Autoencoder decoder
- Input: Marching Cubes mesh generated from TSDF (output of GRNET or even already generated target meshes). We apply it the texture of incomplete color input mesh. Shape of Input (Batch Size, N Vertices, XYZ+UVW). Where XYZ+UVW are just coordinates and color texture (6 values).
- Target: Marching Cubes mesh generated from TSDF (output of GRNET or even already generated target meshes). We apply it the texture of the target color mesh. Shape of Target (Batch Size, N Vertices, XYZ+UVW)
Why do the thing above? (to keep the number of vertices constant, otherwise, we have different numbers of vertices and faces).
Autoencoder decoder
Why do the thing above? (to keep the number of vertices constant, otherwise, we have different numbers of vertices and faces).