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| 1 | +package main |
| 2 | + |
| 3 | +import ( |
| 4 | + "math/rand" |
| 5 | + "strings" |
| 6 | +) |
| 7 | + |
| 8 | +type spinnerAnimKind int |
| 9 | + |
| 10 | +const ( |
| 11 | + animPlain spinnerAnimKind = iota |
| 12 | + animGlimmer |
| 13 | + animWave |
| 14 | + animScramble |
| 15 | + animGlitch |
| 16 | + animTypewriter |
| 17 | + animFadeIn |
| 18 | + animCount |
| 19 | +) |
| 20 | + |
| 21 | +var glitchChars = []rune{'░', '▒', '▓', '█', '▄', '▀', '▌', '▐'} |
| 22 | + |
| 23 | +func randomSpinnerAnim() spinnerAnimKind { |
| 24 | + // Skip animPlain — always use a real animation |
| 25 | + return spinnerAnimKind(1 + rand.Intn(int(animCount)-1)) |
| 26 | +} |
| 27 | + |
| 28 | +func renderAnimatedMsg(t *Theme, msg string, anim spinnerAnimKind, frame int) string { |
| 29 | + runes := []rune(msg) |
| 30 | + if len(runes) == 0 { |
| 31 | + return "" |
| 32 | + } |
| 33 | + switch anim { |
| 34 | + case animGlimmer: |
| 35 | + return renderGlimmer(t, runes, frame) |
| 36 | + case animWave: |
| 37 | + return renderWave(t, runes, frame) |
| 38 | + case animScramble: |
| 39 | + return renderScramble(t, runes, frame) |
| 40 | + case animGlitch: |
| 41 | + return renderGlitch(t, runes, frame) |
| 42 | + case animTypewriter: |
| 43 | + return renderTypewriter(t, runes, frame) |
| 44 | + case animFadeIn: |
| 45 | + return renderFadeIn(t, runes, frame) |
| 46 | + default: |
| 47 | + return t.ANSIDim() + msg + t.ANSIReset() |
| 48 | + } |
| 49 | +} |
| 50 | + |
| 51 | +// renderGlimmer highlights 1-2 random characters with the primary color each frame. |
| 52 | +func renderGlimmer(t *Theme, runes []rune, _ int) string { |
| 53 | + pos1 := rand.Intn(len(runes)) |
| 54 | + pos2 := -1 |
| 55 | + if len(runes) > 3 && rand.Float64() < 0.4 { |
| 56 | + pos2 = rand.Intn(len(runes)) |
| 57 | + } |
| 58 | + var sb strings.Builder |
| 59 | + sb.WriteString(t.ANSIDim()) |
| 60 | + for i, r := range runes { |
| 61 | + if i == pos1 || i == pos2 { |
| 62 | + sb.WriteString(t.ANSIReset()) |
| 63 | + sb.WriteString(t.ANSI(t.Primary)) |
| 64 | + sb.WriteRune(r) |
| 65 | + sb.WriteString(t.ANSIReset()) |
| 66 | + sb.WriteString(t.ANSIDim()) |
| 67 | + } else { |
| 68 | + sb.WriteRune(r) |
| 69 | + } |
| 70 | + } |
| 71 | + sb.WriteString(t.ANSIReset()) |
| 72 | + return sb.String() |
| 73 | +} |
| 74 | + |
| 75 | +// renderWave sweeps a bright spot across the text, looping. |
| 76 | +func renderWave(t *Theme, runes []rune, frame int) string { |
| 77 | + wavePos := (frame / 2) % (len(runes) + 6) - 3 |
| 78 | + var sb strings.Builder |
| 79 | + sb.WriteString(t.ANSIDim()) |
| 80 | + for i, r := range runes { |
| 81 | + dist := i - wavePos |
| 82 | + if dist < 0 { |
| 83 | + dist = -dist |
| 84 | + } |
| 85 | + switch { |
| 86 | + case dist == 0: |
| 87 | + sb.WriteString(t.ANSIReset()) |
| 88 | + sb.WriteString(t.ANSI(t.Primary)) |
| 89 | + sb.WriteRune(r) |
| 90 | + sb.WriteString(t.ANSIReset()) |
| 91 | + sb.WriteString(t.ANSIDim()) |
| 92 | + case dist <= 2: |
| 93 | + sb.WriteString(t.ANSIReset()) |
| 94 | + sb.WriteRune(r) |
| 95 | + sb.WriteString(t.ANSIDim()) |
| 96 | + default: |
| 97 | + sb.WriteRune(r) |
| 98 | + } |
| 99 | + } |
| 100 | + sb.WriteString(t.ANSIReset()) |
| 101 | + return sb.String() |
| 102 | +} |
| 103 | + |
| 104 | +// renderScramble starts with random characters and gradually reveals the real text. |
| 105 | +func renderScramble(t *Theme, runes []rune, frame int) string { |
| 106 | + const resolveOver = 40 |
| 107 | + var sb strings.Builder |
| 108 | + sb.WriteString(t.ANSIDim()) |
| 109 | + for i, r := range runes { |
| 110 | + resolveAt := ((i*7 + 3) % len(runes)) * resolveOver / len(runes) |
| 111 | + if frame >= resolveAt || r == ' ' { |
| 112 | + sb.WriteRune(r) |
| 113 | + } else { |
| 114 | + sb.WriteString(t.ANSIReset()) |
| 115 | + sb.WriteString(t.ANSI(t.Primary)) |
| 116 | + sb.WriteRune(rune('a' + rand.Intn(26))) |
| 117 | + sb.WriteString(t.ANSIReset()) |
| 118 | + sb.WriteString(t.ANSIDim()) |
| 119 | + } |
| 120 | + } |
| 121 | + sb.WriteString(t.ANSIReset()) |
| 122 | + return sb.String() |
| 123 | +} |
| 124 | + |
| 125 | +// renderGlitch randomly replaces characters with block elements. |
| 126 | +func renderGlitch(t *Theme, runes []rune, _ int) string { |
| 127 | + var sb strings.Builder |
| 128 | + sb.WriteString(t.ANSIDim()) |
| 129 | + for _, r := range runes { |
| 130 | + if r != ' ' && rand.Float64() < 0.07 { |
| 131 | + sb.WriteString(t.ANSIReset()) |
| 132 | + sb.WriteString(t.ANSI(t.Primary)) |
| 133 | + sb.WriteRune(glitchChars[rand.Intn(len(glitchChars))]) |
| 134 | + sb.WriteString(t.ANSIReset()) |
| 135 | + sb.WriteString(t.ANSIDim()) |
| 136 | + } else { |
| 137 | + sb.WriteRune(r) |
| 138 | + } |
| 139 | + } |
| 140 | + sb.WriteString(t.ANSIReset()) |
| 141 | + return sb.String() |
| 142 | +} |
| 143 | + |
| 144 | +// renderTypewriter reveals characters left to right with a cursor. |
| 145 | +func renderTypewriter(t *Theme, runes []rune, frame int) string { |
| 146 | + revealCount := frame * len(runes) / 30 |
| 147 | + if revealCount > len(runes) { |
| 148 | + revealCount = len(runes) |
| 149 | + } |
| 150 | + var sb strings.Builder |
| 151 | + sb.WriteString(t.ANSIDim()) |
| 152 | + for i, r := range runes { |
| 153 | + if i < revealCount { |
| 154 | + sb.WriteRune(r) |
| 155 | + } else if i == revealCount { |
| 156 | + sb.WriteString(t.ANSIReset()) |
| 157 | + sb.WriteString(t.ANSI(t.Primary)) |
| 158 | + sb.WriteRune('▌') |
| 159 | + sb.WriteString(t.ANSIReset()) |
| 160 | + sb.WriteString(t.ANSIDim()) |
| 161 | + } else { |
| 162 | + sb.WriteRune(' ') |
| 163 | + } |
| 164 | + } |
| 165 | + sb.WriteString(t.ANSIReset()) |
| 166 | + return sb.String() |
| 167 | +} |
| 168 | + |
| 169 | +// renderFadeIn reveals characters in pseudo-random order from spaces. |
| 170 | +func renderFadeIn(t *Theme, runes []rune, frame int) string { |
| 171 | + var sb strings.Builder |
| 172 | + sb.WriteString(t.ANSIDim()) |
| 173 | + for i, r := range runes { |
| 174 | + threshold := (i*13 + 5) % len(runes) |
| 175 | + revealAt := threshold * 35 / len(runes) |
| 176 | + if frame >= revealAt || r == ' ' { |
| 177 | + sb.WriteRune(r) |
| 178 | + } else { |
| 179 | + sb.WriteRune(' ') |
| 180 | + } |
| 181 | + } |
| 182 | + sb.WriteString(t.ANSIReset()) |
| 183 | + return sb.String() |
| 184 | +} |
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