-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathd3d9proxy.cpp
More file actions
134 lines (106 loc) · 4.49 KB
/
d3d9proxy.cpp
File metadata and controls
134 lines (106 loc) · 4.49 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
// myIDirect3D9.cpp
#include "d3d9proxy.h"
#include "d3d9device.h"
myIDirect3D9::myIDirect3D9(IDirect3D9 *pOriginal)
{
m_pIDirect3D9 = pOriginal;
}
myIDirect3D9::~myIDirect3D9(void)
{
}
HRESULT __stdcall myIDirect3D9::QueryInterface(REFIID riid, void** ppvObj)
{
*ppvObj = NULL;
// call this to increase AddRef at original object
// and to check if such an interface is there
HRESULT hRes = m_pIDirect3D9->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG __stdcall myIDirect3D9::AddRef(void)
{
return(m_pIDirect3D9->AddRef());
}
ULONG __stdcall myIDirect3D9::Release(void)
{
extern myIDirect3D9* gl_pmyIDirect3D9;
// call original routine
ULONG count = m_pIDirect3D9->Release();
// in case no further Ref is there, the Original Object has deleted itself
// so do we here
if (count == 0)
{
gl_pmyIDirect3D9 = NULL;
delete(this);
}
return(count);
}
HRESULT __stdcall myIDirect3D9::RegisterSoftwareDevice(void* pInitializeFunction)
{
return(m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction));
}
UINT __stdcall myIDirect3D9::GetAdapterCount(void)
{
return(m_pIDirect3D9->GetAdapterCount());
}
HRESULT __stdcall myIDirect3D9::GetAdapterIdentifier(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier)
{
return(m_pIDirect3D9->GetAdapterIdentifier(Adapter,Flags,pIdentifier));
}
UINT __stdcall myIDirect3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
{
return(m_pIDirect3D9->GetAdapterModeCount(Adapter, Format));
}
HRESULT __stdcall myIDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
{
return(m_pIDirect3D9->EnumAdapterModes(Adapter,Format,Mode,pMode));
}
HRESULT __stdcall myIDirect3D9::GetAdapterDisplayMode( UINT Adapter,D3DDISPLAYMODE* pMode)
{
return(m_pIDirect3D9->GetAdapterDisplayMode(Adapter,pMode));
}
HRESULT __stdcall myIDirect3D9::CheckDeviceType(UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)
{
return(m_pIDirect3D9->CheckDeviceType(iAdapter,DevType,DisplayFormat,BackBufferFormat,bWindowed));
}
HRESULT __stdcall myIDirect3D9::CheckDeviceFormat(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)
{
return(m_pIDirect3D9->CheckDeviceFormat(Adapter,DeviceType,AdapterFormat,Usage,RType,CheckFormat));
}
HRESULT __stdcall myIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
{
return(m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter,DeviceType,SurfaceFormat,Windowed,MultiSampleType,pQualityLevels));
}
HRESULT __stdcall myIDirect3D9::CheckDepthStencilMatch(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)
{
return(m_pIDirect3D9->CheckDepthStencilMatch(Adapter,DeviceType,AdapterFormat,RenderTargetFormat,DepthStencilFormat));
}
HRESULT __stdcall myIDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
{
return(m_pIDirect3D9->CheckDeviceFormatConversion(Adapter,DeviceType,SourceFormat,TargetFormat));
}
HRESULT __stdcall myIDirect3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
{
return(m_pIDirect3D9->GetDeviceCaps(Adapter,DeviceType,pCaps));
}
HMONITOR __stdcall myIDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return(m_pIDirect3D9->GetAdapterMonitor(Adapter));
}
HRESULT __stdcall myIDirect3D9::CreateDevice(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface)
{
// global var
extern myIDirect3DDevice9* gl_pmyIDirect3DDevice9;
// we intercept this call and provide our own "fake" Device Object
//pPresentationParameters->Windowed=1;
HRESULT hres = m_pIDirect3D9->CreateDevice( Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
// Create our own Device object and store it in global pointer
// note: the object will delete itself once Ref count is zero (similar to COM objects)
gl_pmyIDirect3DDevice9 = new myIDirect3DDevice9(*ppReturnedDeviceInterface,pPresentationParameters);
// store our pointer (the fake one) for returning it to the calling progam
*ppReturnedDeviceInterface = gl_pmyIDirect3DDevice9;
return(hres);
}