Internal educational cheat for AssaultCube 1.3.0.2
A small personal project to learn reverse engineering, hooking and memory manipulation — meant only for controlled, offline testing.
ReverseEdge is a compact prototype demonstrating how simple game-assist features (ESP, a basic aimbot, bunnyhop) can be implemented for learning purposes.
Do not use this against other players or on public servers. Test only in safe, authorized environments (VMs, private servers, or with explicit permission).
Check the link for the demo on vimeo
- ESP — boxes and lines (onscreen overlay)
- Minimal aimbot with configurable FOV and smoothing
- Bunny hop automation
- Learning-oriented, clearly commented code paths
- Visual Studio (or equivalent C++ toolchain)
- Target x86 (32-bit) — mandatory
- Configuration:
ReleaseorDebug(Debug produces a.pdbalongside the.dll)
# Clone the repository
git clone https://github.com/Bourdon94m/ReverseEdge.git
# Open the solution in Visual Studio and build (Platform: x86)
# Ensure Configuration Manager is set to x86 and your chosen build (Debug/Release)- Create a clean Windows VM dedicated to testing.
- Install AssaultCube 1.3.0.2 inside that VM.
- Build
ReverseEdge.dll(x86). - Use an injector only within the VM for local testing.
- Debug and iterate while keeping the host machine isolated from any real accounts.
Educational purposes only. ReverseEdge is published solely to help learners understand reverse engineering concepts and low-level programming techniques. By using this project you agree to the following:
- You will run and test this code only in controlled environments you own or where you have explicit permission.
- You will not use this code to cheat on public servers, violate terms of service, harm others, or commit illegal acts.
- The author assumes no responsibility for misuse, damages, bans, legal liability, or other consequences resulting from how you use this code.
- Bourdon94m — https://github.com/Bourdon94m