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game.py
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88 lines (83 loc) · 2.71 KB
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"""
MicroPython for micro:bit game on display
https://github.com/vittascience/microbit-libraries
MIT License
Copyright (c) 2019 Léo Meillier (leomlr)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
from microbit import display,sleep
class GAME:
def __init__(self):
self.score=0
self.endGame=True
self.startGame()
def startGame(self):
self.score=0
self.endGame=False
display.clear()
X=[2,2,2,2,3,4,4,4,3,1,0,0,0,1]
Y=[0,1,2,4,4,3,2,1,0,0,1,2,3,4]
for i in range(4):
display.set_pixel(X[i],Y[i],9)
sleep(200)
for i in range(4,14):
display.set_pixel(X[i],Y[i],9)
sleep(50)
sleep(1000)
display.clear()
def createSprite(self,x,y):return SPRITE(x,y)
def stopGame(self):
display.clear()
display.scroll("GAME OVER")
self.endGame=True
def changeScore(self,n):
self.score+=n
class SPRITE:
def __init__(self,x,y):
self.x=x
self.y=y
self.deleted=False
self.display(True)
def display(self,state):
if self.x>=0 and self.x<=4:
if state:display.set_pixel(self.x,self.y,9)
else:display.set_pixel(self.x,self.y,0)
def delete(self):
self.display(False)
self.deleted=True
def move(self,direction,step):
if not self.deleted:
if direction=='left':
self.display(False)
self.x-=step
if self.x<0:self.x+=5
self.display(True)
if direction=='right':
self.display(False)
self.x+=step
if self.x>4:self.x-=5
self.display(True)
if direction=='up':
self.display(False)
self.y-=step
if self.y<0:self.y+=5
self.display(True)
if direction=='down':
self.display(False)
self.y+=step
if self.y>4:self.y-=5
self.display(True)