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Inject.spin
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127 lines (110 loc) · 9.99 KB
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VAR
long Cog
long Stack[32] 'recheck after adjustments to code
long LocPin
long LocCount
long LocCycPerInj
long LocCycPerDiv
long Time
long LocTempPin
long LocTempCount
long LocTempCycPerInj
long LocTempCycPerDiv
OBJ
' pst : "ParallaxSerialTerminal"
' Stk : "StackLength"
PUB Start(PinAddr, CountAddr, cycPerDivAddr, cycPerInjAddr)
Stop
'Stk.Init(@Stack, 32)
Cog := cognew(inject(PinAddr, CountAddr, cycPerDivAddr, cycPerInjAddr), @Stack) + 1
'waitcnt(clkfreq * 4 + cnt)
'Stk.GetLength(30, 115200)
PRI Stop
if(Cog)
cogstop(Cog~ - 1)
PRI inject(PinAddr, CountAddr, cycPerDivAddr, cycPerInjAddr)
LocTempPin := 0
LocTempCount := 0
LocTempCycPerInj := 0
LocTempCycPerDiv := 0
dira[12]~~ 'this is suppose to se the pins to output
outa[12] := FALSE 'this makes sure its in the low state even though I don't think its needed
dira[13]~~
outa[13] := FALSE
dira[14]~~
outa[14] := FALSE
dira[15]~~
outa[15] := FALSE
repeat(TRUE)
LocPin := LONG[PinAddr] 'prevents another cog from updating the variables in the middle of an injection
LocCount := LONG[CountAddr] 'injections per revolutionbut it looks like thats too fast for the injectors
LocCycPerInj := LONG[cycPerInjAddr]*4 'the *4 accounts for the clkfreqReduced in main
LocCycPerDiv := LONG[cycPerDivAddr]*4
if(LocPin > 0)
if(LocPin == 1)
Time := cnt
repeat(LocCount)
outa[14] := TRUE
waitcnt((Time += LocCycPerInj))
outa[14] := FALSE
waitcnt((Time += (LocCycPerDiv - LocCycPerInj)))
elseif(LocPin == 2)
Time := cnt
repeat(LocCount)
outa[14] := TRUE
outa[15] := TRUE
waitcnt((Time += LocCycPerInj))
outa[14] := FALSE
outa[15] := FALSE
waitcnt((Time += (LocCycPerDiv - LocCycPerInj)))
elseif(LocPin == 3)
Time := cnt
repeat(LocCount)
outa[15] := TRUE
outa[13] := TRUE
outa[14] := TRUE
waitcnt((Time += LocCycPerInj))
outa[15] := FALSE
outa[13] := FALSE
outa[14] := FALSE
waitcnt((Time += (LocCycPerDiv - LocCycPerInj)))
elseif(LocPin == 4)
Time := cnt
repeat(LocCount)
outa[12] := TRUE
outa[13] := TRUE
outa[14] := TRUE
outa[15] := TRUE
waitcnt((Time += LocCycPerInj))
outa[12] := FALSE
outa[13] := FALSE
outa[14] := FALSE
outa[15] := FALSE
waitcnt((Time += (LocCycPerDiv - LocCycPerInj)))
PUB setEverything(tempPin, tempCount, tempInj, tempDiv) 'set everything but its a hair slower than using memory addresses but I was using it for debugging because I don't like pointers
LocTempPin := tempPin
LocTempCount := tempCount
LocTempCycPerInj := tempInj
LocTempCycPerDiv := tempDiv
{{
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