I see it working like this in game:
1 - call in support ship (if one is not already in play)
2 - target the friendly fighter/bomber you want repaired/rearmed
3 - select the support ship from the comms menu
4 - select ‘repair my target’ (this being a new order option that this feature would add) Ideally, this needs to be able to override the existing support ship queue.
5 - support ship then rearms/repairs the fighter/bomber as usual.
6 - support ship goes back to retail behaviour, ready to be called in again.
I need this because my campaigns feature support ship repair and rely heavily on wingman control. Those wingmen tend to get badly damaged as a result and will need repair.
It seems the AI only takes into account secondary weapon depletion when it calls in the support ship, so a badly damaged but fully armed fighter/bomber will not call it in.
I see it working like this in game:
1 - call in support ship (if one is not already in play)
2 - target the friendly fighter/bomber you want repaired/rearmed
3 - select the support ship from the comms menu
4 - select ‘repair my target’ (this being a new order option that this feature would add) Ideally, this needs to be able to override the existing support ship queue.
5 - support ship then rearms/repairs the fighter/bomber as usual.
6 - support ship goes back to retail behaviour, ready to be called in again.
I need this because my campaigns feature support ship repair and rely heavily on wingman control. Those wingmen tend to get badly damaged as a result and will need repair.
It seems the AI only takes into account secondary weapon depletion when it calls in the support ship, so a badly damaged but fully armed fighter/bomber will not call it in.