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<html>
<head>
<title>Updates</title>
</head>
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<body>
<div id="wrapper">
<span style="font-size: 1.3em; font-weight: bold; display: block; width: 100%; text-align: center">Trimps Updates!</span>
<ul class="betterList">
<li>4.913 - 10/19/18</li>
<ul>
<li>Content</li>
<li><b>The Pumpkimp Patch is here!</b> For a limited time, you'll have a chance to find a Pumpkimp Zone while progressing through the world, where you'll find a large amount of Pumpkimps. Earn extra resources, an attack buff, and even possibly some Exp for Fluffy by defeating as many Pumpkimps as you can!</li>
</ul>
</ul>
<ul class="betterList">
<li>4.912 - 9/28/18</li>
<ul>
<li>Bug Fixes</li>
<li>Dark Essence is now only rounded down after all other calculations are applied. This allows Dark Essence to gradually grow from Z180 for people with high DE multipliers, rather than being stuck at 1 for the first few Zones.</li>
<li>Offline progress now properly applies modifiers from the Decay challenge</li>
<li>Updated the Mapology<sup>2</sup> challenge description to indicate that double prestige from Scientist IV does not apply during the challenge</li>
<li>Fixed an issue that was causing the "Dedicated" Daily Challenge modifier to display the wrong "per second" value in the resource boxes</li>
<li>Replaced instances in the game where "World" is used to indicate the current Zone Number with "Zone". Also changed all instaces of "zone" to title case. Any time "World" is mentioned in text, it is meant to refer to the entire World, including all the Zones that make it up.</li>
<li>Story text after Spire IV no longer indicates that there are no other Spires</li>
<li>Very slightly reduced the font size of the "X Dark Essence" text at the top of the Mastery window, to prevent it from occasionally breaking to two lines.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.911 - 9/17/18</li>
<ul>
<li>UI/QOL</li>
<li>AutoJobs is now auto disabled at the beginning of any Trapper challenge</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The "Block Big Popups" setting now properly works on The Spire</li>
<li>The Scrying Formation's Essence Detector is no longer off by one cell</li>
<li>Speedrun achievements are no longer awarded if Portal Time is negative (can happen if your computer's CMOS battery is dead, or from intentionally setting the clock backwards)</li>
</ul>
</ul>
<ul class="betterList">
<li>4.91 - 9/9/18</li>
<ul>
<li>Content</li>
<li>The Scryer Formation tooltip now tells you how many enemies that are remaining in the current world will drop essence!</li>
<li>Bionic Magnet II now also increases attack by 50% in maps that are a higher level than your current World number</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Helium loot breakdown now properly vertically centers itself to avoid falling off the screen</li>
<li>Moved the quotation marks to a more appropriate location in the in-run Challenge<sup>2</sup> description</li>
<li>Fixed some strangeness in the order of messages after completing The Spire for the first time.</li>
<li>The Void Map count no longer shows up on buttons it shouldn't show up on after a refresh</li>
<li>The Nerfeder achievement now properly states that no respec can be used</li>
</ul>
</ul>
<ul class="betterList">
<li>4.902 - 9/6/18</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed a bug that made it impossible to earn the new hidden feat if Golden Maps was active</li>
<li>Fluffy's ability that gives stacked Void Maps now properly states that it gives two pairs instead of just one</li>
<li>Fixed a display bug that would tell you in some occasions that you could afford more full Mastery rows than you actually could</li>
<li>Heirloom swap/equip/unequip buttons now properly hide when you click a different category</li>
<li>Changed the HTML class names of things in the advanced maps panel from "advContainer" to something that won't make adblockers think I'm putting ads in there</li>
</ul>
</ul>
<ul class="betterList">
<li>4.901 - 9/5/18</li>
<ul>
<li>UI/QOL</li>
<li>Map zone offsets no longer default to -3 if you have Siphonology. Instead, they default to your world number, and you can save any presets to -3 if you want!</li>
<li>Starting a Scientist Challenge now disables AutoPrestige</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed some strange behavior if you pressed the up/down arrow while the Map Level input box was selected. In addition, clicking out of the Map Level input box with an invalid zone number will now auto correct to the closest valid zone number.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.9 - 9/4/18</li>
<ul>
<li>Content</li>
<li>Reworked the Mastery system. Instead of having set breakpoints for total masteries purchased to unlock the next tier, the system now works like a pyramid. You now unlock any tier by purchasing two masteries from the tier below, and you cannot buy a mastery from a tier unless you have more masteries in the tier below (or finish the tier for unrestricted access to the next one). This was done to guarantee that the last few masteries purchased are always from the highest tier, and should present some new and interesting opportunities for mastery strategy! <b>If you feel confused, just read the tooltip for any locked Mastery, and the bottom of the tooltip will tell you what you need to do to unlock it!</b></li>
<li>Also added 14 new masteries! Added a 6th mastery to every tier (one new mastery each for T1-T8), and added a brand new and super powerful 9th tier.</li>
<li>Due to the large amount of changes to masteries, everyone has been given a free respec!</li>
<li>To help ease the transition to this new Mastery system, everyone also gets 3 free optional Mastery Respecs! Once these 3 Respecs are used, they will go back to costing 20 Bones each.</li>
<li>Added 6 new Feat Achievements, and one new achievement for Spire II speedruns!</li>
<li>Each completed Spire now grants a permanent compounding 4x Dark Essence boost!</li>
<li>Buffed the Supervision Generator upgrade again! It now also grants you the ability to set certain zones to automatically switch the DG to a different state.</li>
<li>Made the Fluffy-Void-Map-Clearing-Ability into a more expandable mechanic. It now actually stacks the Void Maps together in your inventory, and certain things can now improve it beyond just 2 per stack!</li>
<li>Added two new evolution levels and rewards to Fluffy</li>
<li>Added story and a new perk to Spire V</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a Buy Max button to the Perk assignment window! It's now easier than ever to dump all of your Helium into something or halve the levels of something else!</li>
<li>Saving a map preset now also saves your Zone offset</li>
<li>You can now hold Ctrl (Command on Mac) on the Mastery window in order to purchase a whole row of Masteries. Will be useful for anyone frequently respeccing their Masteries.</li>
<li>Unequipping an Heirloom now places it in Carried rather than Temporary. If there is no more room in Carried, a popup will warn you and give you the option to buy another carried slot, if available and affordable.</li>
<li>Updated the checkboxes in the AutoStructure config menu, Geneticistassist popup, Map Chamber, and message config windows to something less pixelated.</li>
<li>Updated the Fluffy tooltip to make it more readable, and to make room for more abilities.</li>
<li>Made the loot breakdown button more colorful, and gave it a mouseover color to make it more obvious that it's something you can click.</li>
<li>Added a message to warn the player when the game is paused</li>
<li>Removed the Siphonology Map Level setting. Since map zone offset is now saved in presets, this setting is no longer needed. On loading 4.9, the default zone for each preset will be set to your Siphonology level, and you can change and save it from there if you choose!</li>
<li>If you try to portal and get a notice that you have enough Magmite to buy a Generator upgrade, you now have an option to spend that Magmite without leaving the Portal window or losing your perk changes.</li>
<li>AutoStructure now remembers if it was enabled or disabled after you respec Masteries</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fight can no longer be triggered before Battle is unlocked</li>
<li>Fixed some weirdness on the Amalgamator tooltip if you had a buy amount larger than 1 or toggled firing mode</li>
<li>Fixed an issue that could cause the size of certain tooltips to get messed up if a different tooltip was open at zones with big popups (planet breaker, etc) while using the setting to block them.</li>
<li>Loot averaging no longer displays extremely tiny values</li>
<li>The Map At Zone setting button in the maps side bar now properly updates its zone number label after triggering</li>
<li>Equipping/unequipping a Shield with Trimp Attack now instantly raises/lowers Trimp damage, rather than waiting for current fighting group to die.</li>
<li>The Heirloom popup no longer says "Equipped" on it if you're in the Heirloom menu looking at an equipped Heirloom when a new one drops</li>
<li>Shrunk the bosses name during Spire III+ Coordinate runs, so all buffs/debuffs can fit on the screen.</li>
<li>Fixed a difference in rounding between the displayed resource per second value and the one in the calculated breakdown when at low numbers</li>
<li>The Portal timer in the bottom right now properly updates after loading if the game is paused</li>
<li>Hyperspeed II now properly requires Hyperspeed I</li>
<li>Fixed some issues that resulted from pausing/unpausing rapidly</li>
<li>The Fluffy reward that adds MegaCrit no longer says "Mega Crit", and the calculations shown update based on other things that add MegaCrit.</li>
<li>Adding an Heirloom mod to an Empty slot now says "Add Mod" instead of "Replace" on the confirmation tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.814 - 7/22/18</li>
<ul>
<li>UI/QOL</li>
<li>Replaced the old method of loot averaging with a new one based on <a href='https://en.wikipedia.org/wiki/Moving_average#Exponential_moving_average'>exponentially weighted moving average</a>. Since this method is less jumpy, Jestimp is once again included in average loot calculations. Huge thanks to ponkan_pinoy and Grimy on Discord for putting this together!</li>
<li>AutoPrestige can now run if AutoUpgrade is off</li>
<li>Added a "Download as File" button to the export menu, which will allow you to save a .txt file of your game progress directly to your computer.</li>
<li>Clarified the reward text for the Scientist III challenge</li>
<li>The displayed breed timer now rounds up, to be more consistent with how breeding actually works</li>
<li>When running a unique map is necessary to complete the current challenge, it is shown in green rather than red</li>
<li>Slightly changed the wording of the Anticipation tooltip when you have an Amalgamator</li>
<li>When Trimps get a crit and then die on the same turn, the "Crit!" message now briefly appears</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Most of these bug fixes were done by Grimy. Thanks Grimy!</li>
<li>Fixed the link to the Trimps subreddit on the crash popup</li>
<li>Purchasing Golden Maps now properly updates the displayed value of loot on maps in the Map Chamber</li>
<li>UberHousing upgrades now properly come prefilled with Trimps if you have the AutoStructure upgrade</li>
<li>Fixed an issue with rounding on heirloom mods</li>
<li>Finding an Amalgamator no longer fails the Unemployment feat</li>
<li>Tauntimp text during the Trapper challenge now properly includes Carpentry</li>
<li>The Anticipation tooltip now properly says "1 second" instead of seconds</li>
<li>Maps and fragments no longer refade in after completing the Prison</li>
</ul>
</ul>
<ul class="betterList">
<li>4.813 - 7/14/18</li>
<ul>
<li>UI/QOL</li>
<li>Changed the display of Daily Challenge modifiers in the damage/health breakdown to show as percentages instead of multipliers, to be more consistent with other additive effects.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a display issue that would mess up the boss name when exiting Spires II+ while fighting the boss</li>
<li>Fixed a display error on the message for Magma Fuel harvesting when at the fuel cap without Overclocker</li>
<li>Fixed an issue that could prevent loading if the last time you played was during the 2016 Trimpmas event</li>
</ul>
</ul>
<ul class="betterList">
<li>4.812 - 7/2/18</li>
<ul>
<li>UI/QOL</li>
<li>Toned down the blur on Plagued Heirloom text a bit</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a long-standing bug that could sometimes cause Trimp attack to go into the negatives</li>
<li>Heliumy was giving more Helium than advertised, and has stopped doing that</li>
</ul>
</ul>
<ul class="betterList">
<li>4.811 - 6/29/18</li>
<ul>
<li>Bug Fixes</li>
<li>The Trimp and Bad Guy title/buff areas should no longer sometimes have scroll bars in them</li>
<li>Made some of the Fluffy specific story messages still trigger if you have a point in Capable, even if you left Spire 2 early.</li>
<li>Fixed some issues with pluralizations in the Tauntimp death text</li>
<li>The Amalgamator tooltip no longer says anything about gems</li>
<li>Fixed a small rounding error in the block breakdown</li>
</ul>
</ul>
<ul class="betterList">
<li>4.81 - 6/21/18</li>
<ul>
<li>Content</li>
<li>Plagued Heirlooms now drop with one guaranteed "Empty" slot, and have a chance to roll a second.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Finding a Plagued Heirloom while the Heirlooms UI is open now properly maintains the rotation of Heirlooms in the "Temporary" area</li>
<li>Fixed a bug that could cause a battle with an uninitialized enemy when spamming the 'F' key after a portal</li>
<li>It's no longer possible for enemies to have 201 stacks when using Map at Zone/Spire on the Lead challenge</li>
<li>Liquimps on the Lead challenge now properly remove 1 stack for each enemy on the zone</li>
<li>The Helium loot breakdown in a Void Map no longer shows the Z60 bonus at Z59</li>
</ul>
</ul>
<ul class="betterList">
<li>4.804 - 6/17/18</li>
<ul>
<li>UI/QOL</li>
<li>Added some more information to the Amalgamator tooltip, showing exact required max population for current army size.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Liquified Nature zones now properly reward tokens</li>
<li>Formations can no longer be changed while the game is paused.</li>
<li>The Zone Timer, Map Timer, and the post-Amalgamator Anticipation timer now properly keep time while in a background tab.</li>
<li>The feat "Needs Block" is earnable again</li>
<li>Minutes shown on tooltips such as the Zone and Map Timers are now rounded down to be more consistent with how timer based mechanics work. For example, the Zone Timer was showing 5 minutes on the zone at 4:31, but a bonus that activates at 5 minutes was still 29 seconds from activating.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.803 - 6/14/18</li>
<ul>
<li>Bug Fixes</li>
<li>Heliumy can no longer be purchased on a Challenge<sup>2</sup> run, and Quick Trimps can no longer be purchased during Trapper.</li>
<li>Abandoning an Obliterated run no longer sometimes starts you on a different challenge</li>
<li>Fixed an issue that could give maps a larger size than intended with the Map Reducer talent and a non-maxed slider</li>
</ul>
</ul>
<ul class="betterList">
<li>4.802 - 6/12/18</li>
<ul>
<li>UI/QOL</li>
<li>Changed the display order of some stats to group similar stats together, and to keep stats in the same position when switching between current and total.</li>
<li>Reversed the order of the ratio and changed some of the description of the Amalgamator tooltip to be less confusing</li>
<li>Added a setting to disable Heirloom animations</li>
<li>Removed the red border around the 'View Perks' button after buying a Bone Portal</li>
<li>The 12 and 36 hour boost, Bone Portal, and Heirloom buttons in the Bone Trader now grey out if you can't afford them.</li>
<li>Tier 2 Perk levels are now formatted according to your notation setting</li>
<li>Minor text fixes and some improvements to breakdowns</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Tauntimps, DG ticks, and other sources of housing + Trimps no longer reward too many Trimps during the size challenge.</li>
<li>Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh, but did a better job than last time.</li>
<li>Number formatting now displays small numbers as exponential notation, rather than misleadingly rounding to 0.00</li>
</ul>
</ul>
<ul class="betterList">
<li>4.801 - 6/6/18</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed the display of the boss name in Spires II+</li>
<li>Fixed a display rounding error in the Fluffy Exp breakdown</li>
<li>Anticipation stacks no longer count up while paused when you have an Amalgamator</li>
<li>Fixed an issue that could cause tooltips to get stuck with smaller-than-normal text until refresh</li>
<li>The Z283 story message shows your proper number of Trimps again</li>
<li>If you had any Dark Essence left above the cap (all 40 masteries purchased) from pre 4.8, it should now be gone. 4.8 should have made it impossible to stack more essence above the cap, so it should stay at 0 now.</li>
<li>Fixed an error with displayed resources per second when on the Dedication Daily Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>4.8 - 6/5/18</li>
<ul>
<li>Content</li>
<li class="contentSplitter">Stuff for everyone!</li>
<li>Added support for crit chance above 100%. Above 100%, you'll have a chance to see <span style='color: orange; background-color: black; padding: 2px;'>CRIT!</span>s pop up that deal 5x the damage of a normal <span style='color: yellow; background-color: black; padding: 2px;'>Crit!</span>. Above 200%, you'll have a chance to see <span style='color: red; background-color: black; padding: 2px;'>CRIT!!</span>s, which compound another 5x on top of the orange version.</li>
<li>Added two new Daily Challenge modifiers, one that adds Trimp crit chance, and one that subtracts it. Negative crit chance gives your Trimps a chance to do a <span style='color: cyan; background-color: black; padding: 2px;'>Weak!</span> hit for 20% damage.</li>
<li>Some Daily Challenge modifiers are now incompatible with other Daily modifiers. The new +crit chance mod won't pair with -crit chance, +resources will no longer pair with -resources, and modifiers that cause quick Trimp deaths will no longer show up with modifiers that affect long-living Trimps.</li>
<li>Slightly increased the minimum reward on Daily Challenges</li>
<li>Added two new single-run purchases to the Bone Trader! For 25 bones, you can gain +50% Trimp Attack, and for 100 bones you can gain +25% Helium. These both last until next portal.</li>
<li>Added 14 new achievements! 6 are Feats (one is hidden), and 8 fill into other existing categories such as Humane Run and Spire Speedruns.</li>
<li class="contentSplitter">Stuff for really high zones (300+)!</li>
<li>Added a new Heirloom tier, which can be earned starting at Z500. It's different than the other heirlooms.</li>
<li>Mysterious new Trimps can now automatically join your town if you have considerably more population than army size. These mysterious Trimps will help bring your army size up, and while they will positively impact your health and damage, they mostly prevent some weird bugs with breeding that some very high level players were starting to see. Breeding/anticipation/gene health should all be considerably easier to maintain.</li>
<li>Buffed the AutoStructure mastery. It now causes all housing (except DG, see below) and battle territory bonuses to come with ready-to-fight Trimps inside. This is another change to make late-game breeding/geneticists less of a headache.</li>
<li>Added a sixth permanent generator upgrade, which causes your Trimps to be cloned into the new dimensions that open up. With these 3 changes, you should be able to give your Geneticistassist permission to fire again!</li>
<li>Bone Portals now track and reward Fluffy Exp (not counting Daily Challenge bonuses) and Nature Tokens! Tracking for best Fluffy Exp and best token count were just now implemented, so you will not see these bonuses until after your first portal of this patch.</li>
<li>Added stats for Best Fluffy Exp and Most Tokens, which reflect the bonuses you'll get from the new Bone Portals (the token reward for each token will always be your Best Tokens ever divided by 3).</li>
<li>Fluffy now has a new E4 bonus!</li>
<li>Fluffy now has an E5 bonus!</li>
<li>Spire IV+ now have higher Nu rewards, and Spires III+ now reward Fluffy Exp.</li>
<li>In addition to pausing, Supervision now adds a slider to the DG window that allows you to adjust your maximum fuel capacity.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now hold Ctrl when converting Nature Tokens to spend all!</li>
<li>New Heirlooms now always drop with mods in alphabetical order (except for Empty, which is always at the bottom)</li>
<li>You can now add up to 5 comma-separated zone numbers to the "Map at Zone" option. In addition, opening up this option to customize your setting now highlights the text.</li>
<li>Heirloom mods that have a max amount of upgrades now do a better job at letting you know what the max is</li>
<li>You now have the option to purchase 10 Heirloom mod upgrades at a time</li>
<li>Added a tooltip to the "Mastery" tab, so you can check your Dark Essence quickly if you don't like having the number always displayed.</li>
<li>The Dimensional Generator upgrade window now keeps itself vertically centered, to avoid falling off the screen.</li>
<li>The message log no longer spams you about how you shouldn't read the Coordination book when liquifying zones during the Trimp challenge</li>
<li>The amount of Trimp deaths in Spires now shows in the "World Info" tooltip</li>
<li>Added some more helpful info to the Geneticist tooltip</li>
<li>Added a few more useful stats to track Fluffy Exp progress! You can now see Fluffy Exp/Hour for current run, best Fluffy Exp/Hour for current run (including which zone you were at, just like He/hr has), and a stat for best Fluffy Exp/hr over all runs. The first two stats only show in the "Current Run" tab, and the third only shows in the "Total" tab.</li>
<li>Large numbers in the Fluffy tooltip are now properly formatted</li>
<li>The Statistics page now fits 4 stats per row instead of 3</li>
<li>Added some extra information to the Scryer Formation tooltip, allowing you to see if you will be getting credit for your current enemy or map Cache (if applicable).</li>
<li>The Dimensional Generator "Pause" button now lives inside the clock.</li>
<li>Changed the wording on some achievement "Progress" lines</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Exit Spire button now properly shows up if you're not mapping at that Spire</li>
<li>Fixed a bug that was causing Mapocalypse to occasionally not dispense any extra helium</li>
<li>Fixed a bug that could cause Geneticist credit to be lost with a breed timer of less than 0.2 seconds</li>
<li>The "Fire" button no longer breaks popup windows</li>
<li>Added a little bit of forgiveness to the cost vs Dark Essence comparison when purchasing a Mastery. This ensures that you can always repurchase the same amount of Masteries after a respec.</li>
<li>It's no longer possible to earn tiny amounts of Dark Essence from low zones after you've purchased all Masteries</li>
<li>The Housing line in the Max Trimps breakdown no longer displays negative numbers when it means to say 0</li>
<li>Switching to Scryer formation right at the end of a map no longer grants the Scryer bonus to map Caches. You now must have Scryer formation active before the first enemy of the map dies to earn credit.</li>
<li>Added a max height and a scroll bar if needed to the "Extra Heirlooms" box</li>
<li>Fixed an inconsistency between displayed number of Storage buildings and actual Storage buildings when Liquifying with Improved AutoStorage (numbers will still be inconsistent until next portal)</li>
<li>Fixed two different situations that could cause the Scryer bonus per enemy to apply when it shouldn't</li>
</ul>
</ul>
<ul class="betterList">
<li>4.72 - 3/25/18</li>
<ul>
<li>Content</li>
<li><strike>The Great Trimp Egg Hunt is back on! If you see a pastel-colored egg in the world, click it to find some free stuff! This is a temporary event that will last about 2 weeks.</strike></li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now export and import your perk layout! Authors of tools and calculators that generate perk setups can now follow the format and directions of the 'exportPerks()' function in main.js to allow for easy importing of that setup into the game!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fluffy's level 4 reward is now seeded, so saving and refreshing should no longer change the outcome.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.71 - 3/1/18</li>
<ul>
<li>UI/QOL</li>
<li>Added Finish all Voids and Repeat On/Off to the Map Configuration window</li>
<li>Updated the description of the Shift for Tooltips setting</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Coordinations no longer drop at Z230 on the Trimp<sup>2</sup> challenge. In order to keep this challenge fair for everyone, any Trimp<sup>2</sup> scores above Z230 have been reset back to 230. If you are already on a Trimp<sup>2</sup> run above Z230 when you load this patch, if you have not purchased any Coordinations, your Coordinations will be gone and you can continue your run as normal. If you have already purchased one or more Coordinations, you will not be able to earn a score higher than 230 for that run (You'll see a message when you load this patch and a message on each zone clear if your run will be capped to 230).</li>
<li>Enemies with Healthy but no ability now show the correct helium reward in their tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.7 - 2/24/18</li>
<ul>
<li>Content</li>
<li>Fluffy can now gain Experience. Complete Spire II to see what Fluffy has to offer!</li>
<li>Added a new row of achievements for Helium per hour</li>
<li>Tauntimps now come with their own Trimps inside! (They now increase current population in addition to max population)</li>
<li>Added a new QOL bonus as a reward for completing a Z225+ Void Map</li>
<li>Added a new permanent upgrade to the Dimensional Generator</li>
<li>Crushed's helium reward is increased from 300% to 400%, and Nom's reward is increased from 300% to 350%.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Bone drops now have their own loot category</li>
<li>You can now save up to 3 different map configuration presets!</li>
<li>Added a new setting to shrink Perk buttons</li>
<li>The Challenge<sup>2</sup> button's tooltip no longer ignores the Shift for Tooltips setting</li>
<li>The Void Specialization mastery's tooltip now displays what the current bonus is</li>
<li>You can now see how much Helium has been spent on your current perk setup in the Portal and View Perks windows</li>
<li>Added a new toggle to the Mastery Alert settings, "Hybrid Alerts". This setting will show your total amount of unspent essence on the tab, but will switch to the alert icon once you have enough essence for a new Mastery.</li>
<li>When in a map with a special modifier, you can now see which modifier is active in the World Info tooltip that opens when hovering over the map name.</li>
<li>Added a configuration button to the right side of the Maps button. This opens a popup that's very similar to the side bar in maps, but can be accessed from anywhere. The maps side bar setting is no longer on by default, feel free to turn it off if you'd rather have the screen space.</li>
<li>In the Liquimp loot message, Skeletimp/Megaskeletimps are no longer part of the 'Rare Imps' list. They now have their own line of text that will show/hide based on your Bone/Loot settings. In addition, Liquimp messages will no longer show up when they have nothing important to tell you, and repeated/unique unlocks now also filter separately in this message.</li>
<li>Added different story messages to Z285-299 depending on Spire progress</li>
<li>Added a new toggle to the Gene Send option, "Wait for Gene Send". This will cause AutoFight to always wait for your set Geneticist timer before sending an army to fight, guaranteeing that you get Anticipation and Geneticist credit for that full amount of time even if your Trimps have no room to breed.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Breeding should no longer freeze when your Trimps per second is super small compared to your max population.</li>
<li>Fixed an issue that caused perks with really high levels to sometimes not want to go back down to 0</li>
<li>The Dimensional Generator can no longer start on Hybrid before Hybrid is unlocked after deleting your save.</li>
<li>When purchasing Wormholes with the 'Confirming' option enabled, changing your purchase amount selector before approving the confirmation no longer causes an incorrect amount of Wormholes to be purchased.</li>
<li>Pressing shift with the 'Shift for Tooltips' option enabled no longer closes input boxes.</li>
<li>Pressing shift with the 'Shift for Tooltips' option enabled while already mousing over an element now properly displays that element's tooltip. You no longer need to mouse out and back in while holding shift.</li>
<li>Starting a Void Map, recycling all Heirlooms, and then finding a new Heirloom without closing the Heirlooms page will now cause the Recycle All button to come back.</li>
<li>'Feat' achievements that have large numbers in their description now format to your selected notation choice instead of always showing standard.</li>
<li>Nature Stack Transfer upgrades now show the correct maximum amount of levels if Natural Diplomacy III is purchased.</li>
<li>Buffs from the last Nature area no longer show up on the first bad guy in the new Nature area (This was just a display issue).</li>
<li>Your custom purchase amount now properly updates visually when switching notation</li>
<li>Purchase buttons for buildings/jobs/equipment/upgrades should no longer override a big tooltip with their text</li>
<li>Fixed a bug that showed the word 'Undefined' in the in-run Challenge<sup>2</sup> description when you haven't earned a bonus yet.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.611 - 1/5/18</li>
<ul>
<li>Content</li>
<li>Presimpts have gone back into hiding until next year!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause heirloom bonuses to apply when not equipped</li>
<li>The Humane Run achievement no longer starts a brand new game with 1 death already stored</li>
</ul>
</ul>
<ul class="betterList">
<li>4.61 - 12/16/17</li>
<ul>
<li>Content</li>
<li><span style='font-weight: bold; font-size: 1.15em;'><span class='r'>M</span><span class='g'>e</span><span class='r'>r</span><span class='g'>r</span><span class='r'>y</span> <span class='g'>T</span><span class='r'>r</span><span class='g'>i</span><span class='r'>m</span><span class='g'>p</span><span class='r'>m</span><span class='g'>a</span><span class='r'>s</span><span class='g'>!</span></span> Snow has once again fallen on the Trimps' home planet. The blizzard is so strong this year that even maps are covered!</li>
<li>Presimpts have come out of their year-long hibernation to spread Holiday cheer. Find them in the world for extra loot and the occasional chance at extra bones!</li>
<li>The "Show Snow/No Snow" option has temporarily returned in case you hate Holiday cheer. Presimpt loot is also connected to the "Events" Loot message filter, so if you had it off for Pumpkimps and want to see Presimpt text you'll need to reenable it.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.603 - 12/06/17</li>
<ul>
<li>Bug Fixes</li>
<li>The 'Game Saved!' message should no longer appear more than once in the message log</li>
<li>Added missing descriptions to 'Cache' and 'Token' loot filters in the message config window</li>
<li>The message config window now does a better job of centering itself</li>
<li>The filter for tokens seemed to be hidden on old saves and shown on new saves, both of which have been corrected</li>
<li>Jestimp, Chronoimp, and Cache loot now properly scales off of the 'Extra Zones' loot bonus </li>
</ul>
</ul>
<ul class="betterList">
<li>4.602 - 12/02/17</li>
<ul>
<li>UI/QOL</li>
<li>Added an option to toggle off Cache reward messages in the message config</li>
<li>"Repeat for Any" no longer repeats on a map that has items but is too low to earn a map stack</li>
<li>Reworded some things in the map repeat options tooltip for clarity, and spaced it out a bit to be easier to read</li>
<li>Moved the 'Clear All Perks' button that shows up when respeccing down to the row with the other buttons. This gives some more space to this window for smaller screens, and the perk UI no longer jumps down when you click respec.</li>
<li>The health breakdown now vertically centers like the attack breakdown. This should keep it from getting pushed off the screen when it has lots of stuff in it.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The 'Reset Map Settings' button now properly resets Biome</li>
</ul>
</ul>
<ul class="betterList">
<li>4.601 - 11/30/17</li>
<ul>
<li>UI/QOL</li>
<li>The tooltips in the map chamber now have a smaller trigger area, and only display if you mouse over the text</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Speedexplorer was intended to start dropping at Z20, and loading to 4.6 gave you books as if you had started earning Speedexplorer at Z20. However, on the next portal it wouldn't start dropping until Z30. Speedexplorer now properly starts dropping at Z20. If you were affected by this bug, you'll find an extra Speedexplorer in the next max level map you run after updating to this version.</li>
<li>Void Power III now actually really does gain Fast Attacks</li>
<li>The Fast Attacks modifier now stays on maps if you abandon and then continue them</li>
<li>Mother Lode can now properly be earned while running a Challenge<sup>2</sup></li>
<li>The book icon now properly displays in the Speedexplorer unlock message</li>
</ul>
</ul>
<ul class="betterList">
<li>4.6 - 11/29/17</li>
<ul>
<li>Content</li>
<li>Added a new challenge at Z110</li>
<li>Added 12 Feat achievements (one is hiding)</li>
<li>Added Spire Speedrun achievements for later Spires!</li>
<li>Added a new Challenge<sup>2</sup> at Z425. This challenge is really hard btw.</li>
<li>Totally overhauled drop rates of fragments, added SpeedExplorer books that drop in maps every 10 zones, and changed the fragment costs of maps.</li>
<li>Added 3 new map customization options! The first unlocks at Z60, the second at Z110, and the third at Z210</li>
<li>The mastery "Bionic Magnet" now also gives all Bionic Wonderland maps something useful.</li>
<li>The mastery "Void Power III" now also gives all Void Maps something useful.</li>
<li>The mastery "Void Special" now adds +0.25% helium to void maps per zone cleared last run, instead of +25% per 100.</li>
<li>Increased Crushed's helium reward from +100% to +300%</li>
<li>Increased Nom's helium reward from +200% to +300%</li>
<li>Increased Watch's helium reward from +150% to +200%</li>
<li>Increased Lead's helium reward from +250% to +300%</li>
<li>Increased Corrupted's helium reward from +100% to +200%</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a "Trimps Info" button to the stats page</li>
<li>On the Challenge<sup>2</sup> selection screen, the background colors of challenges now change based on how far you've gotten in each one compared to your highest zone reached</li>
<li>Creating a map no longer saves your map configuration settings. Instead, added a save button to the top of the map window. Every time you enter the map chamber, your last saved settings will load</li>
<li>Added a button to the top of the map chamber to reset all map configuration settings (this does not clear your saved settings, and they will still load the next time you come in)</li>
<li>Added a button to minimize the map configuration options to the top of the map chamber</li>
<li>Moved the "Recycle All" button so it could hang out with the other map control buttons</li>
<li>Added tooltips to all headers in the map chamber</li>
<li>Reduced the amount of text in the portal screen after you complete your first Scientist Challenge</li>
<li>Standard Notation now has suffixes up to e308 (thanks k1d_5h31d0n for the list)</li>
<li>Added a new toggle to the notation selection, "Hybrid Notation", which formats Standard up to e96 and then switches to Engineering. This mimics the behavior of Standard Notation pre 4.6.</li>
<li>Turned some text cursors back in to default pointers</li>
<li>Added a new setting to block the big popups for the Improbability, Corruption, Spire, and Magma.</li>
<li>You can now Ctrl+click Geneticistassist as a shortcut to the 'Customize Targets' setting. The option in settings is still available for those without keyboards</li>
<li>Added a new toggle to the map repeat options, "Repeat for Any". This option will continue repeating until you have all items AND all stacks</li>
<li>Searching in settings can now properly find settings by all of their different toggle option names. For example, you can search for "Less Map Buttons" or "Extra Map Buttons" to see that option regardless of current setting.</li>
<li>You can now only ever see one mastery tier above what you can afford. This counts as quality of life because nobody wants spoilers!</li>
<li>You can now see how many of each golden upgrade you've purchased this run, and what your current bonus is by mousing over the AutoGolden button</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Time on zone (for things like Magmamancer or Meditation) no longer increases while offline with the "No Offline Progress" setting enabled.</li>
<li>AutoStructure now runs correctly in a background tab</li>
<li>The "Swag" achievement no longer rewards credit if you don't have a Shield equipped</li>
<li>Pluralized enemy names during the Coordinate challenge</li>
<li>/sec text in the resource boxes should no longer ever spill out of the boxes on any supported resolutions</li>
<li>Fixed the resource column being 0.1% shorter than it should have been</li>
<li>The Trimps resource box no longer says 'breeding' next to your inactive Trimps during the Trapper challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>4.512 - 11/3/17</li>
<ul>
<li>Content</li>
<li>Pumpkimps have gone back into hiding until next year.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Damage from Poison now properly applies to Overkill</li>
<li>Fixed an issue with the Empower daily description, "1 stacks" -> "1 stack"</li>
<li>Tooltips for Corrupted and Healthy enemies in the Spire no longer state that they have increased health/damage.</li>
<li>Fixed a rounding issue with displayed percentage values in the Loot breakdown (some were off by up to 1%)</li>
<li>Still Rowing II now properly requires Still Rowing I</li>
</ul>
</ul>
<ul class="betterList">
<li>4.511 - 10/22/17</li>
<ul>
<li>UI/QOL</li>
<li>Added a new temporary setting, "Show Pumpkimps". This setting applies only to the visual effect of Pumpkimp zones in the world, does not apply to maps, and has no impact on how many Pumpkimps or Pumpkimp Zones actually spawn. You can use this setting to show either the default Pumpkimp zones, show colored borders instead of background colors on cells, or just hide the pumpkimps entirely.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a typo in the Mirrored daily modifier description</li>
<li>Added some missing padding to the names of Token enemies</li>
<li>Stopped Sugar Rush from incorrectly displaying in the breakdowns for block and health.</li>
<li>Pumpkimp cells now have black icons inside them instead of white</li>
<li>Updated the description of the "Forcing Queue" settings option to include Improved Autostorage if you have it unlocked</li>
</ul>
</ul>
<ul class="betterList">
<li>4.51 - 10/20/17</li>
<ul>
<li>Content</li>
<li>Pumpkimps have temporarily returned! Just like last year, you'll have a 5% chance per world zone to encounter a "Pumpkimp Zone", and you'll have a chance to find Pumpkimps in the orange squares! You can also find weaker versions of Pumpkimps inside all Maps.</li>
<li>New this year, Pumpkimps above Z200 have a chance to increase your Trimps' attack by 2x for 10 minutes, stacking up to 25 minutes. This bonus increases to 3x at Z300, 4x at 400, etc</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a new theme to the already existing theme selection setting. This theme is called "Gradient Theme", and was created by reddit user k1d_5h31d0n. Give him gold or compliments and stuff if you like it!</li>
<li>Added a new setting, "Geneticistassist Fire", which allows you to control what the Geneticistassist can fire. You can choose to remove the ability to fire Farmers, Lumberjacks and Miners, or remove the ability to fire anything at all, including Geneticists.</li>
<li>Added a new setting that allows you to turn Liquification on/off. As it says in the description of this setting, nothing in game should be impossible to complete with Liquification enabled, but it still feels like an appropriate setting to have.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue with loot averaging and gems</li>
<li>Fixed a possible exploit with the seeded enemies from 4.5</li>
<li>Fixed a few typos</li>
<li>Added a missing space after the Void Map Corruption icon</li>
<li>Fixed an issue causing void maps before Z180 to give more helium than they were meant to (the reward matches the one calculated in the breakdown again)</li>
</ul>
</ul>
<ul class="betterList">
<li>4.5 - 9/25/17</li>
<ul>
<li>Content</li>
<li>New Spires have popped up in the world every 100 zones after Z200.</li>
<li>The Z200 Spire needs to be cleared before you'll be able to see 300, 300 must be cleared for 400, etc. You will already have credit for the Z200 spire if you cleared it before this patch.</li>
<li>Each Spire you clear (including the old one at Z200) now permanently alters your portal device, causing you to liquify zones equal to 5% of your Highest Zone Cleared per unique spire cleared.</li>
<li>Added 41 new world story messages between Z265 and Z505, and even more story to the first 3 new Spires</li>
<li>Spire Row 9 no longer drops 5 bones. Instead, you will be rewarded with 20 bones the first time you clear each unique Spire.</li>
<li>Added a new achievement tier, worth 80% each.</li>
<li>Added 13 new achievements. Renamed some old achievements and moved some names around so things like 'Absolute Zero' are still the final tier of Helium achievements. It's tough to think of something colder than Absolute Zero.</li>
<li>After maxxing out Golden Upgrade frequency, each 500% bonus you earn above the cap of 2000% will allow you to start every run with 1 extra free Golden Upgrade.</li>
<li>Doubled the speed of AutoUpgrade, which can now do 2 upgrades per second instead of 1.</li>
<li>Added a new tier of Masteries (t6)</li>
<li>Added another new tier of Masteries for good measure (t7)</li>
<li>And one more new tier of Masteries just for fun (t8)</li>
<li>The chance to get higher level Heirlooms now increases at Z400</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>AutoGolden now requires 30 seconds for Trimp retraining before it makes any purchases after you use your Portal.</li>
<li>Added third toggle to the 'Gene Send' option - Enforce Gene Send. This has all the functionality of normal Gene Send, but also forces your army to never be sent early due to fast breeding. With this setting toggled, AutoFight will only send Trimps in if you are at max population or you have reached your set Geneticistassist timer.</li>
<li>After you've reached Z230 once, AutoStructure gains an extra setting to not build Nurseries before a set zone number.</li>
<li>Hotkeys are now disabled when the Settings menu is open</li>
<li>Added a new setting to the 'Other' category, allowing you to disable hotkeys entirely</li>
<li>Perk levels now display with large number formatting by default. This can be disabled through the new setting under Layout if you prefer to see the more precise numbers instead.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Speedrun achievements no longer give credit if you're a few seconds over the time. All speedrun achievement descriptions have been updated to state "Complete X in <b>less than</b> Y time" rather than "Complexe X in Y time <b>or less</b>".</li>
<li>Enemy buffs/debuffs now scroll if they run out of room instead of pushing everything down.</li>
<li>The research button now comes back if you portal before completing a scientist challenge.</li>
<li>Fixed a text issue with plurality on the map info hover</li>
<li>Geneticistassist is now more reliable when your total population size is a few orders of magnitude larger than your army size</li>
</ul>
</ul>
<ul class="betterList">
<li>4.41 - 8/17/17</li>
<ul>
<li>Bug Fixes</li>
<li>Jestimp and Chronoimp can now reward fragments as soon as Explorers become available in the world, rather than waiting for you to purchase the unlock for Explorers</li>
<li>The Scryer Formation can no longer be activated before it is unlocked</li>
<li>Fixed a line showing up in the block breakdown during Mapocalypse and Electricity that shouldn't have been there</li>
<li>The Nature tab tooltip now always shows the correct zone that you'll fight the next empowered enemy</li>
<li>Bionic Wonderland maps no longer show as continuable after they've been automatically recycled, which prevents the game from crashing</li>
<li>Fixed the vertical alignment of the Trimp and Bad Guy health bars where the Trimp bar was being pushed down a few pixels by the MagnetoShriek button</li>
</ul>
</ul>
<ul class="betterList">
<li>4.4 - 6/22/17</li>
<ul>
<li>Content</li>
<li>Nature now helps you get some of the bad guys off of its planet, in the form of the new 'Empowerments of Nature' mechanic. Empowerments of Nature become available at Z236 and can be upgraded with 3 new special currencies!</li>
<li>The chest you earn when Magma starts now also contains 2 Omnipotrimps worth of Helium.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Finishing Scientist 4 or Mapology should no longer leave you with an odd number of weapon/armor prestiges available.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.32 - 5/25/17</li>
<ul>
<li>Content</li>
<li>The 'Empower' daily modifier no longer applies in maps, and is now World only.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fade-ins should be faster</li>
<li>Grammar fixes</li>
<li>Added hover text for magma loot</li>
<li>Removed underscore from Carpentry II in breakdown</li>
<li>Mastery alerts no longer display when all Masteries are purchased</li>
<li>Fire for Jobs should be more stable</li>
</ul>
</ul>
<ul class="betterList">
<li>4.31 - 4/17/17</li>
<ul>
<li>Bug Fixes</li>
<li>Made some huge performance fixes. You should notice a massive reduction in CPU usage while Trimps is running!</li>
<li>Setting an AutoStructure limit on Nurseries now takes buildings closed by Magma into account in order to keep you at that number. Also added a statistic for closed Nurseries!</li>
<li>Fire for Jobs works much better with really really high numbers of owned Trimps</li>
<li>'Pressure' no longer stacks infinitely</li>
<li>The dates under the daily challenge should now be proper in all time zones</li>
</ul>
</ul>
<ul class="betterList">
<li>4.3 - 4/12/17</li>
<ul>
<li>Content</li>
<li><strike>The strange eggs from last year have made their way temporarily back into the World. They're rumored to contain some pretty neat stuff, but will disappear in about 1 week. Click it if you see one!</strike></li>
<li>You can now run any Daily Challenge from the past 7 days, up from 2</li>
<li>Added 5 new Daily Challenge modifiers</li>
<li>Due to changes with Masteries, all spent Dark Essence will be refunded and all Masteries will reset the first time you load to 4.3</li>
<li>Combined the Home Detector 1 and 2 masteries into a single T1 Mastery</li>
<li>The Home Detector mastery now includes Nurseries. To preserve the difficulty of the 'Grindless' Feat achievement, Grindless has been updated to also require not purchasing any Nurseries.</li>
<li>Moved the Tier 2 Foremany Mastery and Tier 3 Double Build Mastery two columns to the right</li>
<li>Moved the Metallic Coat Mastery from T4 to T2</li>
<li>Added <b>AutoStructure</b> as a Tier 4 mastery, requiring Double Build. AutoStructure allows you to set thresholds at which most structures can be automatically purchased!</li>
<li>You can now improve AutoStorage to waste less resources and craft instantly by completing a 150+ Void Map!</li>
<li>The first time you clear Trimple of Doom each portal (as long as you have already completed it once for the perk), you'll find 'Ancient Treasure', which instantly doubles your stored Food, Wood, and Metal.</li>
<li>The Heirloom in the spire is now level 201, giving you a better chance for a higher rarity</li>
<li>The bonus helium reward from Electricity is now 200%, up from 150%</li>
<li>Buying 300 Golden Upgrades unlocks something new! This is tracked in Statistics, and counts back from the beginning of Golden Upgrades. If you're already over 300, you'll need to purchase 1 more on version 4.3 to get your present.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now save up to 3 Perk Presets! You'll be able to overwrite and rename the presets whenever you want, and you can load any saved preset whenever your Respec is active.</li>
<li>Moved the Portal confirmation message into a tooltip, and made the different warning messages look pretty. This is also sort of a bug fix, as the 'Cancel' button won't ever fall off the screen anymore.</li>
<li>Added a new portal warning message if you try to portal with enough Magmite to buy a Generator upgrade</li>
<li>Added new "Other" setting: "Gene Sending", which unlocks after unlocking Geneticistassist. Toggling this setting on will force Trimps to be sent to battle whenever they've been breeding for longer than your current Geneticistassist setting.</li>
<li>Added new "Other" setting: "Fire for Jobs", which causes Farmers, Lumberjacks, and Miners to be fired automatically if you try to purchase a scaling-price job (Trainer, Explorer, Geneticist, etc) while you don't have enough workspaces available.</li>
<li>Added new "Other" setting: "Always Giga Ctrl", which forces Gigastations to act as if you were holding the Ctrl key when you purchase them, even if you weren't actually holding it!</li>
<li>The custom number box now remembers the first thing you use it for after each portal, and will automatically set itself to that number or ratio after your next portal</li>
<li>AutoFight now remembers your setting between portals</li>
<li>Clicking 'Portal' with Respec available will automatically activate your Respec</li>
<li>Prices on tooltips now display in orange if your storage is too low for that particular resource</li>
<li>Buying a perk from the 'View Perks' menu no longer removes the 'Respec' button. Clicking the 'Respec' button will now enable your respec without clearing any non-confirmed perk levels.</li>
<li>Repeatable challenges now use a darker shade of blue on the Portal screen, to help make them easier to visually differentiate from single-run challenges that you have an unearned reward available in.</li>
<li>Added a 'View Current Challenge' button to the portal screen if you have a challenge active, allowing you to swap the 'Select New Challenge' pane back and forth with the one that appears on the 'View Perks' screen, including the 'Abandon Challenge' button.</li>
<li>You can now still see the mods that were on a daily challenge on the portal screen, even if you have already completed that day's challenge.</li>
<li>Updated the squares that Perks live inside, Perk Level is now on its own line, and Perk names no longer push out of the boxes. </li>
<li>4-way toggle buttons now have 4 different colors like the settings buttons. The only difference to things that existed before 4.3 is that the 'Weapons First' AutoPrestige setting is blue now instead of yellow.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed some alignment with UI boxes</li>
<li>Double Attack bad guys no longer attack a second time if they die first</li>
<li>The map credits label now properly disappears after finishing Mapology or Mapology<sup>2</sup></li>
<li>Void Maps now say the name of the void buff next to the icon in the 'World Info' popup instead of saying "Any"</li>
<li>Alphabetic Notation no longer displays "bz" as "bundefined"</li>
<li>Trying to buy Golden Maps or Quick Trimps while you already have them no longer messes up the UI</li>
<li>The attack breakdown should no longer fall out the bottom of anyone's browser</li>
<li>Fixed a text error with the King of Bones II mastery description</li>
<li>Fixed a text error in the Meditation challenge description</li>
<li>Opening a perks screen no longer clears your purchase amount selection</li>
<li>Geneticistassist no longer buys enough Geneticists to break breeding if you have it enabled while using a very small amount of soldiers, such as during the Trimp<sup>2</sup> Challenge</li>
<li>The Dimensional Generator default mode setting is now only under 'General'</li>
<li>Time units no longer show as plural in the 'Time Until Full' boxes for resources if the time unit is singular (1 min 1 sec instead of 1 mins 1 secs)</li>
<li>Geneticists no longer stop providing their health bonus when it takes 0 seconds to refill your soldiers</li>
<li>Heirloom seed no longer resets on portal</li>
</ul>
</ul>
<ul class="betterList">
<li>4.21 - 2/27/17</li>
<ul>
<li>Content</li>
<li>Challenge<sup>2</sup> rewards are now earned on reaching X zones rather than clearing X zones. For example, with the default reward of 1% every 10 zones, you'll earn 1% as soon as you hit Z10, 2% as soon as you hit Z20, etc. Reloading to this patch will automatically reupdate your bonuses to this new rule.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a Challenge<sup>2</sup> tooltip button and bonus display to the View Perks screen when running Challenge<sup>2</sup></li>
<li>The <sup>2</sup> looks better in the attack/health/helium breakdowns</li>
<li>Magmamancers no longer drop during Metal<sup>2</sup></li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Cthulimp text on kill now makes more sense when running Challenge<sup>2</sup></li>
<li>Fixed a display issue where the bonus from Turkimp III wasn't properly reflecting in the gathered resources per second display.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.2 - 2/25/17</li>
<ul>
<li>Content</li>
<li>Added Challenge<sup>2</sup>! This feature is automatically unlocked at Zone 65, and allows you to run up to 15 different normal challenges to the furthest zone you can for a permanent increase to attack, health, and Helium found!</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Geneticistassist is now 10x faster, and tracks when your last soldiers were sent in order to better maintain Anticipation stacks</li>
<li>AutoUpgrade and AutoPrestige can now each purchase 1 upgrade per second, instead of only one or the other.</li>
<li>When using the 'Extra Map Info' setting, Void Maps will show their specific Void Buff icon instead of the resource icon.</li>
<li>Added new option for large number formatting, "Alphabetic Notation". Where Standard would use 100K-100M-100B-100Sx-100Sxv, or Scientific would use 1e5-1e8-1e11-1e24-1e83, Alphabetic will use 100a-100b-100c-100g-100aa. The custom number tab supports parsing Alphabetic Notation while it's enabled.</li>
<li>You can now only carry 3 Bionic Wonderland maps at a time. If you pick up a fourth, your lowest level Bionic Wonderland will be automatically recycled.</li>
<li>The "Bionic Magnet" Mastery now only drops maps up to the highest level RoboTrimp ever earned</li>
<li>Added Corruption cell count per zone to the helium breakdown</li>
<li>Added hover colors to challenges on the portal screen</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Corruption line in the Helium breakdown now properly takes Headstart into account</li>
<li>AutoStorage now properly moves on to the next storage type if it can't afford one of the others</li>
<li>Fixed an issue that allowed the MagnetoShriek button to display before Z60</li>
<li>Buying the 'Formation' upgrade after purchasing specific formation upgrades now properly unlocks all purchased formation upgrades</li>
<li>There are no longer underscores in the level 2 perk names if you copy and paste them from the attack/health/gathering/loot breakdowns</li>
<li>The story text now makes more sense after clearing Z20 with the 'Portal Generator' mastery active.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.1 - 1/14/17</li>
<ul>
<li>Content</li>
<li>Heirlooms now refund 100% of the Nu spent on upgrading any mods, as long as those mods are still on the heirloom when it is recycled. Nu spent replacing mods will still not be refunded. This is backwards compatible with any heirlooms you upgraded before this patch!</li>
<li>Added a new heirloom rarity that begins dropping at Z230</li>
<li>Added 2 new speedrun achievements, 2 new achievements to "Total Zone Clears", 2 new achievements to "Helium Collection", and 1 new achievement to "Heirloom Collection"</li>
<li>Added new achievement category: "Humane Run". You'll earn these achievements for reaching certain zones after losing less than one battle per zone. You'll need to portal at least once after moving to this update before this achievement will be achievable.</li>
<li>Added new Golden Upgrade/Achievement tier</li>
<li>Added new statistic for battles lost</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Your Void Map count is now always displayed on the maps button while in the world</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Exiting to Maps after finishing a map will no longer kill off your group of Trimps when you go back to the world</li>
<li>Fixed an issue with rounding on the "Helium Collection" achievement progress indicator</li>
<li>Fixed an issue that was causing Hybridization on the Dimensional Generator to sometimes waste a cell before swapping from Fuel to Mi before Storage has been purchased.</li>
<li>Fixed an issue that caused Trimps to be sent back to battle too soon after dealing with a Superheated Omnipotrimp</li>
</ul>
</ul>
<ul class="betterList">
<li>4.01 - 12/16/16</li>
<ul>
<li>Content</li>
<li>A cold snap has brought snow to the Trimp homeworld! All non-mutated world cells have some snow, which is purely visual. You can disable the snow in General Settings, but you'll miss out on the real life mood boost from holiday cheer.</li>
<li>Presimpts have returned and can be found randomly in the world! Presimpts drop basic resources, or if you're lucky and have been good this year, a bone. Presimpts and snow will melt away shortly after the holidays. </li>
<li>Added new housing achievement</li>
<li>Reduced the Magmite cost of all single-use Generator upgrades by 25%.</li>
<li>Added a new multi-purchase Generator upgrade</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Slightly changed the description of Hut to make it more clear that all housing supports only half of its capacity as workspaces.</li>
<li>If your highest Void Map clear was above Z230, it will be reset to 230 one time only. This is purely visual, as this stat is currently not used for anything other than being a statistic.</li>
<li>The 'Trimps from Generator' stat now takes Carp and other housing bonuses into account for the displayed number. This is also a purely visual change.</li>
<li>Added new setting under 'Other' to disable offline progress</li>
<li>Added a new settings tab for 'Performance'</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Trimps slain by a Superheated Omnipotrimp now count towards the 'Dead Trimps' stat</li>
<li>Fixed an issue causing the 'Trustworthy Trimps' popup to sometimes not display when using PlayFab on Kongregate (this is a display fix only, the loot was still being given out previously)</li>
<li>Fixed an issue where rampage stacks wouldn't properly reset after leaving and coming back to a map</li>
<li>Fixed an issue where the free Coordinations at Z230 would sometimes not display for a few cells.</li>
<li>Magmamancer no longer shows up in the metal loot breakdown if you've been on the zone for less than 10 minutes</li>
<li>Fixed an issue that could cause Scryer Formation to improperly display if it's unlocked but 'Formations' hasn't yet been purchased that run.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.0 - 11/20/16</li>
<ul>
<li>Content</li>
<li>Huge overhaul of Z230+. Added the first Megastructure, a new job, a new zone mutation, a new currency, and new things to upgrade!</li>
<li>If your Highest Zone Reached or RoboTrimp level were above Z230, they will be reset to Z230 (for things like masteries that use it). This will only occur once - the first time you load into V4.0 if you're currently below 230, or your first portal if you were already above Z230.</li>
<li>Added zone progress achievements up to 300</li>
<li>Added new story messages</li>
<li>AutoStorage has been moved from Z150 to Z75</li>
<li>Void Maps that are completed above your Corruption start point now calculate the amount of Corruption cells you would find in that world zone as part of the Void Map helium reward. (Lots more helium from Void Maps when Corruption is active)</li>
<li>Dark essence now gains 45% more scaling from zone, meaning much more Dark Essence drops as you reach higher zones.</li>
<li>Due to changes with Masteries, all Masteries have been refunded for free!</li>
<li>Added 6 new Masteries</li>
<li>Added new T3 mastery, combined Foremany 1 and Foremany 2 into one mastery, Moved King of Bones II from T4 to T5, added one new T4 mastery to fill Bones II's spot, and the 4 other new masteries are all T5.</li>
<li>T4 Masteries now only require 11 previously purchased masteries to unlock, down from 12</li>
<li>Dark Essence can no longer be earned after purchasing all available Masteries</li>
<li>Crit chance has been added to the possible Corruption enemy modifier pool</li>
<li>Pumpkimps have gone into hiding until next year.</li>
</ul>
<ul>
<li>QOL</li>
<li>Advanced map settings now persist through portal</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where Famine wasn't showing up in the displayed gathering numbers.</li>
<li>Fixed an issue that could cause helium earned while the portal screen was open to not be counted</li>
<li>Daily challenge achievements are no longer visible until Dailies unlock at Z100</li>
<li>AutoUpgrade now works better when Trimps is not the active window</li>
<li>Spire loot messages no longer disappear in the log after exiting the spire</li>
</ul>
</ul>
<ul class="betterList">
<li>3.811 - 10/22/16</li>
<ul>
<li>UI/QOL</li>
<li>Added a new option for "Events" to the message configuration for Loot. This will let you toggle on/off loot text from temporary events like Pumpkimps</li>
<li>AutoFight will now send Trimps to fight if it takes less than 0.1 seconds to breed a new group of soldiers, even if the population limit hasn't been reached yet</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where ctrl clicking Gigastation with the 'Locking' and 'Confirming' settings toggled on would sometimes only purchase 1 Warpstation</li>
<li>Fixed an issue where extra damage from a new daily challenge modifier was ignoring block</li>
</ul>
</ul>
<ul class="betterList">
<li>3.81 - 10/20/16</li>
<ul>
<li>Content</li>
<li>Added 4 new daily challenge modifiers</li>
<li>Pumpkimps have temporarily returned! You can find weak versions of them in maps, and have a 5% chance per zone to encounter a patch of more rewarding ones in the world.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Creating a map now automatically selects that map if you don't already have one in progress</li>
<li>Number formatting now defaults to engineering rather than scientific notation after the game runs out of words for numbers when using standard formatting. Engineering notation is more similar to standard than scientific</li>
<li>Holding Ctrl while buying a Gigastation will cause as many Warpstations as you currently own to be purchased immediately after Gigastation, if you can afford them.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause 'Weapons First' prestiging to ignore weapons if shield upgrades were available and wood income was low</li>
<li>The maximum value for loot and difficulty percent on maps now has an even chance to roll</li>
</ul>
</ul>
<ul class="betterList">
<li>3.8 - 9/26/16</li>
<ul>
<li>Content</li>
<li>Added daily challenges! These become unlocked after Zone 100, generate a brand new random challenge every day, and can only be completed once each.</li>
<li>Added 5 achievements for the daily challenges</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Feat of strength achievements that have not been completed now turn red when it becomes impossible to complete them for that run.</li>
<li>Trimp attack breakdown now includes min/max</li>
<li>AutoTrap toggled setting now persists through portals</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>It's no longer extremely difficult to click a resource/sec breakdown once you have very high resources/sec</li>
<li>Fixed an issue that was making it difficult to change perks in the middle of the run with Carpentry II in use.</li>
<li>Engineering notation no longer stops working after e100 (Thanks Grimy!)</li>
</ul>
</ul>
<ul class="betterList">
<li>3.71 - 8/28/16</li>
<ul>
<li>Content</li>
<li>Dark Essence drops are now worth 3x less, but happen 3x more frequently</li>
<li>Added 8 achievements for Helium collection</li>
<li>Added a new challenge and unique reward at Z55</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Automatic online saving now occurs once per 30 minutes instead of every minute. You can still manually click save to force a backup. Added extra text to the green 'Game Saved!' message to let you know when your game has also been backed up online.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Masteries no longer display an alert or show cost once all are purchased</li>
<li>MagnetoShriek is no longer lost if you activate it, kill a map enemy, then switch back to the Improbability</li>
<li>Fixed all known inconsistencies with the Bionic Magnet mastery. The proper maps should drop only once per run from all the proper locations at the proper times. (This may require a portal before it starts working properly if you were already having problems this run)</li>
<li>Mastery respec button no longer overflows to two lines on lower resolutions</li>
<li>Golden upgrades now temporarily lock themselves and others (like all other unlocks) if the "Lock on Unlock" setting is enabled</li>
<li>Pausing the game no longer temporarily and incorrectly alters Helium/hr or average loot</li>
<li>Megaskeletimps and Skeletimps no longer occasionally prevent the other from spawning</li>
</ul>
</ul>
<ul class="betterList">
<li>3.7 - 8/11/16</li>
<ul>
<li>Content</li>
<li>New late game feature: Mastery. Unlocks at Z181 and adds 20 new things to master!</li>
<li>New Formation: Scrying. Scrying Formation unlocks once you've reached Z181 and trades battle stats for extra loot. Scrying above Z181 gives a chance to find Dark Essence, which is used for Mastery.</li>
<li>Removed messages about unlocking perks in the spire if you already have the perk unlocked. Added some extra storyish text to the Spire perk descriptions instead.</li>
<li>Adjusted the popup from the start of Corruption to work with more situations, and added some clarifying information about the Improbability/Void Map bonuses to the Corrupted Challenge description.</li>
</ul>
</ul>
</ul><ul class="betterList">
<li>3.6 - 7/24/16</li>
<ul>
<li>Content</li>
<li>New Feature: Golden Upgrades. Golden Upgrades can be found starting at every 50 zones, and can be used to increase Attack and Health, Helium, or Void Map drops. As you earn a higher percentage of damage from achievements, you'll begin to find Golden Upgrades more frequently. Golden Upgrades get more powerful as you find more each run.</li>
<li>Added new statistic for total Golden Upgrades purchased</li>
<li>Added 12 new unique 'Feat' achievements, all T5 and higher</li>
<li>Each row you complete in the Spire now increases all loot gained until your next portal by 2% (including helium)</li>
</ul>
<ul>
<li>UI/Quality Of Life</li>
<li>Added a checkbox to the Geneticistassist setting, allowing you to force Geneticistassist to always start disabled after it is unlocked each run.</li>
<li>Added new setting for button size in the menu where you purchase Buildings, Jobs, Upgrades, and Equipment. It can be found under 'Layout' and allows you to toggle between 4, 5, or 6 buttons per row.</li>
</ul>
</ul>
<ul class="betterList">
<li>3.51 - 7/9/16</li>
<ul>
<li>Content/Balance</li>
<li>Added 7th achievement tier</li>
<li>Added speedrun achievements for Spire</li>
<li>Increased the bonus metal in the Spire by 500%, from 10x to 50x.</li>
</ul>
<ul>
<li>UI/Quality Of Life</li>
<li>Added Helium to the loot breakdown (the present icon by the bad guy's name)</li>
<li>Added a cog icon to the message toggle bar. Clicking this cog will let you further customize which types of messages can show up in your log.</li>
<li>Helium drops are now counted as Loot rather than Story. The new font color for helium messages is a slightly darker blue than the story messages.</li>
<li>Added a new alert system to let you know when you unlock a new setting (some settings are unlocked side-by-side with late game rewards, and it was hard to know about it before). You'll see a red '!' by settings after unlocking a new one, and will have access to a 'New' tab the first time you open settings after seeing the alert.</li>
<li>Added a new setting once Siphonology is unlocked, which causes the map creation level input box to default to the lowest level you'll receive a map bonus. (Off by default)</li>
<li>Added a new setting that allows you to toggle timestamps on in the message log. You can log either the current run time, or the local time according to your computer. (Off by default)</li>
<li>Added an 'Exit Spire' button below the Bone Trader when in the Spire. Clicking this button... exits the Spire.</li>
<li>The online saving setting is no longer in Beta! Now when launching the game for the first time, there will be a button to enable online saving from the Welcome popup.</li>
<li>Changed up the border on achievements a tiny bit, in order to make it easier to tell at a glance which tier an achievement is in.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The message received when finishing a Void Map no longer says anything about finding yourself teleported to the map chamber if you're repeating or exiting to world.</li>
</ul>
</ul>
<ul class="betterList">
<li>3.5 - 6/23/16</li>
<ul>
<li>Content/Balance</li>