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player.h
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78 lines (60 loc) · 1.34 KB
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#ifndef PLAYER_H
#define PLAYER_H
#include <QString>
/*#include "priest.h"
#include "sectleader.h"
#include "seer.h"
#include "serialkiller.h"
#include "jailer.h"
#include "bodyguard.h"*/
#include "game.h"
class Player
{
public:
enum role {
werewolf,
villager,
seer,
auraSeer,
wolfSeer,
shaman,
cursed,
witch,
medium, //missing
jailer,
gunner,
headhunter, //missing
sectLeader,
serialKiller,
bodyguard,
priest
};
Player();
Player(role role);
void vote(Player *playerID);
enum aura{good,bad,unknown};
enum deathReason{suicide,lynch,wolfVote,other};
deathReason currentDeathReason;
void die(deathReason currentDeathReason);
aura determineAura();
bool validAction(Player *playerID);
bool getSectMember() const;
void setSectMember(bool value);
bool getEnchanted() const;
void setEnchanted(bool value);
Game myGame; //current game instance
role getRole() const;
void setRole(const role &role);
Player *getVotesFor() const;
void setVotesFor(Player *value);
void setJailed(bool value);
private:
bool alive;
bool sectMember;
bool enchanted;
bool revealed;
bool jailed;
role role;
Player *votesFor;
};
#endif // PLAYER_H