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CustomAvatars.csproj
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81 lines (76 loc) · 4.29 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<RootNamespace>CustomAvatars</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Il2CppBucketheadEntertainment.Plugins">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2CppBucketheadEntertainment.Plugins.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppPhotonUnityNetworking">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2CppPhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="Il2CppRUMBLE.Plugins">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2CppRUMBLE.Plugins.dll</HintPath>
</Reference>
<Reference Include="Il2CppRUMBLE.Runtime">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2CppRUMBLE.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="RumbleModdingAPI">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\Mods\RumbleModdingAPI.dll</HintPath>
</Reference>
<Reference Include="UIFramework">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\Mods\UIFramework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\..\..\SteamLibrary\steamapps\common\RUMBLE\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LavaGang.MelonLoader" Version="0.7.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY "$(TargetPath)" "E:\SteamLibrary\steamapps\common\RUMBLE\Mods"

" />
</Target>
</Project>