/Hides the spell crit chance.") end,
name = function() return i18n("Spell Crit.") end,
desc = function() return i18n("Shows/Hides the spell crit. chance.") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.spell.display); end,
get = function () return ExtendedCharacterStats.profile.spell.crit.display; end,
Expand Down
12 changes: 2 additions & 10 deletions Modules/Migration.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8,18 +8,10 @@ local i18n = ECSLoader:ImportModule("i18n")

---@param profileVersion number
function Migration:ToLatestProfileVersion(profileVersion)
if profileVersion < 23 then
if profileVersion < 26 then
---@class ECSProfile
Profile:Reset()
ECS:Print(i18n("Profile has been reset due to a major update.")) -- because of TBC anniversary
return
end

if profileVersion < 24 then
ExtendedCharacterStats.profile.defense.resilienceRating = ExtendedCharacterStats.profile.defense.resilience
ExtendedCharacterStats.profile.defense.resilience = nil
end
if profileVersion < 25 then
ExtendedCharacterStats.profile.defense.resilience = nil
end
end
end
86 changes: 65 additions & 21 deletions Modules/Profile.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ local Utils = ECSLoader:ImportModule("Utils")

---@return number
function Profile.GetProfileVersion()
return 25
return 26
end

---@return ECSProfile
Expand All @@ -19,7 +19,11 @@ local function GetDefaultStatsProfile()
refName = "GeneralHeader",
text = "General",

movementSpeed = {display = true, refName = "MovementSpeed", text = "Movement Speed"},
movementSpeed = {
display = true,
refName = "MovementSpeed",
text = "Movement Speed"
},
},

melee = {
Expand Down Expand Up @@ -106,7 +110,7 @@ local function GetDefaultStatsProfile()
crit = {
display = true,
refName = "MeleeCritChance",
text = "Crit Chance",
text = "Crit. Chance",
textColor = colors.CRIT_SECONDARY,
statColor = colors.CRIT_PRIMARY
},
Expand Down Expand Up @@ -222,7 +226,7 @@ local function GetDefaultStatsProfile()
crit = {
display = true,
refName = "RangedCritChance",
text = "Crit Chance",
text = "Crit. Chance",
textColor = colors.CRIT_SECONDARY,
statColor = colors.CRIT_PRIMARY
},
Expand Down Expand Up @@ -269,21 +273,61 @@ local function GetDefaultStatsProfile()
text = "Defense",

armor = {display = true, refName = "Armor", text = "Armor"},
meleeCritReduction = {display = true, refName = "MeleeCritReduction", text = "Melee Crit Reduction"},
rangedCritReduction = {display = true, refName = "RangedCritReduction", text = "Ranged Crit Reduction"},
spellCritReduction = {display = true, refName = "SpellCritReduction", text = "Spell Crit Reduction"},
avoidance = {display = true, refName = "Avoidance", text = "Avoidance"},
avoidanceBoss = {display = true, refName = "AvoidanceBoss", text = "Avoidance (Lvl +3)"},
meleeCritReduction = {
display = true,
refName = "MeleeCritReduction",
text = "Melee Crit. Reduction"
},
rangedCritReduction = {
display = true,
refName = "RangedCritReduction",
text = "Ranged Crit. Reduction"
},
spellCritReduction = {
display = true,
refName = "SpellCritReduction",
text = "Spell Crit. Reduction"
},
avoidance = {
display = true,
refName = "Avoidance",
text = "Avoidance"
},
avoidanceBoss = {
display = true,
refName = "AvoidanceBoss",
text = "Avoidance (Lvl +3)"
},
defenseRating = {
display = true,
refName = "DefenseRating",
text = "Defense Rating"
},
defense = {display = true, refName = "DefenseValue", text = "Defense"},
blockChance = {display = true, refName = "BlockChance", text = "Block Chance"},
blockValue = {display = true, refName = "BlockValue", text = "Block Value"},
parry = {display = true, refName = "ParryChance", text = "Parry Chance"},
dodge = {display = true, refName = "DodgeChance", text = "Dodge Chance"},
defense = {
display = true,
refName = "DefenseValue",
text = "Defense"
},
blockChance = {
display = true,
refName = "BlockChance",
text = "Block Chance"
},
blockValue = {
display = true,
refName = "BlockValue",
text = "Block Value"
},
parry = {
display = true,
refName = "ParryChance",
text = "Parry Chance"
},
dodge = {
display = true,
refName = "DodgeChance",
text = "Dodge Chance"
},
resilienceRating = {
display = true,
refName = "ResilienceValue",
Expand Down Expand Up @@ -564,49 +608,49 @@ local function GetDefaultStatsProfile()
arcane = {
display = true,
refName = "ArcaneCritChance",
text = "Arcane Crit",
text = "Arcane Crit.",
textColor = colors.ARCANE_SECONDARY,
statColor = colors.ARCANE_PRIMARY
},
fire = {
display = true,
refName = "FireCritChance",
text = "Fire Crit",
text = "Fire Crit.",
textColor = colors.FIRE_SECONDARY,
statColor = colors.FIRE_PRIMARY
},
frost = {
display = true,
refName = "FrostCritChance",
text = "Frost Crit",
text = "Frost Crit.",
textColor = colors.FROST_SECONDARY,
statColor = colors.FROST_PRIMARY
},
holy = {
display = true,
refName = "HolyCritChance",
text = "Holy Crit",
text = "Holy Crit.",
textColor = colors.HOLY_SECONDARY,
statColor = colors.HOLY_PRIMARY
},
nature = {
display = true,
refName = "NatureCritChance",
text = "Nature Crit",
text = "Nature Crit.",
textColor = colors.NATURE_SECONDARY,
statColor = colors.NATURE_PRIMARY
},
physical = {
display = true,
refName = "PhysicalCritChance",
text = "Physical Crit",
text = "Physical Crit.",
textColor = colors.PHYSICAL_SECONDARY,
statColor = colors.PHYSICAL_PRIMARY
},
shadow = {
display = true,
refName = "ShadowCritChance",
text = "Shadow Crit",
text = "Shadow Crit.",
textColor = colors.SHADOW_SECONDARY,
statColor = colors.SHADOW_PRIMARY
},
Expand Down
8 changes: 4 additions & 4 deletions Modules/SlashCommands.lua
Original file line number Diff line number Diff line change
Expand Up @@ -12,16 +12,16 @@ local function _HandleSlash(msg)
Stats:ToggleWindow()

if Stats:GetFrame():IsShown() then
ECS:Print("The ECS stats window is now visible next to the character frame")
ECS:Print("The ECS stats window is now visible next to the character frame.")
else
ECS:Print("The ECS stats window is now hidden")
ECS:Print("The ECS stats window is now hidden.")
end
elseif cmd == "config" then
Config:ToggleWindow()
else
print(i18n("Available Commands"))
print(i18n("/ecs toggle") .. " - " .. i18n("Toggles the visibility of the stats window"))
print(i18n("/ecs config") .. " - " .. i18n("Shows the configuration window"))
print(i18n("/ecs toggle") .. " - " .. i18n("Toggles the visibility of the stats window."))
print(i18n("/ecs config") .. " - " .. i18n("Shows the configuration window."))
end
end

Expand Down
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