Describe your issue
Currently, the py default settings, while yielding patches of most resources large and rich enough to last an entire game, leave the vanilla resources of copper/iron/stone at roughly the same result you'd expect from vanilla patches on the same settings - around 5-10 million of the resource show up, and these three resources are some of the most used in the game, so those patches are often exhausted - unlike pretty much every other resource.
These patches should have their noisemaps buffed to generate patches of the same richness (high tens -> low hundreds of millions of ores) as almost every other ore.
I'm not sure whether this should be exacted in short/medium py, but it probably wouldn't hurt - those two are still quite long.
Describe your issue
Currently, the py default settings, while yielding patches of most resources large and rich enough to last an entire game, leave the vanilla resources of copper/iron/stone at roughly the same result you'd expect from vanilla patches on the same settings - around 5-10 million of the resource show up, and these three resources are some of the most used in the game, so those patches are often exhausted - unlike pretty much every other resource.
These patches should have their noisemaps buffed to generate patches of the same richness (high tens -> low hundreds of millions of ores) as almost every other ore.
I'm not sure whether this should be exacted in short/medium py, but it probably wouldn't hurt - those two are still quite long.