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hipHostMallocVecAdd.cpp
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88 lines (68 loc) · 2.13 KB
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#include <hip/hip_runtime.h>
#define HIP_ASSERT(x) (assert((x) == hipSuccess))
#define N 100000000
__global__ void vector_add(float *c, float *a, float *b, int n) {
int tid = blockDim.x * blockIdx.x + threadIdx.x;
if (tid < N) {
c[tid] = a[tid] + b[tid];
}
}
int main() {
float *a, *b, *c;
float *d_a, *d_b, *d_c;
// Allocate host memory
hipHostMalloc(&a, sizeof(float) * N);
hipHostMalloc(&b, sizeof(float) * N);
hipHostMalloc(&c, sizeof(float) * N);
// Initialize host arrays
for (int i = 0; i < N; i++) {
a[i] = 1.0f;
b[i] = 2.0f;
}
// Allocate device memory
hipMalloc((void **)&d_a, sizeof(float) * N);
hipMalloc((void **)&d_b, sizeof(float) * N);
hipMalloc((void **)&d_c, sizeof(float) * N);
float gpu_elapsed_time_ms;
// // Some events to count the execution time
hipEvent_t start, stop;
hipEventCreate(&start);
hipEventCreate(&stop);
// Transfer data from host to device memory
hipMemcpy(d_a, a, sizeof(float) * N, hipMemcpyHostToDevice);
hipMemcpy(d_b, b, sizeof(float) * N, hipMemcpyHostToDevice);
int blockSize = 256;
int gridSize = (N + blockSize - 1) / blockSize;
// Start to count execution time of GPU version
hipEventRecord(start, 0);
// Executing kernel
vector_add<<<gridSize, blockSize>>>(d_c, d_a, d_b, N);
// Time counting terminate
hipEventRecord(stop, 0);
hipDeviceSynchronize();
hipEventSynchronize(stop);
// Transfer data back to host memory
hipMemcpy(c, d_c, sizeof(float) * N, hipMemcpyDeviceToHost);
// Compute time elapse on GPU computing
hipEventElapsedTime(&gpu_elapsed_time_ms, start, stop);
printf("Time elapsed on vector addition on GPU: %f ms.\n\n",
gpu_elapsed_time_ms);
// Copy data back to host memory
hipMemcpy(c, d_c, sizeof(float) * N, hipMemcpyDeviceToHost);
// Validation
// for (int i = 0; i < N; i++) {
// if (c[i] != a[i] + b[i]) {
// printf("Validation failed at element %d!\n", i);
// exit(-1);
// }
// }
// Deallocate device memory
hipFree(d_a);
hipFree(d_b);
hipFree(d_c);
// Deallocate host memory
hipHostFree(a);
hipHostFree(b);
hipHostFree(c);
return 0;
}