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table_chapter12_worker.html
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115 lines (89 loc) · 3.17 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="x-ua-compatible" content="ie=edge">
<meta name="viewport" content="width=device-width">
<style>
pre {
background-color: lightgrey;
}
body {
font-family: sans-serif;
margin: 3rem;
}
</style>
<title>The Raytracer Challenge - Chapter 12: Table</title>
</head>
<body>
<script>
window.onerror = function(errorMsg, url, lineNumber){
const error = document.getElementById("error")
error.innerHTML = "Error in " + url + " at " + lineNumber + ":\n" + errorMsg
}
</script>
<h1>🌆 TABLE</h1>
<p>Her demonstreres bruk av web worker for rendering. På denne måten kjøres prosessen i bakgrunnen, og blokkerer ikke nettleseren.
Funksjonen rapporterer tilbake fremdrift i prosent og sekunder, og oppdaterer på skjerm etter hvert som bildet trer fram.</p>
<p>For at man raskere skal se hva resultatet blir, genereres punktene tilfeldig.</p>
<button id = "startBtn">📷 Start</button>
<button id = "stopBtn">⏹ Stopp</button>
<p id="status">Status: <output id="out"></output></p>
<p id="perf"></p>
<div id="kansas"></div>
<pre id="error"></pre>
<script src="/js/shapes.js"></script>
<script src="/js/patterns.js"></script>
<script src="/js/functions.js"></script>
<script type="module">
// Får ikke lov til å bare inkludere startRendering() metoden i functions.js, så da måtte den defineres separat...
import { startRendering } from "/js/rendering_chapter12.js"
// *** RUN SCENE
// Putting it together chapter 7. Scene from the book, page 106.
// Performance counter
const start = performance.now()
// *** DEFINE SCENE
const vsize = 1080
const hsize = 1920
// SCENE TELEMETRY
equal = profile(equal)
sphere = profile(sphere)
tuple = profile(tuple)
vector = profile(vector)
point = profile(point)
// HTML canvas
const html_can = html_canvas("kansas", hsize, vsize)
var context = html_can.getContext("2d")
context.fillStyle = "black"
context.fillRect(0, 0, hsize, vsize)
// Define a worker object
let w
// Define buttons onclick event handlers
const startBtn = document.getElementById("startBtn").onclick = function() {
context.fillStyle = "black"
context.fillRect(0, 0, hsize, vsize)
w = startRendering({ worker: w, context: context, vsize: vsize, hsize: hsize })
}
const stopBtn = document.getElementById("stopBtn").onclick = function() {
if (!(typeof(w) == "undefined")) {
w.terminate()
w = undefined
}
}
// Performance measurement
const end = performance.now()
const elapsed = end - start
const counter_id = "scene"
const cumulated_id = counter_id + "_running_time"
const numberOfRuns_id = counter_id + "_runs"
const cumulated = localStorage.getItem(cumulated_id)
const runs = localStorage.getItem(numberOfRuns_id)
localStorage.setItem(numberOfRuns_id, Number(runs) + 1)
localStorage.setItem(cumulated_id, Number(cumulated) + elapsed)
log("perf", "Calculation running time: " + Math.round(elapsed) + " ms.")
log("perf", "Running time per pixel: " + Math.round(elapsed)/(vsize * hsize) + " ms.")
log("perf", "Average running time: " + (cumulated / runs).toFixed(4) + " ms.")
Object.keys(_calls).length > 0 ? log("perf", JSON.stringify(_calls,0,3)) : null
</script>
</body>
</html>