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tools.js
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68 lines (56 loc) · 1.46 KB
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import { Scenario } from "./scenario.js";
export class Tools {
static instance = null;
static getInstance() {
if (!Tools.instance) {
Tools.instance = new Tools();
}
return Tools.instance;
}
currentBrush = null;
noopTool() { };
eraseTool() {
cell.setTile(null, layer);
}
paintTool(cell, layer) {
const brush = Tools.getInstance().currentBrush;
cell.setTile(brush, layer);
if (brush) {
const options = brush.getTileOptions();
if (Object.keys(options).length === 0) {
cell.clearCellOptions();
} else {
cell.setCellOptions(options);
}
}
}
fillTool(cell, layer) {
const brush = Tools.getInstance().currentBrush;
const currentTile = cell.getTile(layer);
let cells = new Set();
cell.getAdjacentCellsWhere(cells, (adjacent, arr) => {
return adjacent.getTile(layer) === currentTile;
});
cells.forEach((cell) => {
cell.setTile(brush, layer);
if (brush) {
const options = brush.getTileOptions();
if (Object.keys(options).length === 0) {
cell.clearCellOptions();
} else {
cell.setCellOptions(options);
}
}
});
}
clearPropertiesTool(cell, layer) {
cell.clearCellOptions();
}
setColliderTool(cell, layer) {
cell.setCellOptions({ collision: true });
}
removeColliderTool(cell, layer) {
cell.setCellOptions({ collision: false });
}
}
window.TOOLS = Tools.getInstance();