بنده هم مشکل بیلد را در نسخه 2019 دارم لطفا پیگیری میکنید
یونیتی هنگام باز کردن این پروژه نمونه گردل تمپلیت را آبدیت میکنه و باعث میشه این ارور را بده
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_191\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.0f5\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
-
Where:
Build file 'C:\Users\Mr-Root\Desktop\TapsellPlusSDK-UnitySample-master\Temp\gradleOut\unityLibrary\build.gradle' line: 105
-
What went wrong:
A problem occurred evaluating project ':unityLibrary'.
Could not find method bundle() for arguments [build_cunrgq8cqh294s302m31khb43$_run_closure3$_closure14@505dbc12] on object of type com.android.build.gradle.LibraryExtension.
BUILD FAILED in 13s
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <501fdf9059b849939e0297808b46ab08>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <501fdf9059b849939e0297808b46ab08>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0a2a5ea3c8ab4e3394576dd407a984f6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
بنده هم مشکل بیلد را در نسخه 2019 دارم لطفا پیگیری میکنید
یونیتی هنگام باز کردن این پروژه نمونه گردل تمپلیت را آبدیت میکنه و باعث میشه این ارور را بده
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_191\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.0f5\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
Where:
Build file 'C:\Users\Mr-Root\Desktop\TapsellPlusSDK-UnitySample-master\Temp\gradleOut\unityLibrary\build.gradle' line: 105
What went wrong:
A problem occurred evaluating project ':unityLibrary'.
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 13s
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1[T] progress, System.String error) (at <501fdf9059b849939e0297808b46ab08>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <501fdf9059b849939e0297808b46ab08>:0)Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0a2a5ea3c8ab4e3394576dd407a984f6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)