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35 changes: 35 additions & 0 deletions Basis/Packages/com.basis.shim/Shims/CilboxSceneBasis.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ public class CilboxSceneBasis : Cilbox
"Basis.SafeUtil",
"Basis.Scripts.BasisSdk.Players.BasisLocalPlayer",
"Basis.Scripts.Networking.NetworkedAvatar.BasisNetworkPlayer",
"BasisNetworkCommon+EventTiming",
"BasisSDKMirror",
"BasisSDKMirror+MirrorClearFlags",

Expand All @@ -46,13 +47,15 @@ public class CilboxSceneBasis : Cilbox
"System.Byte",
"System.Char",
"System.Collections.Generic.Dictionary",
"System.Collections.Generic.List",
"System.Convert", // HMMMMMMMMM SUSSY
"System.DateTime",
"System.DayOfWeek",
"System.Delegate",
"System.Diagnostics.Stopwatch",
"System.Double",
"System.Exception",
"System.Guid",
"System.IDisposable",
"System.Int16",
"System.Int32",
Expand All @@ -64,6 +67,7 @@ public class CilboxSceneBasis : Cilbox
"System.Math",
"System.MathF",
"System.Object",
"System.Random",
"System.Single",
"System.String",
"System.TimeSpan",
Expand All @@ -74,26 +78,42 @@ public class CilboxSceneBasis : Cilbox
"System.Void",
"<PrivateImplementationDetails>", // Probably remove me? But we need a way to handle string hashing. We can do it with our own function but that's slower.

// TMPro types
"TMPro.TextMeshPro",
"TMPro.TextMeshProUGUI",
"TMPro.TMP_Text",

// Unity types
"UnityEngine.AudioClip",
"UnityEngine.AudioSource",
"UnityEngine.Behaviour",
"UnityEngine.BoxCollider",
"UnityEngine.CapsuleCollider",
"UnityEngine.Collider",
"UnityEngine.Color",
"UnityEngine.Component",
"UnityEngine.CustomRenderTexture",
"UnityEngine.Debug",
"UnityEngine.DynamicGI",
"UnityEngine.Events.UnityAction",
"UnityEngine.Events.UnityEvent",
"UnityEngine.EventSystems.BaseEventData",
"UnityEngine.EventSystems.EventTrigger",
"UnityEngine.EventSystems.EventTrigger+Entry",
"UnityEngine.EventSystems.EventTrigger+TriggerEvent",
"UnityEngine.EventSystems.EventTriggerType",
"UnityEngine.GameObject", // Hyper restrictive.
"UnityEngine.Gradient",
"UnityEngine.LayerMask",
"UnityEngine.Light",
"UnityEngine.Material",
"UnityEngine.MaterialPropertyBlock",
"UnityEngine.Mathf",
"UnityEngine.MeshCollider",
"UnityEngine.MeshRenderer",
"UnityEngine.MonoBehaviour", // Note this is needed for the 'ctor, but we can be very restrictive.
"UnityEngine.Object",
"UnityEngine.ParticleSystem",
"UnityEngine.Quaternion",
"UnityEngine.Random",
"UnityEngine.Renderer",
Expand All @@ -110,20 +130,35 @@ public class CilboxSceneBasis : Cilbox
"UnityEngine.UI.Button+ButtonClickedEvent",
"UnityEngine.UI.InputField",
"UnityEngine.UI.InputField+OnChangeEvent",
"UnityEngine.UI.RawImage",
"UnityEngine.UI.Scrollbar",
"UnityEngine.UI.Selectable",
"UnityEngine.UI.Slider",
"UnityEngine.UI.Text",
"UnityEngine.UI.Toggle",
"UnityEngine.UI.Toggle+ToggleEvent",
"UnityEngine.Vector2",
"UnityEngine.Vector3",
"UnityEngine.Vector4",
};

static HashSet<String> whiteListFields = new HashSet<String>(){
// Basis fields
"Basis.BasisNetworkBehaviour.CurrentOwnerId",
"Basis.BasisNetworkBehaviour.IsOwnedLocallyOnServer",
"Basis.Scripts.Networking.NetworkedAvatar.BasisNetworkPlayer.playerId",

// Unity fields
"UnityEngine.EventSystems.EventTrigger+Entry.eventID",
"UnityEngine.EventSystems.EventTrigger+Entry.callback",
"UnityEngine.UI.Toggle.onValueChanged",
"UnityEngine.Vector3.x",
"UnityEngine.Vector3.y",
"UnityEngine.Vector3.z",
"UnityEngine.Vector4.x",
"UnityEngine.Vector4.y",
"UnityEngine.Vector4.z",
"UnityEngine.Vector4.w",
};

static public HashSet<String> GetWhiteListTypes() { return whiteListType; }
Expand Down
235 changes: 131 additions & 104 deletions Basis/Packages/com.basis.shim/Shims/link.xml
Original file line number Diff line number Diff line change
@@ -1,110 +1,137 @@
<linker>
<assembly fullname="Basis Framework">
<type fullname="Basis.Scripts.Networking.NetworkedAvatar.BasisNetworkPlayer" preserve="all"/>
<type fullname="Basis.BasisNetworkBehaviour" preserve="all"/>
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Action" preserve="all"/>
<type fullname="System.Delegate" preserve="all"/>
<type fullname="System.Array" preserve="all"/>
<type fullname="System.BitConverter" preserve="all"/>
<type fullname="System.Boolean" preserve="all"/>
<type fullname="System.Byte" preserve="all"/>
<type fullname="System.Char" preserve="all"/>
<type fullname="System.Convert" preserve="all"/>
<type fullname="System.DateTime" preserve="all"/>
<type fullname="System.DayOfWeek" preserve="all"/>
<type fullname="System.Double" preserve="all"/>
<type fullname="System.Exception" preserve="all"/>
<assembly fullname="Cilbox">
<type fullname="Cilbox.CilboxPublicUtils" preserve="all"/>
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Array" preserve="all"/>
<type fullname="System.BitConverter" preserve="all"/>
<type fullname="System.Boolean" preserve="all"/>
<type fullname="System.Byte" preserve="all"/>
<type fullname="System.Char" preserve="all"/>
<type fullname="System.Convert" preserve="all"/>
<type fullname="System.DateTime" preserve="all"/>
<type fullname="System.DayOfWeek" preserve="all"/>
<type fullname="System.Double" preserve="all"/>
<type fullname="System.Exception" preserve="all"/>
<type fullname="System.Int16" preserve="all"/>
<type fullname="System.Int32" preserve="all"/>
<type fullname="System.Int64" preserve="all"/>
<type fullname="System.Math" preserve="all"/>
<type fullname="System.MathF" preserve="all"/>
<type fullname="System.Object" preserve="all"/>
<type fullname="System.Single" preserve="all"/>
<type fullname="System.String" preserve="all"/>
<type fullname="System.TimeSpan" preserve="all"/>
<type fullname="System.UInt16" preserve="all"/>
<type fullname="System.UInt32" preserve="all"/>
<type fullname="System.UInt64" preserve="all"/>
<type fullname="System.ValueTuple" preserve="all"/>
<type fullname="System.Void" preserve="all"/>
<type fullname="<PrivateImplementationDetails>" preserve="all"/>
<type fullname="System.Action" preserve="all"/>
<type fullname="System.Delegate" preserve="all"/>
<type fullname="System.Guid" preserve="all"/>
<type fullname="System.IDisposable" preserve="all"/>
<type fullname="System.IO.BinaryReader" preserve="all"/>
<type fullname="System.IO.BinaryWriter" preserve="all"/>
<type fullname="System.IO.MemoryStream" preserve="all"/>
<type fullname="System.IO.Stream" preserve="all"/>
<type fullname="System.IDisposable" preserve="all"/>
<type fullname="System.Int16" preserve="all"/>
<type fullname="System.Int32" preserve="all"/>
<type fullname="System.Int64" preserve="all"/>
<type fullname="System.Math" preserve="all"/>
<type fullname="System.MathF" preserve="all"/>
<type fullname="System.Object" preserve="all"/>
<type fullname="System.Single" preserve="all"/>
<type fullname="System.String" preserve="all"/>
<type fullname="System.TimeSpan" preserve="all"/>
<type fullname="System.UInt16" preserve="all"/>
<type fullname="System.UInt32" preserve="all"/>
<type fullname="System.UInt64" preserve="all"/>
<type fullname="System.ValueTuple" preserve="all"/>
<type fullname="System.Void" preserve="all"/>
<type fullname="<PrivateImplementationDetails>" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.CustomRenderTexture" preserve="all"/>
<type fullname="UnityEngine.Shader" preserve="all"/>
<type fullname="UnityEngine.Texture2DArray" preserve="all"/>
<type fullname="UnityEngine.AudioSource" preserve="all"/>
<type fullname="UnityEngine.AudioClip" preserve="all"/>
<type fullname="UnityEngine.Component" preserve="all"/>
<type fullname="UnityEngine.Color" preserve="all"/>
<type fullname="UnityEngine.Debug" preserve="all"/>
<type fullname="UnityEngine.Events.UnityAction" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent" preserve="all"/>
<type fullname="UnityEngine.GameObject" preserve="all"/>
<type fullname="UnityEngine.Material" preserve="all"/>
<type fullname="UnityEngine.MaterialPropertyBlock" preserve="all"/>
<type fullname="UnityEngine.Mathf" preserve="all"/>
<type fullname="UnityEngine.MeshRenderer" preserve="all"/>
<type fullname="UnityEngine.MonoBehaviour" preserve="all"/>
<type fullname="UnityEngine.Object" preserve="all"/>
<type fullname="UnityEngine.Random" preserve="all"/>
<type fullname="UnityEngine.Renderer" preserve="all"/>
<type fullname="UnityEngine.Time" preserve="all"/>
<type fullname="UnityEngine.Texture" preserve="all"/>
<type fullname="UnityEngine.TextAsset" preserve="all"/>
<type fullname="UnityEngine.Texture2D" preserve="all"/>
<type fullname="UnityEngine.Transform" preserve="all"/>
<type fullname="UnityEngine.Vector4" preserve="all"/>
<type fullname="UnityEngine.Vector3" preserve="all"/>
<type fullname="UnityEngine.Vector2" preserve="all"/>
<type fullname="UnityEngine.Light" preserve="all"/>
<type fullname="UnityEngine.Quaternion" preserve="all"/>
<type fullname="UnityEngine.Behaviour" preserve="all"/>
<type fullname="UnityEngine.Gradient" preserve="all"/>
<type fullname="UnityEngine.RenderSettings" preserve="all"/>
<type fullname="UnityEngine.Rendering.AmbientMode" preserve="all"/>
<type fullname="UnityEngine.DynamicGI" preserve="all"/>
</assembly>
<assembly fullname="BasisShims">
<type fullname="Basis.BasisUrl" preserve="all"/>
<type fullname="Basis.BasisImageDownloader" preserve="all"/>
<type fullname="Basis.IBasisImageDownload" preserve="all"/>
<type fullname="Basis.SafeUtil" preserve="all"/>
<type fullname="Basis.BasisInteractableShim" preserve="all"/>
<type fullname="Basis.BasisInteractableShim+ClickEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+NetworkReadyEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+ServerOwnershipDestroyedEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+OwnershipTransferEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+NetworkMessageEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+PlayerJoinedEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+PlayerLeftEvent" preserve="all"/>
</assembly>
<assembly fullname="BasisNetworkCore">
<type fullname="Basis.Network.Core.DeliveryMethod" preserve="all"/>
</assembly>
<assembly fullname="Cilbox">
<type fullname="Cilbox.CilboxPublicUtils" preserve="all"/>
</assembly>
<assembly fullname="netstandard">
<type fullname="System.Diagnostics.Stopwatch" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Button+ButtonClickedEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Button" preserve="all"/>
<type fullname="UnityEngine.UI.InputField" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+OnChangeEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Scrollbar" preserve="all"/>
<type fullname="UnityEngine.UI.Selectable" preserve="all"/>
<type fullname="UnityEngine.UI.Slider" preserve="all"/>
<type fullname="UnityEngine.UI.Text" preserve="all"/>
</assembly>
<type fullname="System.Random" preserve="all"/>
</assembly>
<assembly fullname="netstandard">
<type fullname="System.Diagnostics.Stopwatch" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.AudioClip" preserve="all"/>
<type fullname="UnityEngine.AudioSource" preserve="all"/>
<type fullname="UnityEngine.Color" preserve="all"/>
<type fullname="UnityEngine.Component" preserve="all"/>
<type fullname="UnityEngine.Debug" preserve="all"/>
<type fullname="UnityEngine.Events.UnityAction" preserve="all"/>
<type fullname="UnityEngine.Events.UnityEvent" preserve="all"/>
<type fullname="UnityEngine.GameObject" preserve="all"/>
<type fullname="UnityEngine.Material" preserve="all"/>
<type fullname="UnityEngine.MaterialPropertyBlock" preserve="all"/>
<type fullname="UnityEngine.Mathf" preserve="all"/>
<type fullname="UnityEngine.MeshRenderer" preserve="all"/>
<type fullname="UnityEngine.MonoBehaviour" preserve="all"/>
<type fullname="UnityEngine.Object" preserve="all"/>
<type fullname="UnityEngine.Random" preserve="all"/>
<type fullname="UnityEngine.Renderer" preserve="all"/>
<type fullname="UnityEngine.TextAsset" preserve="all"/>
<type fullname="UnityEngine.Texture" preserve="all"/>
<type fullname="UnityEngine.Texture2D" preserve="all"/>
<type fullname="UnityEngine.Time" preserve="all"/>
<type fullname="UnityEngine.Transform" preserve="all"/>
<type fullname="UnityEngine.Vector3" preserve="all"/>
<type fullname="UnityEngine.Vector4" preserve="all"/>
<type fullname="UnityEngine.Behaviour" preserve="all"/>
<type fullname="UnityEngine.BoxCollider" preserve="all"/>
<type fullname="UnityEngine.CapsuleCollider" preserve="all"/>
<type fullname="UnityEngine.Collider" preserve="all"/>
<type fullname="UnityEngine.CustomRenderTexture" preserve="all"/>
<type fullname="UnityEngine.DynamicGI" preserve="all"/>
<type fullname="UnityEngine.Gradient" preserve="all"/>
<type fullname="UnityEngine.LayerMask" preserve="all"/>
<type fullname="UnityEngine.Light" preserve="all"/>
<type fullname="UnityEngine.MeshCollider" preserve="all"/>
<type fullname="UnityEngine.ParticleSystem" preserve="all"/>
<type fullname="UnityEngine.Quaternion" preserve="all"/>
<type fullname="UnityEngine.Rendering.AmbientMode" preserve="all"/>
<type fullname="UnityEngine.RenderSettings" preserve="all"/>
<type fullname="UnityEngine.Shader" preserve="all"/>
<type fullname="UnityEngine.Texture2DArray" preserve="all"/>
<type fullname="UnityEngine.Vector2" preserve="all"/>
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Button" preserve="all"/>
<type fullname="UnityEngine.UI.Button+ButtonClickedEvent" preserve="all"/>
<type fullname="UnityEngine.UI.InputField" preserve="all"/>
<type fullname="UnityEngine.UI.InputField+OnChangeEvent" preserve="all"/>
<type fullname="UnityEngine.UI.Scrollbar" preserve="all"/>
<type fullname="UnityEngine.UI.Selectable" preserve="all"/>
<type fullname="UnityEngine.UI.Slider" preserve="all"/>
<type fullname="UnityEngine.UI.Text" preserve="all"/>
<type fullname="UnityEngine.EventSystems.BaseEventData" preserve="all"/>
<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all"/>
<type fullname="UnityEngine.EventSystems.EventTrigger+Entry" preserve="all"/>
<type fullname="UnityEngine.EventSystems.EventTrigger+TriggerEvent" preserve="all"/>
<type fullname="UnityEngine.EventSystems.EventTriggerType" preserve="all"/>
<type fullname="UnityEngine.UI.RawImage" preserve="all"/>
<type fullname="UnityEngine.UI.Toggle" preserve="all"/>
<type fullname="UnityEngine.UI.Toggle+ToggleEvent" preserve="all"/>
</assembly>
<assembly fullname="BasisShims">
<type fullname="Basis.BasisImageDownloader" preserve="all"/>
<type fullname="Basis.BasisInteractableShim" preserve="all"/>
<type fullname="Basis.BasisInteractableShim+ClickEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+NetworkMessageEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+NetworkReadyEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+OwnershipTransferEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+PlayerJoinedEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+PlayerLeftEvent" preserve="all"/>
<type fullname="Basis.BasisNetworkShim+ServerOwnershipDestroyedEvent" preserve="all"/>
<type fullname="Basis.BasisUrl" preserve="all"/>
<type fullname="Basis.IBasisImageDownload" preserve="all"/>
<type fullname="Basis.SafeUtil" preserve="all"/>
</assembly>
<assembly fullname="Basis Framework">
<type fullname="Basis.BasisNetworkBehaviour" preserve="all"/>
<type fullname="Basis.Scripts.BasisSdk.Players.BasisLocalPlayer" preserve="all"/>
<type fullname="Basis.Scripts.Networking.NetworkedAvatar.BasisNetworkPlayer" preserve="all"/>
<type fullname="BasisNetworkCommon+EventTiming" preserve="all"/>
</assembly>
<assembly fullname="BasisNetworkCore">
<type fullname="Basis.Network.Core.DeliveryMethod" preserve="all"/>
</assembly>
<assembly fullname="BasisExamples">
<type fullname="BasisSDKMirror" preserve="all"/>
<type fullname="BasisSDKMirror+MirrorClearFlags" preserve="all"/>
</assembly>
<assembly fullname="Unity.TextMeshPro">
<type fullname="TMPro.TextMeshPro" preserve="all"/>
<type fullname="TMPro.TextMeshProUGUI" preserve="all"/>
<type fullname="TMPro.TMP_Text" preserve="all"/>
</assembly>
</linker>
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