-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathprocessor.go
More file actions
138 lines (117 loc) · 3.23 KB
/
processor.go
File metadata and controls
138 lines (117 loc) · 3.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
package main
import (
"sync/atomic"
"time"
"log/slog"
"github.com/cooldogedev/spectrum/session"
"github.com/oomph-ac/oomph/player"
"github.com/oomph-ac/oomph/player/component"
"github.com/oomph-ac/oomph/player/context"
"github.com/oomph-ac/oomph/player/detection"
"github.com/sandertv/gophertunnel/minecraft"
"github.com/sandertv/gophertunnel/minecraft/protocol/login"
"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
)
type OomphProcessor struct {
session.NopProcessor
identity login.IdentityData
registry *session.Registry
log *slog.Logger
pl atomic.Pointer[player.Player]
done chan struct{}
}
func NewOomphProcessor(
s *session.Session,
registry *session.Registry,
listener *minecraft.Listener,
log *slog.Logger,
) *OomphProcessor {
pl := player.New(log, player.MonitoringState{
IsReplay: false,
IsRecording: false,
CurrentTime: time.Now(),
}, listener)
pl.SetConn(s.Client())
component.Register(pl)
detection.Register(pl)
oomphProcessor := &OomphProcessor{
identity: s.Client().IdentityData(),
registry: registry,
log: log,
done: make(chan struct{}),
}
oomphProcessor.pl.Store(pl)
go pl.StartTicking()
return oomphProcessor
}
func (p *OomphProcessor) ProcessStartGame(ctx *session.Context, gd *minecraft.GameData) {
//gd.PlayerMovementSettings.MovementType = protocol.PlayerMovementModeServerWithRewind
gd.PlayerMovementSettings.RewindHistorySize = 40
}
func (p *OomphProcessor) ProcessServer(ctx *session.Context, pk *packet.Packet) {
pl := p.pl.Load()
if pl == nil {
return
}
pkCtx := context.NewHandlePacketContext(pk)
pl.HandleServerPacket(pkCtx)
if pkCtx.Cancelled() {
ctx.Cancel()
}
}
func (p *OomphProcessor) ProcessClient(ctx *session.Context, pk *packet.Packet) {
pl := p.pl.Load()
if pl == nil || pl.Conn() == nil {
return
}
pkCtx := context.NewHandlePacketContext(pk)
pl.HandleClientPacket(pkCtx)
if pkCtx.Cancelled() {
ctx.Cancel()
}
}
func (p *OomphProcessor) ProcessFlush(ctx *session.Context) {
if pl := p.pl.Load(); pl != nil {
pl.PauseProcessing()
defer pl.ResumeProcessing()
conn := pl.Conn()
if conn == nil {
return
}
// We want to handle flushing manually to ensure that we can flush the ACKs while the player lock is held.
ctx.Cancel()
pl.ACKs().Flush()
if err := conn.Flush(); err != nil {
pl.Log().Error("error flushing client connection", "error", err)
}
}
}
func (p *OomphProcessor) ProcessPreTransfer(*session.Context, *string, *string) {
if pl := p.pl.Load(); pl != nil {
pl.PauseProcessing()
}
}
func (p *OomphProcessor) ProcessPostTransfer(_ *session.Context, _ *string, _ *string) {
if s, pl := p.registry.GetSession(p.identity.XUID), p.pl.Load(); s != nil && pl != nil {
pl.SetServerConn(s.Server())
pl.ResumeProcessing()
}
}
func (p *OomphProcessor) ProcessDisconnection(_ *session.Context, _ *string) {
if pl := p.pl.Load(); pl != nil {
_ = pl.Close()
for id := range pl.EntityTracker().All() {
pl.EntityTracker().RemoveEntity(id)
}
for id := range pl.ClientEntityTracker().All() {
pl.ClientEntityTracker().RemoveEntity(id)
}
pl.World().SetSTWTicks(300)
pl.Effects().RemoveAll()
p.pl.Store(nil)
close(p.done)
}
}
func (p *OomphProcessor) Player() *player.Player {
return p.pl.Load()
}