From dbcc98b5f075bb21b675589555dcc37cc27603e3 Mon Sep 17 00:00:00 2001 From: John Wason Date: Tue, 12 May 2026 12:50:14 -0400 Subject: [PATCH] Fix twice applying scale to mesh issue Co-authored-by: Burak Aksoy --- .../tesseract_robotics_viewer/tesseract_env_to_gltf.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py b/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py index c14d2e9e..261d1b7e 100644 --- a/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py +++ b/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py @@ -217,7 +217,7 @@ def _convert_mesh(gltf_dict, gltf_buf_io, visual_node, visual_name, mesh): # if normals_ind is not None: # mesh_dict["primitives"][0]["attributes"]["NORMAL"] = normals_ind - visual_node["scale"] = list(mesh.getScale().flatten()) + visual_node["scale"] = [1.0, 1.0, 1.0] if mesh.getResource() is not None and not mesh.getResource().getUrl().lower().endswith('.stl'): mesh_material = mesh.getMaterial()