If someone wants to run the game on their iOS device, they'll need to swap out the gameNetwork settings in their build.settings.
-- here is the code
plugins =
{
["CoronaProvider.gameNetwork.apple"] =
{
publisherId = "com.coronalabs",
supportedPlatforms = { iphone=true, ["iphone-sim"]=true },
},
},
If someone wants to run the game on their iOS device, they'll need to swap out the gameNetwork settings in their build.settings.
-- here is the code
plugins =
{
["CoronaProvider.gameNetwork.apple"] =
{
publisherId = "com.coronalabs",
supportedPlatforms = { iphone=true, ["iphone-sim"]=true },
},
},