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script.js
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121 lines (104 loc) · 2.73 KB
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// Accesing all elemnts using qureyselector
const cellelements = document.querySelectorAll(".container .boxes")
let p1 = document.querySelector(".turns .player1")
let p2 = document.querySelector(".turns .player2")
let reset = document.querySelector(".resets")
let results = document.querySelector(".result")
let res_header = document.querySelector(".result h1")
let restarts = document.querySelector(".result .restart")
// All audio selectorss
let click = new Audio("Click.mp3")
let win = new Audio("win1.mp3")
let dra = new Audio("draw.mp3")
const playo = "o"
const playx = "x"
let toog = true;
// logic for the winning
const win_con = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
]
// using for each loop for each boxes
cellelements.forEach(cell => {
// console.log(cell) show all boxes in concoles
cell.addEventListener('click', () => {
let curr = toog ? playo : playx;
click.play()
cell.classList.add("disable", curr)
cell.innerHTML = curr
if (winner(curr)) {
result_show(curr)
}
else if (idraw()) {
res_draw()
} else {
swaps()
}
})
})
// changes the user turns
function swaps() {
toog = !toog
if (toog) {
p1.classList.add("active")
p2.classList.remove("active")
}
else {
p2.classList.add("active")
p1.classList.remove("active")
}
}
// Checing the winner conditions
function winner(curr) {
return win_con.some(condi => {
return condi.every(pl => {
return cellelements[pl].classList.contains(curr)
})
})
}
//reset button to reset the values
reset.addEventListener("click", (curr) => {
toog = true;
cellelements.forEach(cell => {
cell.innerHTML = ""
cell.classList.remove("disable")
cell.classList.remove(playo)
cell.classList.remove(playx)
})
})
// draw functions
function idraw() {
return [...cellelements].every(cell => {
return cell.classList.contains(playx) || cell.classList.contains(playo)
})
}
// For showing the results
function result_show(curr) {
results.classList.remove("inactive")
res_header.innerHTML = `Winner is ${curr.toUpperCase()}`
win.play()
}
function res_draw(curr) {
results.classList.remove("inactive")
res_header.innerHTML = `!!Draw!!`
dra.play()
}
restarts.onclick = () => {
results.classList.add("inactive")
win.pause()
win.currentTime =0
toog = true
cellelements.forEach(cell => {
cell.innerHTML = ""
cell.classList.remove("disable")
cell.classList.remove(playo)
cell.classList.remove(playx)
})
// location.reload()
}