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Would a fully decomposable architecture be more appropriate for the development of FEAScript (similar to the stdlib ecosystem)? The idea would be to split the system into modular packages so users can select and combine APIs depending on their needs. Below is a rough proposal for how the modules could be structured:
1. FEAScript-core
Numerical methods
Meshing tools
Core utilities used across the ecosystem
Basic post-processing functionality
2. FEAScript-models
Implementations of physical models (e.g. heat transfer)
Boundary conditions
Examples and benchmark models
3. FEAScript-visualization
Mesh rendering
Advanced post-processing (e.g. with VTK.js)
What do you think about this approach? Also Would a fully modular architecture make FEAScript more flexible and maintainable? Are there other modules that should exist (e.g. IO or meshing)?
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Would a fully decomposable architecture be more appropriate for the development of FEAScript (similar to the
stdlibecosystem)? The idea would be to split the system into modular packages so users can select and combine APIs depending on their needs. Below is a rough proposal for how the modules could be structured:1.
FEAScript-core2.
FEAScript-models3.
FEAScript-visualizationWhat do you think about this approach? Also Would a fully modular architecture make FEAScript more flexible and maintainable? Are there other modules that should exist (e.g. IO or meshing)?
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