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plugins.json
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1629 lines (1629 loc) · 94.6 KB
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{
"plugins": [
{
"id": "WesternGamer/AddMissingSearchBoxes",
"name": "Add Missing Search Boxes",
"author": "WesternGamer",
"tooltip": "Adds searchboxes to parts of the SE ui that should have one.",
"description": "Adds searchboxes to parts of the SE ui that should have one.",
"modified": 1745870830,
"file": "Plugins/AddMissingSearchBoxes.xml"
},
{
"id": "Pas2704/AdminAbilitiesTracker",
"name": "AdminAbilitiesTracker",
"author": "Pas2704",
"tooltip": "Lets you keep track of admin abilities being used on the server.",
"description": "Lets you keep track of admin abilities being used on the server.\nMore specifically, it can keep track of players using:\nInvulnerable,\nShowPlayers,\nUseTerminals,\nUntargetable, \nKeepOriginalOwnershipOnPaste,\nIgnoreSafezones,\nIgnorePCU\nIt also shows what abilities are currently in use in your shift + f11 menu.\nChanges are tracked with local chat messages, but will only work in multiplayer games where you are not the host.\nThese chat messages can be disabled in the config if you choose.",
"modified": 1655658767,
"file": "Plugins/AdminAbilitiesTracker.xml"
},
{
"id": "TheCrunchy/AllianceClientPlugin",
"name": "Alliance Client Plugin",
"author": "Crunch",
"tooltip": "Plugin for alliance chat recolor.",
"hidden": "false",
"modified": 1729237918,
"file": "Plugins/AllianceClientPlugin.xml"
},
{
"id": "ananace/dotnet-SEAnalogGridControlPlugin",
"name": "Analog Grid Control",
"author": "Ananace",
"tooltip": "Allows for true analog control of grids in Space Engineers",
"description": "\n Device lists and bind management are available under Plugin settings.\n ",
"modified": 1741247204,
"file": "Plugins/AnalogGridControl.xml"
},
{
"id": "Garbius/SEAnalogWheels",
"name": "Analog Wheel Control",
"author": "Garbius",
"tooltip": "Adds controller support to wheels, allowing fine maneuvering using a controller.",
"description": "This plugin allows analog control of the brakes and throttle for wheeled vehicles using a controller (e.g. Xbox controller). It works in singleplayer mode but it must be installed on the server for it to work in multiplayer. In the latter case, it's not necessary to have it on the client. In other words: If you want to use this in MP, you'll have to pester your local server admins (please don't) to make them install it.",
"modified": 1693868788,
"file": "Plugins/SEAnalogWheels.xml"
},
{
"id": "theit8514/AssemblerSortPlugin",
"name": "Assembler Sorting",
"author": "theit8514",
"tooltip": "Sort Assemblers the best way",
"description": "Sorts the assemblers on the Production GUI.\n \nSort order:\n 1. The current selected block (if it is an Assembler) which is default selected.\n 2. Incomplete blocks are sorted to the bottom.\n 3. Then the assemblers are sorted by display name.\n ",
"modified": 1729832561,
"file": "Plugins/AssemblerSorting.xml"
},
{
"id": "Pas2704/AutoFactionChat",
"name": "AutoFactionChat",
"author": "Pas2704",
"tooltip": "Start in faction channel instead of global",
"description": "This plugin forces your chat to start in the faction channel instead of the global channel.\nThis will happen even if you are not in a faction. \nTo switch back to the global channel, use \"/g\".",
"modified": 1663119043,
"file": "Plugins/AutoFactionChat.xml"
},
{
"id": "Allen-Wrench/AutoRemoveStone",
"name": "Automatic Stone Removal",
"author": "dude",
"tooltip": "Automatically removes stone and/or ice from your ship.",
"description": "When enabled, stone will automatically be deleted from your ships cargo. Enable by either using the button at the bottom of a ship drills terminal page, or by adding the toggle action to your toolbar. Function will stay on until you toggle it back off, or release control of your ship. *NEW* Added ice as another material to remove.\n ",
"modified": 1745890525,
"file": "Plugins/AutoRemoveStone.xml"
},
{
"id": "Bushfiend/BallTurretHelper",
"name": "Ball Turret Helper",
"author": "Bushy",
"tooltip": "Adds a custom control to the large grid hinge block.",
"description": "Adds a custom control to the large grid hinge block that will autoplace and attach the smallest top part, useful for compact custom turrets. In Survival you will require a steel plate in your inventory for the part to be placed.",
"modified": 1707289299,
"file": "Plugins/BallTurretHelper.xml"
},
{
"id": "austinvaness/BetterInventorySearch",
"name": "Better Inventory Search",
"author": "avaness",
"tooltip": "Highlights the item you searched for in the inventory.",
"description": "Highlights the item you searched for in the inventory. Also tweaks the production tab so that the assembler list is sorterd and your search is persistent.",
"modified": 1715638797,
"file": "Plugins/BetterInventorySearch.xml"
},
{
"id": "viktor-ferenczi/se-better-terminal",
"name": "Better Terminal",
"author": "Viktor",
"tooltip": "Terminal UI improvements: Group renaming, block filter, show default block names.",
"description": "Terminal UI improvements \n- Group renaming\n- Block filter\n- Show default block names\n \nPlease see the full documentation on GitHub:\nhttps://github.com/viktor-ferenczi/se-better-terminal\n\nPlease consider supporting my work:\n- Patreon: https://www.patreon.com/semods\n- PayPal: https://www.paypal.com/paypalme/vferenczi/\n\nBug reporting channel: #bug-reports\nSE Mods Discord https://discord.gg/PYPFPGf3Ca\n \nEnjoy!\n",
"modified": 1746319101,
"file": "Plugins/BetterTerminal.xml"
},
{
"id": "austinvaness/BlockPicker",
"name": "Block Picker",
"author": "avaness",
"tooltip": "Allows you to pick the target block using Ctrl+G.",
"modified": 1709395515,
"file": "Plugins/BlockPicker.xml"
},
{
"id": "austinvaness/BlueprintAPI",
"name": "Blueprint API",
"author": "avaness",
"tooltip": "Companion plugin for the mod of the same name.",
"description": "This plugin, when used with the associated mod, improves the accuracy of the result blueprint.\n\nWorkshop Mod:\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=3016793407",
"modified": 1729295928,
"file": "Plugins/PluginBlueprintAPI.xml"
},
{
"id": "KlimeSE/BuildFreedom",
"name": "Build Freedom",
"author": "Klime",
"tooltip": "Build tools for SE. Currently: Paste freedom",
"modified": 1660583696,
"file": "Plugins/BuildFreedom.xml"
},
{
"id": "viktor-ferenczi/se-camera-group",
"name": "Camera Group",
"author": "Viktor",
"tooltip": "Allows cycling over groups of cameras, searchlights and turrets",
"description": "Allows cycling over groups of cameras, searchlights, turrets and turret controllers using a single toolbar button.\n\nConfiguration option to disable the third person view even if the world would allow for using that. This option is for increased realism and should only be used by experienced SE players.\n\n1. Group the relevant blocks (cameras, searchlights, turrets or turret controllers)\n2. Add the groups to the relevant cockpit or RC toolbar as a View or Control action\n3. Use the toolbar buttons to cycle through (view or control) the working blocks\n\nDo NOT group cameras with the other supported blocks. Cameras have a View action, while the searchlight and turrets have a Control action. They cannot be mixed.\n\nMore information:\nhttps://github.com/viktor-ferenczi/se-camera-group\n\nFor support join the SE Mods Discord:\nhttps://discord.gg/PYPFPGf3Ca\n\nPlease consider supporting my work on Patreon:\nhttps://www.patreon.com/semods\n\nOne time support via PayPal:\nhttps://www.paypal.com/paypalme/vferenczi/\n\n ",
"modified": 1746065962,
"file": "Plugins/CameraGroup.xml"
},
{
"id": "austinvaness/CameraLCD",
"name": "Camera LCD",
"author": "avaness",
"tooltip": "An experimental plugin that allows a camera to be displayed on an LCD screen.",
"description": "An *experimental* plugin that allows a camera to be displayed on an LCD screen.\nKnown Issues:\n- Doesnt work on screens rotated 90 or 270 degrees\n- All screens except for the transparent lcd render the camera without any brightness\n- Lighting issues\n- LCD script mode may need to be switched to something else and back in order for the camera selection to work\n \nTo use, set the LCD to Script mode and then select Camera Display in the list. You must also put the name of the camera in the LCD or cockpit Custom Data. To specify a specific screen, use [Index]:[CameraName] example: 1:Camera. The index starts at 0, so the second display in the list is index 1. To adjust settings of the plugin, use /cameralcd in chat open the settings menu.",
"hidden": "true",
"modified": 1684722229,
"file": "Plugins/CameraLCD.xml"
},
{
"id": "Allen-Wrench/ChatFilter",
"name": "Chat Filter",
"author": "dude",
"tooltip": "Mute individual players chat messages, or all of them!",
"description": "Block chat messsages from specific players or hide chat messages by type (global/faction/whisper). \n ** Gui improved so you dont need to use chat commands anymore **\n /mute [player name] - blocks chat messages from a player.\n /unmute [player name] - unblocks players messages.\n /cfconfig - open configuration window to set visibility for a specific chat channel.",
"modified": 1729545980,
"file": "Plugins/ChatFilter.xml"
},
{
"id": "opekope2/SeClipboardFix",
"name": "Clipboard Fix",
"author": "opekope2",
"tooltip": "Fixes the clipboard bug",
"modified": 1649080436,
"file": "Plugins/SeClipboardFix.xml"
},
{
"id": "opekope2/CosmicWineFixes",
"name": "Cosmic Wine Fixes",
"author": "opekope2",
"tooltip": "Fixes the clipboard bug (enabled by default)\nLets you automatically open log when the game crashes (in case the log button shows an error) (disabled by default)\nLets you replace 'Exit to Windows' with 'Exit to Linux' (disabled by default)",
"modified": 1659008022,
"file": "Plugins/CosmicWineFixes.xml"
},
{
"id": "WesternGamer/CreativeModeEnhancements",
"name": "Creative Mode Enhancements",
"author": "WesternGamer",
"tooltip": "Tools and changes that make building in creative mode easier.",
"description": "Tools and changes that make building in creative mode easier. Features that could be abused in multiplayer will disable in multiplayer if you are not an admin.",
"modified": 1686346971,
"file": "Plugins/CreativeModeEnhancements.xml"
},
{
"id": "WesternGamer/CustomLoadingBackgrounds",
"name": "Custom Menu Backgrounds",
"author": "WesternGamer",
"tooltip": "A plugin that allows you to customize the background on the loading screen and main menu.",
"modified": 1693598554,
"file": "Plugins/CustomMenuBackgrounds.xml"
},
{
"id": "austinvaness/DisableAnalytics",
"name": "Disable Analytics",
"author": "avaness",
"tooltip": "Disables tracking and analytics by EOS.",
"modified": 1625448210,
"file": "Plugins/DisableAnalytics.xml"
},
{
"id": "StarCpt/DisableExportModel",
"name": "Disable Export Model",
"author": "StarCpt",
"tooltip": "Disable Export Model",
"description": "Disables Export Model hotkey",
"modified": 1658650407,
"file": "Plugins/DisableExportModel.xml"
},
{
"id": "Math0424/DisableSpectatorMouseSensitivity",
"name": "Disable Spectator Mouse Sensitivity",
"author": "Math0424",
"tooltip": "Disable the ctrl+scrollwheel keybind in spectator mode.",
"description": "Disable the ctrl+scrollwheel keybind in spectator mode",
"modified": 1681840793,
"file": "Plugins/DisableSpectatorMouseSensitivity.xml"
},
{
"id": "Math0424/SERichPresence",
"name": "Discord Rich Presence",
"author": "Math0424",
"tooltip": "Enables Discord rich presence for Space Engineers.",
"description": "Enable discord rich presence for your game",
"modified": 1690136500,
"file": "Plugins/DiscordRichPresence.xml"
},
{
"id": "Garbius/HydrogenEngineSound",
"name": "Dynamic Hydrogen Engine Sound",
"author": "Garbius",
"tooltip": "Make engine go vroom!",
"description": "Makes the engine sound pitch and volume change depending on load, making the engine \"rev\". This effect goes really well with hydrogen powered ground vehicles but can also serve as an indicator to quickly gauge the load on the power systems of ships and bases.",
"modified": 1693869156,
"file": "Plugins/HydrogenEngineSound.xml"
},
{
"id": "WesternGamer/FPSCounter",
"name": "FPS Counter",
"author": "WesternGamer",
"tooltip": "FPS Counter for Space Engineers.",
"modified": 1715559457,
"file": "Plugins/FPSCounter.xml"
},
{
"id": "WesternGamer/FasterLoadGameScreen",
"name": "Faster Load Game Screen",
"author": "WesternGamer",
"tooltip": "Makes the load game screen load faster.",
"description": "This plugin will make the load game screen load up the world list faster.\n\nThis plugin can be especially useful if you have many worlds on your computer.\n\n1.204+ - The plugin may improve load times of the new game screen.\n ",
"modified": 1717975918,
"file": "Plugins/FasterLoadGameScreen.xml"
},
{
"id": "WesternGamer/FileCleaner",
"name": "File Cleaner",
"author": "WesternGamer",
"tooltip": "This plugin deletes temporary files and log files when you launch the game.",
"modified": 1638314198,
"file": "Plugins/FileCleaner.xml"
},
{
"id": "klightspeed/FixMissingTreesPlugin",
"name": "Fix invisible trees",
"author": "Ben Peddell",
"tooltip": "Fix an LOD issue causing invisible trees",
"description": "\n\t This plugin fixes the client-side issue in https://support.keenswh.com/spaceengineers/pc/topic/44535-client-side-environment-item-e-g-tree-lod-issue\n\t \n\t This was caused by the function populating environment items incorrectly removing the number of items that had already been spawned\n\t from the number of items considered for the target LOD.\n\t \n\t i.e. if there were 39 items spawned and the target LOD should consider 107 items, it was only considering 68 items\n ",
"modified": 1730743864,
"file": "Plugins/FixMissingTreesPlugin.xml"
},
{
"id": "BDCarrillo/EyeAdaptation",
"name": "FixedEyeAdaptation",
"author": "BDCarrillo and Muzzled",
"tooltip": "Corrects eye adaption to actually allow you to see, dimly, in dark interior spaces.",
"description": "Corrects eye adaption to actually allow you to see, dimly, in dark interior spaces. Values provided by Muzzled.\n ",
"modified": 1672114799,
"file": "Plugins/EyeAdaptation.xml"
},
{
"id": "ritaelyn/FPSUnlocker",
"name": "Fps Unlocker",
"author": "Ritaelyn",
"tooltip": "Sets Space Engineer's Framerate Cap to 500 fps",
"description": "\n\t This plugin sets Space Engineer's Framerate Cap to 500 fps. Edit the config if you desire to have a different cap.\n ",
"modified": 1665308291,
"file": "Plugins/FpsUnlocker.xml"
},
{
"id": "StarCpt/SE-GpsFolders",
"name": "GPS Folders",
"author": "StarCpt",
"tooltip": "Folders in the GPS tab",
"description": "Adds folders for the gps tab.\nTo add gpses to a folder, set a name in the Folder Name textbox.\nIt must be between 1 and 32 characters long, cannot contain colons and not be all whitespace characters.\nDO NOT delete or modify the folder information in the gps description.\nOther Features:\n- Copying and pasting whole folders if both people are using the plugin.\n- Show/Hide folders on hud\n- Double click on a folder to only browse its gpses\n- Button to copy all gpses to clipboard\n \nVisit the github page for more information.",
"modified": 1745897089,
"file": "Plugins/GpsFolders.xml"
},
{
"id": "WesternGamer/ProperGPSMarkerScaling",
"name": "GPS Marker Scaling",
"author": "WesternGamer",
"tooltip": "Allows GPS Icon Scale to be changed.",
"description": "Allows GPS Icon Scale to be changed with Alt + Shift + Scrollwheel.",
"modified": 1729218997,
"file": "Plugins/GPSMarkerScaling.xml"
},
{
"id": "Pas2704/GrabSingleItem",
"name": "Grab Single Item",
"author": "Pas2704",
"tooltip": "Grab inventory items one at a time with Alt + Click",
"description": "Allows you to grab a single item in the terminal with Alt + click.\n Particularly useful for grabbing tools and bottles, now that they're stacked.",
"modified": 1715701953,
"file": "Plugins/GrabSingleItem.xml"
},
{
"id": "Pas2704/GridRenameFix",
"name": "Grid Rename Fix",
"author": "Pas2704",
"tooltip": "Stops the grid name from being updated in the info tab while it's open",
"description": "Tired of using !rename? \nThis plugin stops the grid name from being updated while the info tab is open, allowing it to be edited properly.",
"modified": 1713982925,
"file": "Plugins/GridRemameFix.xml"
},
{
"id": "StarCpt/SE-GridFilter",
"name": "GridFilter",
"author": "Xo",
"description": "GridFilter plugin from https://steamcommunity.com/sharedfiles/filedetails/?id=1937528740",
"modified": 1667365436,
"file": "Plugins/GridFilter.xml"
},
{
"id": "Corben-SpacedOut/SEHeadTracking",
"name": "Head Tracking",
"author": "Corben",
"tooltip": "Enable head tracking using the freetrack protocol.",
"modified": 1635239722,
"file": "Plugins/HeadTracking.xml"
},
{
"id": "StrongBroArina2/SEHeadTrackingPlus",
"name": "HeadTrackingPlus",
"author": "Dogboy",
"tooltip": "Move ur head like u crazy in dat cockpit",
"description": "Updated version of Corben's SEHeadTracking Plugin",
"modified": 1745967057,
"file": "Plugins/HeadTrackingPlus.xml"
},
{
"id": "StarCpt/SE-HideIpAddress",
"name": "Hide Ip Address",
"author": "StarCpt",
"description": "Hides the IP Address in the \"Continue Game\" button tooltip",
"modified": 1668471106,
"file": "Plugins/HideIpAddress.xml"
},
{
"id": "WesternGamer/HideQuickStartButton",
"name": "Hide Quick Start Button",
"author": "WesternGamer",
"tooltip": "Plugin to hide the quick start button introduced in the 1.204 signals update.",
"description": "Plugin to hide the quick start button introduced in the 1.204 signals update.\n ",
"modified": 1715632936,
"file": "Plugins/HideQuickStartButton.xml"
},
{
"id": "WesternGamer/HideVersionString",
"name": "Hide Version String",
"author": "WesternGamer",
"tooltip": "Makes the Main Menu cleaner by hiding the the version string.",
"modified": 1634435772,
"file": "Plugins/HideVersionString.xml"
},
{
"id": "austinvaness/LcdImagePlugin",
"name": "Image to LCD",
"author": "avaness",
"tooltip": "Adds a button to the LCD that converts an image to characters.",
"modified": 1693602739,
"file": "Plugins/LcdImagePlugin.xml"
},
{
"id": "WesternGamer/InGameExit",
"name": "In Game Exit",
"author": "WesternGamer",
"tooltip": "Allows you to exit the game directly from the pause menu.",
"modified": 1638399613,
"file": "Plugins/InGameExit.xml"
},
{
"id": "WesternGamer/InGameWorldLoading",
"name": "In Game World Loading",
"author": "WesternGamer",
"tooltip": "Adds the ability to load, join, or start a new world from ingame.",
"modified": 1715632172,
"file": "Plugins/InGameWorldLoading.xml"
},
{
"id": "WesternGamer/InstantExit",
"name": "Instant Exit",
"author": "WesternGamer",
"tooltip": "A plugin to help you debug/develop Space Engineers plugins without the hassle of teminating the Space Engineers process every time you build the plugin.",
"hidden": "true",
"modified": 1632354261,
"file": "Plugins/InstantExit.xml"
},
{
"id": "thejoun/se-jetpack-gravity-alignment",
"name": "Jetpack Gravity Alignment",
"author": "thejoun",
"tooltip": "Jetpack yaw around gravity axis",
"description": "By keeping a flying player aligned with current gravity, this plugin addresses a UX/QoL/Accessibility issue where turning to the sides while looking slighly up or down would make you immediately lose balance, potentially inducing nausea or just being inconvenient.",
"modified": 1723695581,
"file": "Plugins/JetpackGravityAlignment.xml"
},
{
"id": "Allen-Wrench/JumpSelector",
"name": "Jump Selector",
"author": "dude",
"tooltip": "The better way to use your jump drives.",
"description": "Adds a new toolbar action for your jump drives: Jump Select.\n This amazing little window lets you input a specific distance you want to blind jump, or select one of your GPS locations to jump to *from a sorted list*.\n Displays the current maximum distance your ship can jump just below the input box for the blind jump.\n It also displays the status of all of your jump drives along the top of the window, and tells you what percentage they are charged if not full. You can click on those buttons to turn the jump drive on or off.\n Right clicking on any button will turn all of your jump drives on (as long as they are not broken).\n Removes the field of view changes from the jump effect animation.\n *NEW* Added support for the custom turret controller.\n ",
"hidden": "false",
"modified": 1745889627,
"file": "Plugins/JumpSelector.xml"
},
{
"id": "KlimeSE/LargePlanets",
"name": "Large Planets",
"author": "Klime",
"tooltip": "Allows the creation of large planets up to 2500km diameter",
"modified": 1624415409,
"file": "Plugins/LargePlanets.xml"
},
{
"id": "StarCpt/SE-BigAssemblerOrders",
"name": "Larger Assembler Orders",
"author": "StarCpt",
"tooltip": "Allows larger assembler order amounts",
"description": "This plugin adds Ctrl+Shift+Alt keybind to add 10,000 items to the queue.",
"modified": 1736233571,
"file": "Plugins/BigAssemblerOrders.xml"
},
{
"id": "malware-dev/MDK-Debug",
"name": "MDK Debug",
"author": "Malware",
"tooltip": "Utility plugin for Space Engineers, allowing direct debugging of Programmable Block scripts via Space Engineers. Designed for MDK projects.",
"description": "Utility plugin for Space Engineers, allowing direct debugging of Programmable Block scripts via Space Engineers. Designed for MDK projects.\n\nThis plugin owes its existence to Inflex, who created the first version of it. By his permission I have rewritten and adapted it for use with MDK projects, but his basic methodology survives.\n\nThis plugin is currently a prototype. It should work but it's technically not in a \"releasable\" state yet and I haven't really decided how much I should truly integrate it with MDK. Most likely the assembly selection method will remain for people who don't want to use MDK, and we'll see if I integrate it more completely with MDK.",
"modified": 1704654047,
"file": "Plugins/MDK-Debug.xml"
},
{
"id": "austinvaness/MESInhibitorPlugin",
"name": "MES Inhibitor Config",
"author": "avaness",
"tooltip": "Adds a config to disable inhibitors for Modular Encouters Systems.",
"description": "This plugin allows you to disable the inhibitors for any encounters done through Modular Encounters Systems. All inhibitors are disabled by default, so if you wish to change which inhibitors are disabled, you can use the config file in the world's \"Storage\" folder.\n \nThis plugin only works in singleplayer.",
"modified": 1680706988,
"file": "Plugins/MESInhibitorConfig.xml"
},
{
"id": "Laavenx/MESWeaponBlacklistGui",
"name": "MES Weapon Blacklist GUI",
"author": "Laaven",
"tooltip": "GUI in G menu for blacklisting weapons from MES npc weapon randomizer",
"modified": 1640875149,
"file": "Plugins/MESWeaponBlacklistGui.xml"
},
{
"id": "austinvaness/ModDebugBuild",
"name": "Mod Debugging",
"author": "avaness",
"tooltip": "Loads all script mods in a debuggable mode.",
"description": "This plugin allows mod developers to attach Visual Studio and other IDEs to the game and use breakpoints. As a side effect, this will disable Keen's additions like mod profiling. This plugin will only work on local mods.",
"modified": 1653797294,
"file": "Plugins/ModDebugBuild.xml"
},
{
"id": "ari-steas/ModNetworkProfiler",
"name": "ModNetworkProfiler",
"author": "Aristeas",
"tooltip": "Displays and logs mod networking status.",
"description": "This plugin creates a seperate window upon launching Space Engineers that displays information about mod networking, including packet count and size. It also generates a log file for this information, located in the game's AppData folder.",
"modified": 1732919611,
"file": "Plugins/ModNetworkProfiler.xml"
},
{
"id": "Math0424/MorePPSettings",
"name": "More PP Settings",
"author": "Math0424",
"tooltip": "Change post processings settings.",
"description": "Adds the ability to change lots of post processing settings.",
"modified": 1709395515,
"file": "Plugins/MorePPSettings.xml"
},
{
"id": "viktor-ferenczi/multigrid-projector",
"name": "Multigrid Projector",
"author": "Viktor",
"tooltip": "Allows loading blueprints of multiple sub-grids into projectors and welding them.",
"description": "This plugin allows to load blueprints of multiple sub-grids into projectors and welding the blocks. Head/base blocks are added automatically as needed to connect subgrids.\n\nFor support join the SE Mods Discord:\nhttps://discord.gg/PYPFPGf3Ca\n\nPlease consider supporting my work on Patreon:\nhttps://www.patreon.com/semods\n\nOne time support via PayPal:\nhttps://www.paypal.com/paypalme/vferenczi/\n\nThank you!\n ",
"modified": 1745886985,
"file": "Plugins/MultigridProjector.xml"
},
{
"id": "Casimir255/SeamlessClient",
"name": "Nexus Seamless Switcher",
"author": "Casimir",
"tooltip": "Allows transferring between Nexus-enabled servers seamlessly",
"description": "This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!",
"modified": 1746320311,
"file": "Plugins/SeamlessClient.xml"
},
{
"id": "austinvaness/NoArmorEdges",
"name": "No Armor Edges",
"author": "avaness",
"tooltip": "Removes all armor edges.",
"modified": 1624204169,
"file": "Plugins/NoArmorEdges.xml"
},
{
"id": "WesternGamer/NoFeedbackOnExit",
"name": "No Feedback On Game Exit",
"author": "WesternGamer",
"tooltip": "Removes the feedback page that shows up on beta builds of Space Engineers.",
"modified": 1676682372,
"file": "Plugins/NoFeedbackOnExit.xml"
},
{
"id": "Allen-Wrench/NoForcedCameraZoom",
"name": "No Forced Camera Zoom",
"author": "dude",
"tooltip": "3rd person camera freedom",
"description": "Removes the check for obstructions when using the 3rd person view while seated in a ship. \n This allows you to rotate the camera around freely without it being forced to zoom in or out. \n Great for tunnel-boring mining ships!\n You can also offset the position that the camera rotates around to anywhere inside of your ships bounding box!\n Hold Ctrl+Shift and use the block rotation keys to move the rotation point.\n Hold Ctrl+Shift and press backspace to reset the cameras rotation point to default.\n ",
"modified": 1746908230,
"file": "Plugins/NoForcedCameraZoom.xml"
},
{
"id": "WesternGamer/No-News-Plugin",
"name": "No News Plugin",
"author": "WesternGamer",
"tooltip": "This plugin removes the News section and the DLC Section from the main menu.",
"modified": 1689893788,
"file": "Plugins/NoNewsPlugin.xml"
},
{
"id": "WesternGamer/OpenLinksInDefaultBrowser",
"name": "Open Links In Default Browser",
"author": "WesternGamer",
"tooltip": "Forces the game to open links in the default browser instead of the Steam overlay.",
"description": "Forces the game to open links in the default browser instead of the Steam overlay.",
"modified": 1683410619,
"file": "Plugins/OpenLinksInDefaultBrowser.xml"
},
{
"id": "viktor-ferenczi/se-ore-pickup",
"name": "Ore Pickup",
"author": "Viktor",
"tooltip": "Picks up ore extracted by the hand drill.",
"description": "Picks up ore extracted by the hand drill.\n\n - Works both in creative and survival\n - Works both in offline and online multiplayer worlds\n - Picks up ore only while collecting it (left mouse button)\n - Separately configurable ice and stone collection\n\n Configure the ice and stone pickup via the plugin's settings.\n\n You may also use chat commands:\n /pickup help Prints this help on usage\n /pickup info Prints the current settings\n /pickup on Enables the plugin\n /pickup off Disables the plugin\n /pickup ice Toggles picking up ice\n /pickup stone Toggles picking up stone\n\n The plugin disables itself if a conflicting mod is detected in the current world.\n\n For support join the SE Mods Discord:\n https://discord.gg/PYPFPGf3Ca\n\n Please consider supporting my work on Patreon:\n https://www.patreon.com/semods\n\n One time support via PayPal:\n https://www.paypal.com/paypalme/vferenczi/\n\n Thank you!\n ",
"modified": 1729528726,
"file": "Plugins/OrePickup.xml"
},
{
"id": "Allen-Wrench/PCUDisplay",
"name": "PCU display",
"author": "dude",
"tooltip": "Persistent PCU display on your HUD.",
"description": "Toggleable, always on screen readout of your current ships PCU, including connected grids. \n Created for use on servers that utilize the 'Top Grid' mechanic to help you keep your pcu in check.\n \n Toggle the display on/off using 'Ctrl + NumPad0' while sitting in a ship. The display will continue to show that ships PCU, along with anything that it is connected to until you disable the display.\n You can change the position of the display by holding down 'Shift + Alt + Mouse Right Click' and moving the mouse.\n \n Upon first activation a dialog will let you input a value to use as the upper limit, all this does designate when to change the color of the display from green to red.\n Settings are saved in your %AppData%/SpaceEngineers/Storage/PCUDisplay folder, where you can also change the keybind (default NumPad0).\n \n Note: If you merge a ship that you are currently displaying PCU for, the counter will not update until you disable and re-enable it.\n ",
"modified": 1643944512,
"file": "Plugins/PCUDisplay.xml"
},
{
"id": "rosudrag/se-paintjob",
"name": "Paint Jobs",
"author": "rosudrag",
"tooltip": "Apply custom paint jobs to grids.",
"description": "Apply custom paint jobs to grids.",
"modified": 1717601824,
"file": "Plugins/PaintJob.xml"
},
{
"id": "viktor-ferenczi/se-paint-replacer",
"name": "Paint Replacer",
"author": "Viktor",
"tooltip": "Replace paint on your ship or station",
"description": "Activate the paint replacement mode by holding down the Alt key while aiming at a block.\n\nAlt+MMB: Replace on the aimed subgrid\nCtrl+Alt+MMB: Replace on all subgrids\nCtrl+Shift+Alt+MMB: Replace on all connected ships\n \nDemo video: https://youtu.be/8r47laAgTI8\n\nFor more information please see the plugin's GitHub page:\nhttps://github.com/viktor-ferenczi/se-paint-replacer\n\nPlease consider supporting my work:\n- Patreon: https://www.patreon.com/semods\n- PayPal: https://www.paypal.com/paypalme/vferenczi/\n\nBug reporting channel: #bug-reports\nSE Mods Discord https://discord.gg/PYPFPGf3Ca\n\nEnjoy!\n",
"hidden": "false",
"modified": 1736233975,
"file": "Plugins/PaintReplacer.xml"
},
{
"id": "THDigi/ParticleEditor",
"name": "Particle Editor 1.06",
"author": "Digi",
"tooltip": "A plugin to allow modders to develop particles much easier.",
"description": "A plugin to allow modders to develop particles much easier.\n\nLoad any offline world and press Shift+F to open the editor then follow the tooltips all over.\n ",
"hidden": "false",
"modified": 1716745393,
"file": "Plugins/ParticleEditor.xml"
},
{
"id": "dj8552/Particle-Limit-Remover",
"name": "Particle Limit Remover",
"author": "DJ8552",
"tooltip": "Allows You To Alter The Particle Limit",
"description": "\n Do \"/plr\" followed by an integer to change the limit.\n ",
"modified": 1724016725,
"file": "Plugins/ParticleLimitEditor.xml"
},
{
"id": "austinvaness/PasswordCachePlugin",
"name": "Password Cache",
"author": "avaness",
"tooltip": "Stores server passwords until the game is closed.",
"modified": 1649942570,
"file": "Plugins/PasswordCache.xml"
},
{
"id": "viktor-ferenczi/performance-improvements",
"name": "Performance Improvements",
"author": "Viktor",
"tooltip": "Various performance improvements to let the game run smoother.",
"description": "Please see the GitHub page for the features, technical details and the Keen bug tickets to vote on. This plugin is available for Torch and Dedicated Server as well.\n\nFor support join the SE Mods Discord:\nhttps://discord.gg/PYPFPGf3Ca\n\nPlease consider supporting my work on Patreon:\nhttps://www.patreon.com/semods\n\nOne time support via PayPal:\nhttps://www.paypal.com/paypalme/vferenczi/\n\nThank you!\n ",
"modified": 1745876604,
"file": "Plugins/PerformanceImprovements.xml"
},
{
"id": "bcmpinc/SE-PreventBlockResize",
"name": "Prevent Block Resize",
"author": "bcmpinc",
"tooltip": "Prevents changing your building block size when looking at a differently sized grid.",
"description": "Have you ever used build planner while building a small grid ship? How often did a block change size, just before you clicked to request the necessary components from storage? This plugin disables that 'feature'. Clogging up your build planer and inventory with stuff you don't want will be a thing of the past.",
"modified": 1655234650,
"file": "Plugins/PreventBlockResize.xml"
},
{
"id": "mleise/SE.Plugin.ProjectedLights",
"name": "Projected Lights",
"author": "Streuwinkel",
"tooltip": "Turns point lights into projected lights.",
"description": "This plugin gives interior light class blocks a projected texture like the spotlights have.\n\nYou can change their texture and make individual lights cast shadows. There are sliders added to interior light class blocks for that. Any changes from the default are stored as an INI section in the Custom Data of the light. I may change what the defaults will provide and what settings are available in the future, so don't rely too much on it as a permanent solution.\n\nThere is a performance cost to these lights. Keen originally limited them to 32 with at most 4 of them casting shadows. The shadow limit is still 4, but there can be any number of spotlights now.\n\nThere can be glitches in particular when turning the plugin modifications off for many lights in a group operation.",
"modified": 1720543600,
"file": "Plugins/ProjectedLights.xml"
},
{
"id": "WesternGamer/RDR2DeathScreen",
"name": "RDR2 Death Screen",
"author": "WesternGamer",
"tooltip": "Shows the Red Dead Redemption 2 death screen when player dies.",
"modified": 1724966412,
"file": "Plugins/RDR2DeathScreen.xml"
},
{
"id": "StarCpt/SE-RealisticSoundToggle",
"name": "Realistic Sound Toggle",
"author": "StarCpt",
"tooltip": "Toggle realistic sound for servers",
"description": "Toggles realistic sound for servers. Plugin config can only be changed while on the main menu.",
"modified": 1706094242,
"file": "Plugins/RealisticSoundToggle.xml"
},
{
"id": "WesternGamer/RemoveIntroVideoPlugin",
"name": "Remove Intro Video Plugin",
"author": "WesternGamer",
"tooltip": "This plugin disables the intro video that is played when you open Space Engineers.",
"modified": 1661813592,
"file": "Plugins/RemoveIntroVideoPlugin.xml"
},
{
"id": "StarCpt/SE-ResizableChat",
"name": "Resizable Chat",
"author": "StarCpt",
"tooltip": "Adjustable chat box and font size",
"description": "Config: Use the plugin settings button in the plugins tab or run the command \"/chatconfig\"",
"modified": 1693551444,
"file": "Plugins/ResizableChat.xml"
},
{
"id": "StarCpt/Respawn-Menu-Improvements",
"name": "Respawn Screen Improvements",
"author": "StarCpt",
"tooltip": "Adds useful features to the respawn screen",
"description": "NEW - Chat is now usable from the respawn screen!\nFeatures:\n- Adds a search box for spawn names\n- Adds the ability to sort list by spawn name or owner in ascending or descending order\n- Replaces the \"Ready\" text with owner name (Ready status is still viewable in the tooltip)\n- Shows full spawn name in the tooltip\n- Dropdown menu to filter by owner",
"modified": 1693465736,
"file": "Plugins/RespawnMenuImprovements.xml"
},
{
"id": "BDCarrillo/RespawnNoPreviewPlugin",
"name": "Respawn Screen Performance",
"author": "BDCarrillo",
"tooltip": "Cut down on excessive streaming when respawning",
"description": "This plugin adds a blank entry to the top of the respawn screen to avoid streaming in some random grid, and avoid purging replication. Works with zznty's SpawnScreenFix and StarCpt's Respawn Screen Improvements\n -Spawn points in sync will appear green\n ",
"modified": 1729695619,
"file": "Plugins/RespawnScreenPerformance.xml"
},
{
"id": "WesternGamer/RevertNewGameScreen",
"name": "Revert New Game Screen",
"author": "WesternGamer",
"tooltip": "Plugin to revert the new game screen to the pre-1.204 version.",
"description": "Plugin to revert the new game screen to the pre-1.204 version.\n ",
"modified": 1715633899,
"file": "Plugins/RevertNewGameScreen.xml"
},
{
"id": "civicwar/se-direct-connect",
"name": "SE Direct connect",
"author": "Civicwar",
"tooltip": "Direct Connect Made Easy",
"description": "\n This plugins enables you to direct connect to SE servers without needing to\n go through the server list.\n Check you config file for the server list.\n ",
"modified": 1746646477,
"file": "Plugins/SEDirectConnect.xml"
},
{
"id": "KlimeSE/SEVR",
"name": "SE VR",
"author": "Klime",
"tooltip": "SE plugin with QoL features for VR",
"description": "SE plugin with QoL features for VR\n\nCurrent features:\n- Decoupled head rotation in cockpits from actual grid rotation\n- Re-added grid rotation with the arrow keys (Left, Right, Pitch Up, Pitch Down)\n",
"hidden": "false",
"modified": 1619636765,
"file": "Plugins/SEVR.xml"
},
{
"id": "thorwin99/SEWorldGenPlugin",
"name": "SEWorldGenPlugin V2",
"author": "thorwin99",
"modified": 1746364643,
"file": "Plugins/SEWorldGen.xml"
},
{
"id": "ari-steas/SEWorldLoadBoost",
"name": "SEWorldLoadBoost",
"author": "Aristeas",
"tooltip": "Improves world load times.",
"description": "Multithreads modscript compilation; can have a significant (20-50%) improvement in world load times.",
"modified": 1741136244,
"file": "Plugins/SEWorldLoadBoost.xml"
},
{
"id": "StarCpt/CopyScreenTextPlugin",
"name": "Screen Text Editor Plugin",
"author": "StarCpt",
"description": "Adds a button in text boxes (the one often used to display results from chat commands, aka the MOTD box) to enable editing.",
"modified": 1660569726,
"file": "Plugins/ScreenTextEditorPlugin.xml"
},
{
"id": "viktor-ferenczi/se-script-dev",
"name": "ScriptDev",
"author": "Viktor",
"tooltip": "Automatically updates the code in programmable blocks.",
"description": "This plugin automatically updates the code in programmable blocks whenever the corresponding Script.cs file changes.\n\nMore information:\nhttps://github.com/viktor-ferenczi/se-script-dev\n\nCompanion script merger and minifier tool:\nhttps://github.com/viktor-ferenczi/se-script-merge\n\nFor support join the SE Mods Discord:\nhttps://discord.gg/PYPFPGf3Ca\n\nPlease consider supporting my work on Patreon:\nhttps://www.patreon.com/semods\n\nOne time support via PayPal:\nhttps://www.paypal.com/paypalme/vferenczi/\n\nThank you!\n ",
"modified": 1729262528,
"file": "Plugins/ScriptDev.xml"
},
{
"id": "austinvaness/ScrollRotationPlugin",
"name": "Scroll Rotation",
"author": "avaness",
"tooltip": "Enables scrolling between different block rotations.",
"description": "Allows the use of Shift, Alt, or Shift+Alt combined with scroll wheel to rotate blocks.\n\nIf desired, the controls can be changed so that Shift scroll rotates the block and Alt scroll changes the rotation axis.",
"modified": 1684205142,
"file": "Plugins/ScrollRotation.xml"
},
{
"id": "Math0424/ScrollableFOV",
"name": "Scrollable FOV",
"author": "Math0424",
"tooltip": "Scroll FOV with your mousewheel (while holding caps).",
"modified": 1689453824,
"file": "Plugins/ScrollableFOV.xml"
},
{
"id": "viktor-ferenczi/se-sections",
"name": "Sections",
"author": "Viktor",
"tooltip": "Copy, cut and blueprint grid sections",
"description": "Allows for selecting a section of a grid, then copying, cutting, deleting or blueprinting the blocks inside it.\n\nThis is an implementation of a publicly announced Space Engineers 2 feature.\n\nDemo video: https://youtu.be/watch?v=W0S-wIaIZ80\n\nFor more information please see the plugin's GitHub page:\nhttps://github.com/viktor-ferenczi/se-sections\n\nPlease consider supporting my work:\n- Patreon: https://www.patreon.com/semods\n- PayPal: https://www.paypal.com/paypalme/vferenczi/\n\nBug reporting channel: #bug-reports\nSE Mods Discord https://discord.gg/PYPFPGf3Ca\n\nEnjoy!\n",
"hidden": "false",
"modified": 1746068204,
"file": "Plugins/Sections.xml"
},
{
"id": "austinvaness/SkyboxPlugin",
"name": "Skybox Mod Loader",
"author": "avaness",
"tooltip": "Allows any skybox mod to be loaded.",
"description": "Allows any skybox mod to be loaded. \nPlugin config can also be opened using /skybox in chat.",
"modified": 1693603851,
"file": "Plugins/SkyboxPlugin.xml"
},
{
"id": "KlimeSE/SlowMo",
"name": "Slow Mo",
"author": "Klime",
"tooltip": "Slow motion effect for cinematics",
"modified": 1661255829,
"file": "Plugins/SlowMo.xml"
},
{
"id": "zznty/SpawnScreenFix",
"name": "Spawn Screen Fix",
"author": "zznty",
"tooltip": "Moves Spawn In Suit to the top of respawn points",
"description": "Moves Spawn In Suit to the top of respawn points",
"modified": 1646061955,
"file": "Plugins/SpawnScreenFix.xml"
},
{
"id": "dj8552/Store-GUI-Fix",
"name": "Store GUI Fix",
"author": "DJ8552",
"tooltip": "Fixes the rounding errors in the total price.",
"description": "\n ",
"modified": 1714934150,
"file": "Plugins/StoreGUIFix.xml"
},
{
"id": "InfernoSuperNova/SE-TargetCamera",
"name": "Target Camera",
"author": "DeltaWing",
"tooltip": "Draws an on screen display of your current target.",
"description": " Compatible with both vanilla and WeaponCore. Obeys targeting rules of both systems.\n\nFOV is automatically adjusted to enclose the target. Scale and position can both be configured, as well as an optional minimum distance to cease drawing the camera.\n \nTo use, simply select a target using either targeting methods.",
"modified": 1746886097,
"file": "Plugins/TargetCamera.xml"
},
{
"id": "StalkR/Space-Engineers-Timeout-Fix",
"name": "Timeout Fix",
"author": "rexxar",
"tooltip": "Fix the \"server is not responding\" error.",
"description": "This plugin fixes the \"server is not responding\" error.",
"modified": 1703757996,
"file": "Plugins/TimeoutFix.xml"
},
{
"id": "Pas2704/ToolHelper",
"name": "Tool Helper",
"author": "Pas2704",
"tooltip": "Adds terminal controls to show the radius of ship tools.",
"description": "Adds terminal controls to show the radius of ship tools.\nThe radius color changes based on whether the tool is idle, active, or incomplete.\nThe keybind 'Alt + =' will toggle between showing normal and right-click drill radius.\nYou can use '/th clear' to quickly disable the visuals without going through the terminal.\nThere is also '/th toggle drills' as an alternative way to switch between showing normal and right-click drill radius.",
"modified": 1738958221,
"file": "Plugins/ToolHelper.xml"
},
{
"id": "austinvaness/ToolSwitcherPlugin",
"name": "Tool Switcher",
"author": "avaness",
"tooltip": "Allows scrolling between welder, grinder, and drill.",
"description": "This plugin is a simplified version of the Tool Switcher mod. It allows you to scroll between the welder, grinder, and drill. There is no configuration yet, so these tools will always be grouped together while the plugin is enabled. The benefits of this plugin over the mod are that you can use any toolbar page, and it will work on any multiplayer server.",
"modified": 1642276756,
"file": "Plugins/ToolSwitcher.xml"
},
{
"id": "viktor-ferenczi/toolbar-manager",
"name": "Toolbar Manager",
"author": "Viktor",
"tooltip": "Allows saving and loading of character and block toolbars.",
"description": "Allows saving and loading of character and block toolbars. \nSpeed up your build by using a familiar toolbar layout, copy cockpits into remote control blocks and more. Allows copying toolbars between ships and games, identifies blocks by name (like named groups). Stores your toolbars locally, works with online multiplayer. \n\nFor support join the SE Mods Discord:\nhttps://discord.gg/PYPFPGf3Ca\n\nPlease consider supporting my work on Patreon:\nhttps://www.patreon.com/semods\n\nOne time support via PayPal:\nhttps://www.paypal.com/paypalme/vferenczi/\n\nThank you!\n ",
"modified": 1731465446,
"file": "Plugins/ToolbarManager.xml"
},
{
"id": "StarCpt/UnlimitedWithdrawalAmount",
"name": "Unlimited Deposit And Withdrawal Amounts",
"author": "StarCpt",
"tooltip": "CAPPED to Int.MaxValue!! Otherwise it causes an overflow!\nUnlimited deposit and withdrawal amounts for ATMs and Store Blocks",
"description": "CAPPED to Int.MaxValue!! Otherwise it causes an overflow!\nUnlimited deposit and withdrawal amount for ATMs and Store Blocks",
"modified": 1664616747,
"file": "Plugins/UnlimitedDepositAndWithdrawalAmount.xml"
},
{
"id": "austinvaness/UnlimitedScriptLength",
"name": "Unlimited Script Length",
"author": "avaness",
"tooltip": "Removes the programmable block script length limit.",
"description": "This plugin removes the programmable block script length limit. This does not work in multiplayer.",
"modified": 1641877425,
"file": "Plugins/UnlimitedScriptLength.xml"
},
{
"id": "wolfe-labs/SE-AnalogThrottlePlugin",
"name": "WL Analog Script Input and Throttle",
"author": "Wolfe",
"tooltip": "Allows in-game scripts to access data from connected controllers such as gamepads, joysticks and HOTAS devices.",
"modified": 1631972115,
"file": "Plugins/AnalogThrottle.xml"
},
{
"id": "Garbius/WootingPlugin",
"name": "Wooting Plugin",
"author": "Garbius",
"tooltip": "Native support for the Wooting analog keyboards.",
"description": "Adds support for analog control of the character, space ships, and rovers in singleplayer and multiplayer games. It also affects programmable blocks, where the values can be accessed through IMyShipController.MoveIndicator as normal but the values are much more analog. The controls can be set as usual in the game options.\n\nThere is an issue in the Wooting SDK that affects the arrow keys. When testing with a Wooting Two (the one with Flaretech switches), binding any movement action to the arrow keys would look right in the settings menu but it would be bound to the numpad in game. It will hopefully be fixed in a future version of the Wooting SDK.\n\nThere is also an issue with wheels and analog controls. The brakes and throttle are treated as digital (on/off), affecting the Wooting and other controllers alike. I have made another plugin, Analog Wheel Control (SEAnalogWheels), that addresses this issue until Keen fixes it.",
"modified": 1693869212,
"file": "Plugins/WootingPlugin.xml"
},
{
"id": "raylavaldez/Zoom",
"name": "Zoom",
"author": "Rayla Valdez",
"tooltip": "Zoom plugin, for zooming",
"description": "\nPlugin that allows for dynamic zooming for getting a peek at that pesky ship closing in.\n \nCredits go to Github user 'Math0424' for creating ScrollableFOV.\n ",
"modified": 1735918845,
"file": "Plugins/Zoom.xml"
}
],
"mods": [
{
"id": "2137637584",
"name": "(ARMCO) Starwars Rendering",
"author": "Kreeg",
"tooltip": "Provides Renderer Modifications, to enhance Visuals for the game.",
"description": "This mod is designed to allow the Project to enhance visuals and create that Starwars Space Environment, while also improving interaction visuals.",
"hidden": "false",
"modified": 1617761110,
"file": "Plugins/Mods/ARMCO Star Wars Rendering.xml"
},
{
"id": "2784598126",
"name": "AIM-9 Seek and Lock Tone Sound Mod",
"author": "Const",
"description": "A quick mod to replace the vanilla locking/lock acquisition tone to that of the AIM-9's, and a bleep from F-14 RWR tones for unlocking.",
"modified": 1659838136,
"file": "Plugins/Mods/AIM9Sounds.xml"
},
{
"id": "2426611028",
"name": "Accelerometer",
"author": "Natomic",
"tooltip": "Adds an accelerometer to the HUD",
"modified": 1644759204,
"file": "Plugins/Mods/Accelerometer.xml"
},
{
"id": "1668739492",
"name": "Animated Jump Drives",
"author": "Gwindalmir, SEModder4",
"tooltip": "Animated Jump Drives ingame.",
"description": "Do you think the jump drive is missing something? So did we. In conjunction with SEModder4, we have animated the jump drives!",
"hidden": "false",
"modified": 1712091943,
"file": "Plugins/Mods/AnimatedJumpDrive.xml"
},
{
"id": "3280614986",
"name": "Arch Jump Effect",
"author": "KesterKaster",
"tooltip": "Replaces the jump drive effect and audio with epic orthodox one.",
"description": "This mod replaces the vanilla jump effect with a giant white oblivion arch. It also adds several audio variations.",
"hidden": "false",
"modified": 1617761110,
"file": "Plugins/Mods/Arch Jump Effect.xml"
},
{
"id": "1878844801",
"name": "AutoRun",
"author": "Klime",
"tooltip": "Automatic running.",
"description": "Press Q to start running. Press any movement key (W A S D) or Q to stop.\n\nRunning speed can be varied with the scroll wheel.\nThe 3 speeds are: 10m/s (sprint), 6m/s (run), 2m/s (walk)\n\n/autorun rebind\nAllows the autorun key to be changed. Supports single keys only (e.g R, X, etc)\n ",
"modified": 1681072660,
"file": "Plugins/Mods/AutoRun.xml"
},
{
"id": "2581520240",
"name": "Better Spotlights",
"author": "Thorn Blackwell",
"tooltip": "This mod makes a number of improvements on spotlights, based on what exists in reality.",
"description": "The hazy cone effect is removed, and the light produced is cast farther than vanilla spotlights. In reality, the cone of light haze is an effect only seen in dense atmospheres, and its appearance is also a sign of why the light is limited in range. Most of the environments a space engineer will find themselves in won't do either. In space, or on the Moon, Mars, or Europa, there is little or no atmosphere to scatter or limit light. So, on half of the planets/moons, and all of space in this game there is no reason to simulate that which would not exist.\nThe lines in the light cast have been removed, because experiments with light show that they would not be visible beyond a few feet in front of the spotlight. In order for a shadow to be cast by objects in front of the light, much more of the light must be obscured. The glass guard that is supposed to create the lines doesn't block the central point of the light source in any significant way, and is therefore invisible at a distance from the spotlight itself.\n ",
"modified": 1644264341,
"file": "Plugins/Mods/BetterSpotlights.xml"
},
{
"id": "3237260730",
"name": "Block Culling (Mod)",
"author": "Aristeas",
"tooltip": "Makes fatblocks with blocks on all sides invisible. Boosts FPS upwards of 3x.",
"hidden": "false",
"modified": 1715387466,
"file": "Plugins/Mods/BlockCulling.xml"
},
{
"id": "3410451798",
"name": "Block Indexer",
"author": "SnakeInventor",
"tooltip": "Adds controls to IMyTerminalBlock implementing blocks that automate adding indexes to block names",
"description": "Adds controls to IMyTerminalBlock implementing blocks taht automate adding indexes to block names\nFeatures:\n- Text field to set starting index manually\n- Button to add incrementing indexes to all selected blocks\n- Automatically adds letter prefixes to indexes with more than 2 digits to preserve sorting order.\n ",
"modified": 1737287231,
"file": "Plugins/Mods/BlockIndexer.xml"
},
{
"id": "1475392343",
"name": "Build Colors",
"author": "Sisk",
"tooltip": "This mod allows you to create customized color sets for building, which can then be easily imported into another world.",
"modified": 1681476839,
"file": "Plugins/Mods/BuildColors.xml"
},
{
"id": "514062285",