Become a sponsor to Ryan Schmidt
I develop open-source libraries for geometry processing and 3D interaction and modeling.
Here are some of my open-source projects:
geometry3Sharp - C# mesh/geometry processing library - Boost license
UEToolbox - Unreal Engine C++ plugin for voxel modeling and texture painting - MIT license
GradientspaceCore/IO/Grid - no-dependency C++ libraries for geometry and grid processing - MIT license
and some past projects that are not currently active (but could be, with the right incentive...):
gsSlicer - C# 3D printing slicer - MIT license
gsGCode - C# GCode library - MIT license
Cotangent - Unity-based 3D print-prep and slicing app - MIT license
1 sponsor has funded rms80’s work.
$200 one time
SelectOne hour pair-programming session. I'll help you work with or debug code around my open libraries, or general Unreal Engine support
$350 one time
SelectOne hour of software design consulting. I'll help you plan out how to solve geometry problems using my libraries or other open-source geometry libraries, how to design/architect a 3D tool, or other design-y/planning-type stuff
$1,000 one time
SelectOne significant bugfix or minor feature addition in my open-source libraries. Something that will take on the order of a day. Please contact me to discuss before sponsoring!
$5,000 one time
SelectSubstantial contract project to either improve my open-source libraries in a significant way, or to help you use them on an internal development project. Please contact me before sponsoring!