- this is a foundry version
14.360release - update to be compatible with the various v14 changes
- the
Scene Targets,Filter TargetsandExecute Scriptnodes will now log any error caused by the user provided function instead of catching it silently- the try/catch is for the entire node context, so any error will still break the entire node's process
pf2e-trigger:- fix
Extra Notelocalization typo in theRoll Datasection of theRoll DamageandRoll Savenodes
- fix
pf2e-trigger:- add
Action Sent to Chatevent node:- it will trigger whenever an action message is created regardless of how (there is no way to identify otherwise)
- if the
Action Slugremains empty, the event will trigger for any action - the
Targetsoutput is only ever related to thePF2e Toolbeltmodule as action messages normally don't have a target
- add
Remove Conditionaction node:- it will remove every non-locked instances of the condition from the actor
- add
Extract from Actor/Item:- fix
pathfield for the custom outputs not being localized
- fix
pf2e-trigger:Decrease Condition:- fix the condition value being raised to the
mininput if the actor already had the condition at a lower value
- fix the condition value being raised to the
pf2e-trigger:Roll Damage:- fix dc value not always being forwarded to the message flags
- fix the
Create/Edit Triggerdialog width pf2e-trigger:Increase Condition:- fix mishandling of increment value
Move Time:- add new
Thresholdstate allowing you to move time up to a defined system threshold (dusk, down, etc.) - fix node missing icon
- add new
pf2e-trigger:- add
Is Rerollboolean output to theAttack RolledandCheck Rolledevent nodes - add
Has Special Resourcecondition node- the resource must also have a
maxvalue greater than0- this is useful for mythic characters as
hero-pointsalways exists in the data
- this is useful for mythic characters as
- it returns the current value as an output (default
-1)
- the resource must also have a
- add
Move Timeaction node to update the system world clock - rename
Update ResourceintoUpdate Special Resource
- add
- move the
Filter Targetsnode to theExtratorcategory - fix not being able to enable third-party triggers if no copy exist in your world
pf2e-trigger:- add new
Extract Item Formulanode- you can extract formula from a compendium/world item as well
- move the
Get ChoiceSet Selectionnode to theExtractorcategory - move the
Get RollOption Valuenode to theExtractorcategory
- add new
- the
text -> numbernow returns-1as default value instead of0 - add new
Refresh Applicationbutton next to theSave Triggersin the trigger menu- this completely closes and re-open the menu and re-select the current trigger
- it offers you to save your triggers before the refresh, otherwise, any un-saved change will be lost
pf2e-trigger:- add new
Update Effect Durationaction node - add new
Get RollOption Valuelogic node- it returns the part after the provided prefix of a roll-option
- e.g. you provide
kinetic-gate:first-elementand the returned value will befire-gateif the roll-option iskinetic-gate:first-element:fire-gate - if you need it as a numerical value, the
text -> numberconvertor will take care of it for you
- fix
Increase Conditionreducing an existing badge value down to theMaximuminput field - fix
Increase Effect Badgenot working in itsItemstate
- add new
pf2e-trigger:- the
Compare Alliancenode no longer uses the system'sisAllyOfandisEnemeyOfmethods, it instead directly compare their alliance ; which means that comparing an actor with itself will now returntrueforAre Allies - image paths inputs are now doubled to support paths from both the pf2e & sf2e systems
- the
pf2e-trigger:- add a
Rollertarget output to theCheck Rollevent node, theTargetout put which was previously the roller of the check will now be the actual target of the message
- add a
- official foundry release