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ARCoreCameraCapture_APL.xml
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44 lines (36 loc) · 1.63 KB
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<?xml version="1.0" encoding="utf-8"?>
<!--ARCoreCameraCapture plugin additions-->
<root xmlns:android="http://schemas.android.com/apk/res/android">
<!-- init section is always evaluated once per architecture -->
<init>
<log text="ARCoreCameraCapture: Initializing plugin"/>
</init>
<!-- optional updates applied to AndroidManifest.xml -->
<androidManifestUpdates>
<!--
DO NOT add ARCore metadata here if your project already has it!
If you get "duplicated element" errors, it means your main project
already has ARCore configured. In that case, this plugin doesn't
need to add anything to the manifest.
If your project does NOT have ARCore setup, uncomment this:
<addElements tag="application">
<meta-data android:name="com.google.ar.core" android:value="optional" />
</addElements>
-->
<!-- Camera permission (usually already in project, but safe to add) -->
<addPermission android:name="android.permission.CAMERA" />
</androidManifestUpdates>
<!-- optional additions to proguard -->
<proguardAdditions>
<insert>
# Keep ARCore camera capture classes
-keep class com.epicgames.unreal.arcorecameracapture.** { *; }
</insert>
</proguardAdditions>
<!-- optional files or directories to copy to Intermediate/Android/APK -->
<resourceCopies>
</resourceCopies>
<!-- optional libraries to load in GameActivity.java before libUnreal.so -->
<soLoadLibrary>
</soLoadLibrary>
</root>