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gui.py
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279 lines (219 loc) · 8.01 KB
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import time
import tkinter as tk
import tracemalloc
from src.gen import Gen
from src.puzzle import Nonogram
from src.search import DFS, BeFS
from src.state import State
from src.utils import heuristic_level
NONOGRAM_BOARD_SIZE = 5
DEFAULT_FONT = "TkDefaultFont"
DEFAULT_BACKGROUND = "SystemButtonFace"
# ---
grid = Gen.gen_grid(NONOGRAM_BOARD_SIZE)
init = State(size=NONOGRAM_BOARD_SIZE, num=Gen.gen_grid_num(grid))
puzzle = Nonogram(init)
row_hints = init.row_num
col_hints = init.col_num
algo = "DFS"
# ---
# layout: window
window = tk.Tk()
window.title("Nonogram Puzzle Solver")
window.columnconfigure(index=0, minsize=200)
window.columnconfigure(index=1, minsize=500)
window.resizable(width=False, height=False)
frame_left = tk.Frame(master=window)
frame_right = tk.Frame(master=window)
frame_right.rowconfigure(index=0, minsize=100)
frame_right.rowconfigure(index=1, minsize=250)
frame_right.rowconfigure(index=2, minsize=100)
frame_left.grid(row=0, column=0)
frame_right.grid(row=0, column=1)
# layout: state variables (left)
frame_env = tk.Frame(master=frame_left)
frame_algo = tk.Frame(master=frame_left)
frame_env.grid(row=0, column=0, pady=20)
frame_algo.grid(row=1, column=0, pady=20)
states = [
'level',
'start',
'block_id',
'level_done',
'remaining_levels',
'invalid'
]
label_states = dict()
for i, state in enumerate(states):
label_name = tk.Label(master=frame_env, text=state)
label_value = tk.Label(master=frame_env, text=getattr(init, state))
label_name.grid(row=i, column=0, sticky="w", padx=10)
label_value.grid(row=i, column=1, sticky="w", padx=10)
label_states[state] = label_value
label_time = tk.Label(master=frame_env, text="time")
label_time_value = tk.Label(master=frame_env, text="")
label_mem = tk.Label(master=frame_env, text="memory")
label_mem_value = tk.Label(master=frame_env, text="")
label_time.grid(row=7, column=0, sticky="w", padx=10)
label_time_value.grid(row=7, column=1, sticky="w", padx=10)
label_mem.grid(row=8, column=0, sticky="w", padx=10)
label_mem_value.grid(row=8, column=1, sticky="w", padx=10)
def switch_algo():
global algo
if algo == "DFS":
algo = "BeFS"
button_algo["text"] = "BeFS"
else:
algo = "DFS"
button_algo["text"] = "DFS"
button_algo = tk.Button(master=frame_algo, text=algo, font=(DEFAULT_FONT, 25), command=switch_algo)
button_algo.grid(row=0, column=0, ipadx=10, ipady=10)
# layout: output and controller (right)
frame_board = tk.Frame(master=frame_right)
frame_board.columnconfigure(
index=list(range(NONOGRAM_BOARD_SIZE + 1)),
minsize=50
)
frame_board.rowconfigure(
index=list(range(NONOGRAM_BOARD_SIZE + 1)),
minsize=50
)
frame_message = tk.Frame(master=frame_right)
frame_control = tk.Frame(master=frame_right)
frame_message.grid(row=0, column=0)
frame_board.grid(row=1, column=0)
frame_control.grid(row=2, column=0)
# message
label_message = tk.Label(master=frame_message, text="Press 'Solve' to get the solution!", font=(DEFAULT_FONT, 12))
label_message.grid(row=0, column=0, sticky="ew")
# ---
frame_rowlabels = [
None
for i in range(NONOGRAM_BOARD_SIZE)
]
frame_collabels = [
None
for i in range(NONOGRAM_BOARD_SIZE)
]
frame_incells = [
[
None
for j in range(NONOGRAM_BOARD_SIZE)
]
for i in range(NONOGRAM_BOARD_SIZE)
]
# ---
# board
for i in range(NONOGRAM_BOARD_SIZE):
frame_rowlabel = tk.Frame(master=frame_board)
frame_rowlabel.grid(row=i+1, column=0, sticky="e", padx=10)
frame_rowlabels[i] = frame_rowlabel
for idx, hint in enumerate(row_hints[i]):
label_hint = tk.Label(master=frame_rowlabel, text=hint, font=(DEFAULT_FONT, 16))
label_hint.grid(row=0, column=idx, sticky="ns")
frame_collabel = tk.Frame(master=frame_board)
frame_collabel.grid(row=0, column=i+1, sticky="s", pady=10)
frame_collabels[i] = frame_collabel
for idx, hint in enumerate(col_hints[i]):
label_hint = tk.Label(master=frame_collabel, text=hint, font=(DEFAULT_FONT, 16))
label_hint.grid(row=idx, column=0, sticky="ew")
for j in range(NONOGRAM_BOARD_SIZE):
frame_cell = tk.Frame(master=frame_board, borderwidth=1, relief="solid")
frame_cell.grid(row=i+1, column=j+1, sticky="nsew")
frame_cell.rowconfigure(index=0, weight=1)
frame_cell.columnconfigure(index=0, weight=1)
frame_incell = tk.Frame(master=frame_cell, background=DEFAULT_BACKGROUND, width=42, height=42)
frame_incell.grid(row=0, column=0)
frame_incells[i][j] = frame_incell
# controller
index = None
trace = None
def display(idx: int):
if idx == len(trace) - 1:
button_next["state"] = "disabled"
button_skip["state"] = "disabled"
else:
button_next["state"] = "normal"
button_skip["state"] = "normal"
if idx == 0:
button_prev["state"] = "disabled"
else:
button_prev["state"] = "normal"
current = trace[idx]
# action
if not current.parent:
label_message["text"] = "Puzzle solved!"
elif current.parent.state.level_done:
label_message["text"] = f"Switch to level {current.action.row}"
else:
label_message["text"] = f"Insert block of size {current.action.size} at ({current.action.row}, {current.action.col})"
if idx == len(trace) - 1:
label_message["text"] += ". Reached the goal!"
# grid
grid = current.state.grid
for i in range(NONOGRAM_BOARD_SIZE):
for j in range(NONOGRAM_BOARD_SIZE):
if grid[i][j] == 1:
frame_incells[i][j]['background'] = 'black'
else:
frame_incells[i][j]['background'] = DEFAULT_BACKGROUND
# state variables
for state in states:
label_states[state]["text"] = getattr(current.state, state)
def gen():
label_message["text"] = "Please restart the app to generate another input :)"
def solve():
global trace, index
start_time = time.time()
if algo == "DFS":
node, trace = DFS(puzzle, trace=True)
else:
node, trace = BeFS(puzzle, heuristic_level, trace=True)
end_time = time.time()
tracemalloc.start()
if algo == "DFS":
node, trace = DFS(puzzle, trace=True)
else:
node, trace = BeFS(puzzle, heuristic_level, trace=True)
cur, mem = tracemalloc.get_traced_memory()
tracemalloc.stop()
label_time_value["text"] = f"{round(end_time - start_time, 6)} seconds"
label_mem_value["text"] = f"{round(mem / 1024**2, 6)} MB"
label_message["text"] = "Puzzle solved!"
index = 0
display(index)
def prev():
global index
index -= 1
display(index)
def next(loop=False):
global index
if (index >= len(trace)):
label_message["text"] = "Goal reached!"
button_next["state"] = "disabled"
else:
index += 1
display(index)
if loop and index < len(trace) - 1:
window.after(200, next, True)
def skip():
global index
index = len(trace) - 1
display(index)
def run():
label_message["text"] = "Running the solution..."
solve()
next(loop=True)
button_gen = tk.Button(master=frame_control, text="Generate", command=gen)
button_solve = tk.Button(master=frame_control, text="Solve", command=solve)
button_run = tk.Button(master=frame_control, text="Run", command=run)
button_next = tk.Button(master=frame_control, text="Next Step", command=next, state="disabled")
button_prev = tk.Button(master=frame_control, text="Previous Step", command=prev, state="disabled")
button_skip = tk.Button(master=frame_control, text="Skip", command=skip, state="disabled")
button_gen.grid(row=0, column=0, ipadx=10, ipady=10)
button_solve.grid(row=0, column=1, ipadx=10, ipady=10)
button_run.grid(row=0, column=2, ipadx=10, ipady=10)
button_prev.grid(row=0, column=3, ipadx=10, ipady=10)
button_next.grid(row=0, column=4, ipadx=10, ipady=10)
button_skip.grid(row=0, column=5, ipadx=10, ipady=10)
window.mainloop()