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controllerTest.cs
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105 lines (89 loc) · 2.93 KB
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.XR;
public class InputTracker2 : MonoBehaviour
{
private XRNode rightHand = XRNode.RightHand;
private string logFileName;
private int fileIndex = 0;
void Start()
{
logFileName = GetUniqueLogFileName();
LogInput("InputTracker started.");
}
void Update()
{
// Check for button presses and log them
TrackInput(rightHand);
}
private void TrackInput(XRNode hand)
{
List<InputFeatureUsage> features = new List<InputFeatureUsage>();
InputDevice device = InputDevices.GetDeviceAtXRNode(hand);
if (device.isValid)
{
device.TryGetFeatureUsages(features);
foreach (var feature in features)
{
if (feature.type == typeof(bool))
{
bool value;
if (device.TryGetFeatureValue(feature.As<bool>(), out value))
{
if (value)
{
if(feature.name!="IsTracked") {
SendHapticFeedback(device);
LogInput($"{hand} - {feature.name} pressed");
} // Send haptic feedback on button press
}
else
{
}
}
else
{
LogInput($"Failed to get feature value for {hand} - {feature.name}");
}
}
}
}
else
{
LogInput($"{hand} device is not valid.");
}
}
private void LogInput(string message)
{
Debug.Log(message);
File.AppendAllText(Path.Combine(Application.persistentDataPath, logFileName), message + "\n");
}
private void SendHapticFeedback(InputDevice device)
{
HapticCapabilities capabilities;
if (device.TryGetHapticCapabilities(out capabilities) && capabilities.supportsImpulse)
{
uint channel = 0;
device.SendHapticImpulse(channel, 0.5f, 0.1f); // Adjust intensity and duration as needed
LogInput("Haptic feedback sent.");
}
else
{
LogInput("Haptic feedback not supported.");
}
}
private string GetUniqueLogFileName()
{
string baseFileName = "InputControllers_logs";
string extension = ".txt";
string fileName = $"{baseFileName}{fileIndex}{extension}";
while (File.Exists(Path.Combine(Application.persistentDataPath, fileName)))
{
fileIndex++;
fileName = $"{baseFileName}{fileIndex}{extension}";
}
return fileName;
}
}