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NodeExtensions
Alexis Brooks edited this page Mar 12, 2026
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3 revisions
Deletes all children of this Node. If includeInternal is true, internal children are also deleted.
Queues all children of this Node to be deleted at the end of the current frame. If includeInternal is true, internal children are also queued for deletion.
Removes all children of this Node. The children are not deleted.
void Node.AddSceneChild(PackedScene scene, PackedScene.GenEditState editState = PackedScene.GenEditState.Disabled, bool forceReadableName = false, Node.InternalMode @internal = Node.InternalMode.Disabled)
Adds the given scene as a child Node.