For my first experiment I tried creating a mathematical alpha mask via HLSL code.
I later created a material and input the $\ sin(TimeInputData) $ as the radius input.
Shader complexity
| Name | Name | Last commit date | ||
|---|---|---|---|---|
For my first experiment I tried creating a mathematical alpha mask via HLSL code.
I later created a material and input the $\ sin(TimeInputData) $ as the radius input.
Shader complexity