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threejs.ddd
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68 lines (54 loc) · 2.44 KB
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# threejs.ddd
import os
import web_gpu_library as ddd # Assuming web_gpu_library is the library you want to use
import threejs_converter # Replace threejs_converter with the appropriate conversion functions
def process_ddd_file(file_path):
# Custom code to read and process the .ddd file
with open(file_path, 'r') as file:
data = file.read()
return data
def main():
# Replace 'path_to_your_file.ddd' with the actual file path of your .ddd file or use default created ddd directory
default_ddd_directory = "ddd"
ddd_file_path = os.path.join(default_ddd_directory, "your_file.ddd")
if not os.path.exists(default_ddd_directory):
os.makedirs(default_ddd_directory)
# Assume ddd is your web_gpu_library function that interacts with WebGPU
if ddd.is_local_server:
processed_data = process_ddd_file(ddd_file_path)
# Call the WebGPU interaction function with the processed data
webgpu_output = ddd.webgpu_interaction(processed_data)
# Convert WebGPU output to Three.js compatible data
threejs_data = threejs_converter.convert(webgpu_output)
# Setup Three.js
scene = THREE.Scene()
camera = THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
renderer = THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
# Create Three.js 3D model or geometry and add it to the scene
# For example:
# geometry = THREE.BufferGeometry()
# vertices = threejs_data['vertices']
# buffer_attribute = THREE.BufferAttribute(vertices, 3)
# geometry.setAttribute('position', buffer_attribute)
# material = THREE.MeshBasicMaterial({ color: 0x00ff00 })
# mesh = THREE.Mesh(geometry, material)
# scene.add(mesh)
# Example: Use GLTFLoader to load a model
# loader = THREE.GLTFLoader()
# loader.load(threejs_data['gltf_url'], function (gltf) {
# scene.add(gltf.scene);
# });
# Camera position
camera.position.z = 5
def animate():
# Render loop
requestAnimationFrame(animate)
# Perform any animations or updates here
renderer.render(scene, camera)
animate()
else:
print("Error: WebGPU interface must be running on a local server.")
if __name__ == "__main__":
main()