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HLSL Experiments

Experiment #1

For my first experiment I tried creating a mathematical alpha mask via HLSL code.

$\ radius = length(pos-(frac(uv*gridsize))) $

$\ radiusLimit = clamp(radius, 0.1, 0.5)$

I later created a material and input the $\ sin(TimeInputData) $ as the radius input.

AlphaMask Circle

Shader complexity

AlphaMask Circle Shader Complexity

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A repository for my experiments with HLSL

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