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Exotica


100 Exotica

d100 ITEM DESCRIPTION
1 Mirror Armour Immunity from energy weapons. 3 slots, Armour 13.
2 Nano-edged Blade 2d8 sword. Instant decapitation kill on a 20.
3 Hypergeometric Blade 2d8 sword. Damages hypergeometric beings.
4 Fuligin Garb Complete invisibility in darkness.
5 Philosopher’s Bridge Create hypergeometric doorway between two points in space you can see.
6 Portable Hole Creates six inch hole in solid matter.
7 Warding Module Armour 18 vs kinetic attacks. Double damage from energy weapons.
8 Ulfire Paint Visible through solid objects.
9 Active Camouflage Rig Total invisibility on all spectrums.
10 Sheltering Urn Hypergeometric urn with a small room inside.
11 Bluescreen Dagger Synthetic creatures must EGO save or take d20 damage when stabbed.
12 TITAN Protocol: OBEY Synthetic creatures EGO save or obey your orders for a round.
13 TITAN Protocol: SLEEP Synthetic creatures EGO save or sleep.
14 TITAN Protocol: KILL Synthetic creatures EGO save or attack everything in sight.
15 Sovereign Glue Unbreakably stick two objects together.
16 Ultra-kinetic Gel Green gel that amplifies kinetic energy.
17 Empathy Bomb Biological creatures must EGO save or be overcome with compassion.
18 Sky-seeking Stone A sphere of negative weight. Not buoyant enough to carry a man.
19 Stasis Bomb Anything caught in explosion is briefly marooned outside the time stream.
20 Entropy Gun Causes rapid decay of organic matter.
21 Visualiser Helm Golden bubble-helmet that projects imagery of the wearer’s thoughts, whether they want it to or not.
22 Pacifying Glove Biological creatures must EGO save or fall asleep when touched.
23 Sprayflesh Canister that sprays synthetic flesh over wounds.
24 Singularity Sphere Anti-entropy sphere containing a miniature gravity singularity.
25 Hover-Rug Antique carpet embroidered with antigravity threads. Carries one passenger.
26 Ansible Allows faster than light communication with a linked Ansible.
27 Desiccation Spike Drains the water from creature or plant stabbed. D6 Damage.
28 Arthar’s Grail Liquids placed into this goblet become pure water.
29 Mord-Red’s Grail Liquids placed into this goblet become deadly poison.
30 Unbearable Wax Black wax that increases in weight one hundred times as it dries.
31 Dopplegun Biotech gun that births a rapidly ageing, totally insane clone of any creature its bullets hit.
32 Jolt Ring Deals d4 damage to any being that hits wearer with a metal weapon.
33 Soporific Sachet Small plastic bag. Any biological creature placed inside will fall soundly asleep.
34 Trapped Chromavore Chromavore trapped inside hypergeometric containment crystal.
35 Trapped Planeyman Planeyman trapped inside hypergeometric containment crystal.
36 Oneiric Bridge Allows user to enter the dreams of a sleeping creature.
37 Immaculate Bird White psychic songbird that coughs if it hears a deliberate falsehood.
38 Puppeteer’s Glove Inserts nano-needles into the spinal cord of a human subject. Allows glove-wearer to control their movements.
39 Horror-Helm Autarch’s War Helm. Inscribed with neuro-active markings that cause unbearable fear in human brains.
40 Frictionless Spray A spray-can that spreads a clear, utterly frictionless gel.
41 Helping Hand Cyborg severed hand. Will enter residences and return to sketch out a map. Keen to choke people.
42 Ardent Maggots Strange silver grubs that can strip a corpse down to the bone in seconds. Will not eat live flesh.
43 Spirit Prison Hypergeometric crystal which can constrain a hypergeometric entity.
44 Presence Drone Small floating sphere that announces one’s presence in a loud, pompous voice.
45 Adamant Linen Flowing linen that acts as heavy armour. 2 slots, Armour 16.
46 Osmosis Mask Gel-like biotech mask. Can always breathe comfortably, even in vacuum.
47 Ghoul Scoop Tool used by ghoul-cults to extract the memories from corpses.
48 Psy-Blade As medium weapon, but uses PSY bonus to hit.
49 Ego Death-Ray As medium ranged weapon, but uses EGO bonus to hit.
50 Watchful Ferret A small golden synthetic ferret that sits on your shoulder. Nips you if it detects an unseen danger.
51 Ego-Engine The mind of a Synth, lacking a body.
52 Quantum Umbilical Strange device that links the life force of two creatures. While one lives, the other cannot truly die.
53 Hard Light Projector Projects a flat wide bridge of hard light, with effective range of ten feet. Could be walked across.
54 Armiger’s Egg Projects a geodesic warding field with room for six people inside. Protects from all kinetic attacks.
55 Fortuitous Polyhedron 20-sided polyhedral quantum anomaly. Allows user to enter a reality where they passed an ability save. Vanishes after use.
56 Magnetic Orb Large silver orb which emits powerful magnetic field. Turn off and on at will.
57 Autarch’s Fork Obsidian dining fork that glows green when it is stuck into poison.
58 Hushboots Sable, supple footwear that utterly silence footsteps.
59 Cat Ring Antigravity device. Arrests wearer’s fall just above the ground. Works nine times.
60 Gravity Manipulator Lifts and fires small-to-medium sized objects.
61 Mind Shield Golden cage worn around head. Protects from psychic intrusion.
62 Basilisk Blade Strobing anti-synth weapon. Adv to hit synthetic creatures.
63 Mi-Go Carapace Biomechanical armour from Yuggoth. 2 slots, Armour 18. Once worn, cannot be removed.
64 Phase Grenade Everything caught in the blast becomes briefly de-synched with reality; can pass through like mist.
65 Universal Ration Thick white cake containing everything a human body needs. Full heal.
66 Fascinator Helm When activated, all biological creatures must EGO save or be transfixed by the flickering patterns on this helmet.
67 Argent Halo When worn, prevents creature from harming any living being. Cannot be removed by wearer.
68 Instant Table A fancy and elegant dining table, compressed using hypergeometry to be the size of a matchbox. Unfurls when thrown to the ground.
69 Ulfire Lantern Shines ulfire light. Can see through solid objects and be seen.
70 Spy Fly Synthetic tracking fly. Give it a sample of target’s DNA and it will locate them unerringly.
71 Craven Mycomorph Tiny dried fungus man. Coward. Rehydrate him and he will always be able to plan a quick escape.
72 Snoop Stalk Vile telescopic eye-ball tendril. Replaces one of your own eyes. Lets you see around corners.
73 Hover Boots Antigravity boots. Allow brief sojourns into thin air.
74 Apocalypse Glass Dark glass which shows not your reflection, but an extra-solar culture consumed by unimaginable horror. Of interest to some collectors.
75 Brain Coral Symbiotic pink skull-fungus. Grants a random Gift and lowers your EGO by d6. Bulky and ugly, hard to remove.
76 Synthetic Vassal Follows PC around, dispensing stiff drinks and sage advice. Will not fight, but will insult your foes.
77 Synthetic Fool Follows PCs around, making flatulence sounds and chuckling. No other use.
78 Synthetic Warrior Follows PCs around, shouting dire threats at anyone who so much as breathes at them. Kind of a huge hassle.
79 Tech Wand Miraculous silver wand. Three charges. Use to re-activate or deactivate a piece of arcane technology.
80 Mirror Shield +1 Armour. DEX Save to reflect energy weapon shots back at their source.
81 Hard Light Glove Project a fist-sized cube of hard light.
82 Grey Goo Grenade Release a clump of ravenous nano-goo. D6 damage per turn. Gains 1 Level for each creature it eats.
83 Omni-Key Key that can fit itself to any lock.
84 Canned Nectar Crimson-canned nectar of a long-lost era. Unhealthy but tasty.
85 Blue Rust Alchemical compound that turns any metal into rust within moments.
86 Pale Flame Bottle of pallid fire that burns with intense cold rather than heat.
87 Tyrant’s Helm When worn, must EGO save or be flooded with the desire to command others.
88 Belligerent Paste If applied to a dead body, it will turn that corpse into a weapon. The nature of the weapon will depend upon the corpse used.
89 Lying Mirror Reflects whatever the holder wants to see.
90 Expansion Bomb When it explodes, it increase all distances within the area of effect 100 times. This lasts d6 hours.
91 Philosopher’s Dirk D6 dagger. Damages enemy’s INT rather than HP. At 0 INT they adopt your point of view.
92 Phase Cape Hypergeometric cloth; allows wearer to slip out of reality. You cannot be touched by anyone, but neither can you touch them. You are still visible.
93 Singing Frog Knows some popular songs. People will buy you drinks in a bar.
94 Seeker of Flaws Hammer. When held, shows you the weak points in structures.
95 Autarch’s Sigil Machines that served the Autarchy believe you are their master.
96 Feathered Parasol Affixed with anti-gravity beads, to produce a parachute effect.
97 Psybernetic Helm Installs one random Mystic Gift.
98 Cybernetic Cocoon Installs one random cybernetic implant.
99 Book Roll for random rare book.
00 Drug Roll for random rare drug.

Not-Sword

A blade engraved with paradoxical LogLang glyphs. Synthetic creatures cannot recognise this weapon as a blade, nor can they recognise the bearer of the sword as a living being.

Amaranthine Sugar

Fabulously valuable substance, extracted through patient husbandry from the bodies of adult sandworms. Ingestion greatly boosts the psychic strength of biological creatures. Each dose grants one new randomly rolled Mystic Gift.

Bottled Thicket

Glass vial containing weaponised seeds. When the vial is broken, the seeds germinate and begin an astoundingly rapid life cycle, sprouting into a dense tangle of iridescent vines within seconds.

Gecko Gloves

Finely woven nano-cloth gloves. Allow the wearer’s hands to stick to any surface with a near-unbreakable grip.

Tempest Cannon

Heavy weapon (d12, 3 slots). Creates tiny, incredibly violent thunderstorms wherever its shells explode. Must be refilled with a day’s worth of water after each combat.

The Crimson Cantos

Small, unassuming volume of poetry, bound in crimson leather. The book’s contents are neuroactive, and always guaranteed to fling the reader into a murderous rage. Readers must EGO save or violently attack the nearest living creature.

Bedazzling Blade

Off-handed parrying sword, made in the Fallen Autarchy. Has an inbuilt trick - the blade can briefly glow as brightly as the sun, blinding one’s opponent. Of interest to collectors of rare weapons.

Aegis of the Empty-Minded Sage

Golden amulet, worn in the centre of the forehead. Renders the wearer immune to mind control, telepathy, and all other forms of psychic intrusion. The aegis does this by totally suppressing the wearer’s memory and personality, rendering the bearer near catatonic until the amulet is removed by a companion. Of dubious utility.

Exorcist’s Sidearm

The Bullet-witches of Ka-El believed no spirit was beyond the influence of a properly armed gunwoman. This sorcerous sidearm fires a rotating trepanation round, which can violently evict the demons from a possessed man’s skull at an alarmingly long distance.

Holo-Bow

A novelty crossbow, which ‘fires’ very convincing holograms of arrows.

Bounty Beacon

May be used outdoors to signal an ancient supply satellite, which drops a Support Pod containing a week’s rations for a long-dead reconnaissance unit. Only works once.

Lazarus Cap

Grim necrotech helm. If applied to the head of a fresh corpse, will re-activate the brain. The effect only lasts while the cap is worn, and does nothing to arrest the decay of the flesh.

Hedondroid

Synthetic partycrasher. Crude android that is powered by alcohol, and can unerringly locate parties, orgies, weddings etc. within a five mile radius.

Prison Orb of the Miniature Beast

A hypergeometric orb the size of a grapefruit, with a scarlet upper hemisphere and a pallid lower hemisphere. Used by the citizens of a long-faded civilisation to imprison a collection of tiny fighting-beasts, and compel them to do battle with other beast-masters. 4-in-6 chance the Orb still contains a Citrine-coated Volt Rat (HD 1, Armour 13, d6 electric tail), hungry and trained to kill without hesitation. 2-in-6 chance the Orb holds nothing but the desiccated corpse of a forgotten beast.

Autarch’s Nectar

Honeyed golden tonic containing gene-sculpting nanomachines. When drunk by a biological creature, grants a permanent +1 boost to three Ability scores. Only works once.

Babble Grenade

Neuro-active hand grenade. All living creatures caught within the blast will find themselves unable to understand spoken or written language, and their own speech is likewise gibberish. The effect lasts for a day.

Helm of the Unerring Hound

Hunting apparatus from the Fallen Autarchy. Black, hound-shaped mask that fits over the human head and inserts biotech probes up the nostrils. Boosts the wearer’s sense of smell to superhuman levels.

Mr Skuggly-Wuggly

A pink-furred synthetic bear, roughly the size of a domestic cat. Mr Skuggly-Wuggly was designed to amuse the children of a long-lost era, and speaks in comforting rhymes and calming nonsense. Secretly longs for death, but is unable to request this.

Ditto Gun

Revolver that generates weaponised temporal anomalies when its bullets impact a target. These anomalies inflict a wound identical to the most recent injury suffered by the target, with a matching damage value.

The Book of Sand

Hypergeometric book with an infinite number of pages, each filled with dense paragraphs of minuscule, utterly illegible text. All efforts to decode the book will fail, although it could provide the fuel for an eternally burning fire.