Skip to content

feature: WebGPU shader builder for Vis Core [DC-9506]#259

Draft
Jarbuckle wants to merge 4 commits into
mainfrom
joel/DC-9506-webgpu-updates
Draft

feature: WebGPU shader builder for Vis Core [DC-9506]#259
Jarbuckle wants to merge 4 commits into
mainfrom
joel/DC-9506-webgpu-updates

Conversation

@Jarbuckle
Copy link
Copy Markdown
Contributor

feature: WebGPU rendering pipeline for Vis Core [[DC-9506]]

What

Follow-on from an earlier (now closed) PR: #256

That PR was a combination of different work, so the goal with this PR is to have it focused just on the WebGPU rendering pipeline, specifically the first implemented piece of that pipeline: the programmatic creation of shaders.

How

  • Created a new webgpu folder within core
  • Moved over the baseline shader builder functionality from the preceding PR
  • Closed the preceding PR (its other changes were inherited from work Noah's doing in another PR)
  • Made some adjustments to respond to feedback provided on the preceding PR (specifically: removed the usage of classes when defining shaders, and made StructDeclarations into valid values for most type fields -- more changes forthcoming!)

PR Checklist

  • Is your PR title following our conventional commit naming recommendations?
  • Have you filled in the PR Description Template?
  • Is your branch up to date with the latest in main?
  • Do the CI checks pass successfully?
  • Have you smoke tested the example applications?
  • Did you check that the changes meet accessibility standards?
  • Have you tested the application on these browsers?
    • Chrome (Fully supported)
    • Firefox (Major bug fixes supported)
    • Safari (Major bug fixes supported)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant