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24.py
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162 lines (130 loc) · 4.78 KB
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data = open('24.in', 'r').read().split('\n\n')
#data = open('24test.in', 'r').read().split('\n\n')
class Unit(object):
def __init__(self, line, team, idx):
self.team = team
self.id = "%s %d" % (team, idx + 1)
s, s2 = line.split('points ')
s = s.split()
self.units = int(s[0])
self.hitpoints = int(s[4])
self.immune = ''
self.weak = ''
if s2.startswith('('):
s = s2[1:].split(')')[0].split(';')
for x in s:
x = x.strip()
if x.startswith('immune'):
self.immune = x[10:]
if x.startswith('weak'):
self.weak = x[8:]
s2 = s2.split('does ')[1].split()
self.damage = int(s2[0])
self.type = s2[1]
self.initiative = int(s2[-1])
def effective_power(self):
return self.damage * self.units
def attacked(self, damage, by):
units_killed = int(float(damage) / float(self.hitpoints))
self.units -= units_killed
# print("%s attacked by %s with %d damage! %d killed, %d left" %
# (self.id, by, damage, units_killed, self.units))
def __repr__(self):
return "%s = %d units; %d hp; %d initiative" % (
self.id, self.units, self.hitpoints, self.initiative)
def parse_data(data):
immune = [line for line in data[0].split('\n')[1:] if len(line) > 0]
infection = [line for line in data[1].split('\n')[1:] if len(line) > 0]
immune = [Unit(line, 'immune', idx) for idx, line in enumerate(immune)]
infection = [
Unit(line, 'infection', idx) for idx, line in enumerate(infection)
]
units = immune + infection
return units
def get_enemies(unit, others):
return [x for x in others if x.team != unit.team]
def calc_damage(unit, enemy):
coeff = 1
if unit.type in enemy.immune:
coeff = 0
if unit.type in enemy.weak:
coeff = 2
damage = unit.effective_power() * coeff
return max(0, damage)
def attack_damage(unit, enemies):
attack = []
for enemy in enemies:
damage = calc_damage(unit, enemy)
if damage <= 0:
continue
attack.append((damage, unit.initiative, enemy.initiative, unit.id,
enemy.id, enemy.effective_power(), enemy.hitpoints))
return sorted(attack, key=lambda x: (-x[0], -x[5], -x[2]))
def battle(units, boost):
i = 1
unit_ids = [u.id for u in units]
for unit in units:
if unit.team == 'immune':
unit.damage += boost
loosing_score = 1
did_attack = False
while loosing_score > 0:
if i % 1000000 == 0:
print('-' * 40)
print('Round %d' % i)
units = sorted(units, key=lambda x: (x.units))
print("Team immune")
for u in [u for u in units if u.team == "immune"]:
print("%s with %d units left" % (u.id, u.units))
print("Team infection")
for u in [u for u in units if u.team == "infection"]:
print("%s with %d units left" % (u.id, u.units))
print('')
# Target phase
damages = []
units = sorted(
units,
key=lambda x: (x.effective_power(), x.initiative),
reverse=True)
targets = []
for unit in units:
damages.append(attack_damage(unit, get_enemies(unit, units)))
for damage in damages[-1]:
_, _, _, attacker, target, _, _ = damage
if target in [x[1] for x in targets]:
continue
targets.append((attacker, target))
break
# Attack phase
units = sorted(units, key=lambda x: x.initiative, reverse=True)
did_attack = False
for unit in units:
if unit.units <= 0:
continue
ts = [t for t in targets if t[0] == unit.id]
if len(ts) == 0:
continue
_, attacked_id = ts[0]
enemy = [e for e in units if e.id == attacked_id][0]
damage = calc_damage(unit, enemy)
enemy.attacked(damage, unit.id)
if damage >= enemy.hitpoints:
did_attack = True
units = [u for u in units if u.units > 0]
loosing_score = min(
len([_ for _ in units if _.team == 'immune']),
len([_ for _ in units if _.team != 'immune']),
)
if not did_attack:
return ('draw', 0)
i += 1
winner = units[0].team
points = sum([u.units for u in units])
return (winner, points)
winner = ''
boost = 0
while winner != 'immune':
units = parse_data(data)
winner, points = battle(units, boost)
print("BOOST %d == %s won with %d points" % (boost, winner, points))
boost += 1