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GravityMove.py
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113 lines (81 loc) · 1.97 KB
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import turtle
import time
don = turtle.Turtle()
screen = turtle.Screen()
don.hideturtle()
don.speed(0)
don.pensize(3)
don.penup()
screen.delay(0)
screen.tracer(0)
print('Left, Right, Up and Down Arrows')
class Player:
def __init__(self,x,y):
self.x = x
self.y = y
self.velX=0
self.velY=0
def draw(self):
draw_square(self.x,self.y,50)
def update(self):
self.x += self.velX
self.y += self.velY
self.gravity()
self.friction()
def gravity(self):
if self.y<=-200:
self.y = -199
elif self.y>-200:
self.velY-=1
def friction(self):
if (self.velX>-0.1) and (self.velX < 0.1):
self.velX = 0
if self.velX!=0:
self.velX -= (self.velX*1/10)
def jump(self):
self.velY=20
def left(self):
self.velX = -2
def right(self):
self.velX = 2
def stop(self):
self.velX = 0
player = Player(0,0)
screen.onkey(player.jump,"Up")
screen.onkeypress(player.left,"Left")
screen.onkeypress(player.right,"Right")
screen.listen()
class Game:
def __init__(self, object):
self.object = object
def draw(self):
self.object.draw()
def update(self):
self.object.update()
game = Game(player)
def draw_square(x,y,side):
don.setpos(x,y)
don.pendown()
for i in range(4):
don.forward(side)
don.right(90)
don.penup()
def draw():
don.clear()
game.draw()
game.update()
screen.update()
def loop():
fps = 1 / 60
current_time = 0
time_passed = 0
past_time = time.time()
while True:
current_time = time.time()
time_passed += current_time - past_time
past_time = current_time
if time_passed >= fps:
draw()
time_passed = 0
loop()
screen.exitonclick()