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ListQueueStackMission.cpp
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405 lines (313 loc) · 6.48 KB
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#include "DetectMemoryLeak.h"
#include "Node.h"
#include "LinkedList.h"
#include "Stack.h"
#include "Queue.h"
#include <string>
#include <vector>
#include <list>
#include <map>
#include <stack>
#include <queue>
using std::string;
using std::vector;
using std::list;
using std::map;
using std::stack;
using std::queue;
// DO NOT MODIFY ANY LINE ABOVE OR ADD EXTRA INCLUDES
/*!
* \brief DM2126 Assignment 2
* \details Submit the whole solution, but only this file will be used to grade
* \author <Ong Hui Sheng>
* \date 2017
* \note <160212S>
*/
//*******************************************************************//
// Linked list stuff
//*******************************************************************//
LinkedList::LinkedList() {
head_ = 0;
}
LinkedList::~LinkedList() {
// Delete existing nodes
while (head_) {
Node* old = head_;
head_ = head_->next;
delete old;
}
}
void LinkedList::push_front(int data) {
Node* newNode = new Node(data);
if (!head_) { // empty
head_ = newNode;
}
else {
// swap the head with new node
newNode->next = head_;
head_ = newNode;
}
}
void LinkedList::push_back(int data) {
Node* newNode = new Node(data);
if (!head_) {
head_ = newNode;
}
else {
Node* curr = head_;
// traverse to the end and insert the new node
while (curr->next) {
curr = curr->next;
}
curr->next = newNode;
}
}
int LinkedList::pop_front() {
if (!head_)
return 0;
Node* temp = head_; // element to be deleted
int returnvalue = head_->data;
if (head_->next) {
// delete and replace current head
head_ = head_->next;
delete temp;
}
else {
head_ = 0;
delete temp;
}
return returnvalue;
}
int LinkedList::pop_back() {
if (!head_)
return 0;
Node* curr = head_;
int returnValue;
if (curr->next) { // if list is > 1
// loop top just before the last element
while (curr->next->next) {
curr = curr->next;
}
// get value of last element and then delete the node
returnValue = curr->next->data;
delete curr->next;
curr->next = 0;
}
else {
// pop_front since there is only 1 element
return pop_front();
}
return returnValue;
}
void LinkedList::insert_at(int pos, int data) {
// empty list
if (!head_) {
push_back(data);
return;
}
// check negative
if (pos <= 0) {
push_front(data);
return;
}
// invalid position
if (pos > (static_cast<int>(size()) - 1)) {
push_back(data);
return;
}
Node* newNode = new Node(data);
Node* curr = head_;
int index = 0;
while (curr->next) {
// traverse until position is reached
if (index == (pos - 1)) {
newNode->next = curr->next;
curr->next = newNode;
return;
}
curr = curr->next;
++index;
}
}
int LinkedList::pop_at(int pos) {
// empty list
if (!head_)
return 0;
// negative check
if (pos <= 0)
return pop_front();
// invalid position
if (pos > (static_cast<int>(size()) - 1))
return 0;
Node* curr = head_;
Node* temp = 0;
int index = 0;
while (curr->next) {
// loop until position is reached
if (index == (pos - 1)) {
temp = curr->next;
// fill in the gap in between the 2 nodes
if (curr->next->next) {
curr->next = curr->next->next;
}
else {
curr->next = nullptr;
}
return temp->data;
}
curr = curr->next;
++index;
}
return 0;
}
size_t LinkedList::size() {
if (!head_)
return 0;
Node* curr = head_;
size_t count = 1;
while (curr->next) {
curr = curr->next;
++count;
}
return count;
}
//*******************************************************************//
// Queue stuff
//*******************************************************************//
Queue::Queue() {
front_ = 0;
back_ = 0;
}
Queue::~Queue() {
// Delete existing nodes
while (front_) {
Node* old = front_;
front_ = front_->next;
delete old;
}
}
void Queue::enqueue(int data) {
Node* newNode = new Node(data);
if (!front_ && !back_) { // empty list
front_ = newNode;
back_ = newNode;
return;
}
back_->next = newNode;
back_ = newNode;
}
int Queue::dequeue() {
if (!front_)
return 0;
int returnValue = front_->data;
// Last element in queue
if (!front_->next) {
delete front_;
front_ = 0;
back_ = 0;
return returnValue;
}
Node* nextNode = front_->next;
delete front_;
front_ = nextNode;
if (front_ == back_) {
back_ = 0;
}
return returnValue;
}
size_t Queue::size() {
if (!front_)
return 0;
Node* curr = front_;
size_t count = 1;
while (curr->next) {
curr = curr->next;
++count;
}
return count;
}
//*******************************************************************//
// Stack stuff
//*******************************************************************//
Stack::Stack() {
top_ = 0;
}
Stack::~Stack() {
// Delete existing nodes
while (top_) {
Node* old = top_;
top_ = top_->next;
delete old;
}
}
void Stack::push(int data) {
Node* newNode = new Node(data);
if (!top_) {
top_ = newNode;
}
else {
newNode->next = top_; // append backwards since its a stack
top_ = newNode;
}
}
int Stack::pop() {
if (!top_)
return 0;
int returnValue = top_->data;
Node* temp = top_;
top_ = top_->next;
delete temp;
return returnValue;
}
size_t Stack::size() {
if (!top_)
return 0;
Node* curr = top_;
size_t count = 1;
while (curr->next) {
curr = curr->next;
++count;
}
return count;
}
// Balanced parenthesis
bool Brackets(const string& input) {
const map<char, char> map_Brackets{
{ '(', ')' },
{ '{', '}' },
{ '[', ']' },
{ '<', '>' },
};
std::stack<char> stk_Brackets;
int pendingBrackets = 0; // number of pending brackets waiting to be closed
for (char strChar : input) {
if (map_Brackets.count(strChar)) { // valid open bracket?
++pendingBrackets;
stk_Brackets.push(map_Brackets.at(strChar)); // push in closed bracket value
}
else {
if (!stk_Brackets.empty() && stk_Brackets.top() == strChar) {
pendingBrackets--;
stk_Brackets.pop();
}
else {
return false;
}
}
}
// we still have some opened brackets
if (pendingBrackets) {
return false;
}
return true;
}
// Query machine, hits
void QueryMachine(vector<int>& data, vector<int>& queries, vector<unsigned int>& results) {
map<int, int> map_Numcounter; // <Number, HitCount>
for (vector<int>::iterator it = data.begin(); it != data.end(); ++it) {
map_Numcounter[*it]++; // add Key if doesn't exist and increment value by 1 if exists
}
for (vector<int>::iterator it = queries.begin(); it != queries.end(); ++it) {
results.push_back(map_Numcounter[*it]); // retrieve hitcount from map and store it in the resultant vector
}
}