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FN_Engine.csproj
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48 lines (48 loc) · 2 KB
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<PackageId>FromNewbies.FN_Engine</PackageId>
<Authors>Oss</Authors>
<Company>From Newbies</Company>
<Description>This is an alpha version of a Monogame based 2D game engine</Description>
<PackageProjectUrl></PackageProjectUrl>
<RepositoryUrl>https://github.com/ossyahya60/FN-Engine</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageTags>Monogame, GameEngine</PackageTags>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.78.0" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
</Project>