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sapinskiTraingle.js
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62 lines (51 loc) · 1.32 KB
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const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
canvas.width = window.screen.availWidth;
canvas.height = window.screen.availHeight;
let pointRadius = 2;
// ctx.fillRect(0, 0, canvas.width, canvas.height)
class Vector2
{
constructor(x, y)
{
this.x = x;
this.y = y;
this.draw = () => {
ctx.fillRect(this.x, this.y, pointRadius, pointRadius);
}
}
}
let pointArr = [];
let randomPoint;
let prevPoint;
let startingPoints;
let count = 4;
function setup()
{
point1 = new Vector2(canvas.width/2, 50);
point2 = new Vector2(400, 900);
point3 = new Vector2(1400, 900);
startingPoints = [point1, point2, point3];
pointArr.push(...startingPoints);
prevPoint = new Vector2(570, 300);
pointArr.push(prevPoint);
randomPoint = chooseRandom(startingPoints);
pointArr.forEach(elem => elem.draw());
}
function draw()
{
let point = new Vector2(prevPoint.x + (randomPoint.x - prevPoint.x)/2, prevPoint.y + (randomPoint.y - prevPoint.y)/2)
point.draw();
prevPoint = point;
randomPoint = chooseRandom(startingPoints);
requestAnimationFrame(draw);
count++;
}
function chooseRandom(arr)
{
let random = Math.random();
let index = Math.floor(random*arr.length);
return arr[index];
}
setup();
draw();