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Model.cpp
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/// Copyright 2025 Ana Oliveira, Humberto Gomes, Mariana Rocha, Sara Lopes
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
#include <unordered_map>
#include "engine/Model.hpp"
namespace engine {
Model::Model(const std::vector<utils::Vertex> &vertices, const std::vector<uint32_t> &indices) {
glGenVertexArrays(1, &this->vao);
glBindVertexArray(this->vao);
glGenBuffers(1, &this->vbo);
glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(utils::Vertex),
vertices.data(),
GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, false, 4 * sizeof(float), nullptr);
glEnableVertexAttribArray(0);
glGenBuffers(1, &this->ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(GLuint),
indices.data(),
GL_STATIC_DRAW);
this->vertexCount = indices.size();
}
Model::Model(const utils::WavefrontOBJ &objectFile) : Model(objectFile.getIndexedVertices()) {}
Model::Model(const std::pair<std::vector<utils::Vertex>, std::vector<uint32_t>> &vertices) :
Model(vertices.first, vertices.second) {}
Model::~Model() {
glDeleteBuffers(1, &this->vbo);
glDeleteBuffers(1, &this->ibo);
glDeleteVertexArrays(1, &this->vao);
}
void Model::draw() const {
glBindVertexArray(this->vao);
glDrawElements(GL_TRIANGLES, this->vertexCount, GL_UNSIGNED_INT, nullptr);
}
}