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@@ -106,12 +106,6 @@ takes approximately 25 minutes). Note that compilation will need over
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with processes being killed, you might want to try reducing number of
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parallel jobs, for example: `CARGO_BUILD_JOBS=8 make neard`.
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By the way, if you’re familiar with Cargo, you could wonder why not
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run `cargo build -p neard --release` instead. While this will produce
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a binary, the result will be a less optimized version. On technical
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level, this is because building via `make neard` enables link-time
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optimisation which is disabled by default. The binary path is `target/release/neard`.
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For `localnet`, you also have the option to build in nightly mode (which is experimental and is used for cutting-edge testing). When you compile, use the following command:
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```bash
@@ -180,12 +174,6 @@ takes approximately 25 minutes). Note that compilation will need over
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with processes being killed, you might want to try reducing number of
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parallel jobs, for example: `CARGO_BUILD_JOBS=8 make neard`.
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By the way, if you’re familiar with Cargo, you could wonder why not
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run `cargo build -p neard --release` instead. While this will produce
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a binary, the result will be a less optimized version. On technical
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level, this is because building via `make neard` enables link-time
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optimisation which is disabled by default.
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The binary path is `target/release/neard`
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### 3. Initialize working directory {#initialize-working-directory-1}
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with processes being killed, you might want to try reducing number of
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parallel jobs, for example: `CARGO_BUILD_JOBS=8 make neard`.
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By the way, if you’re familiar with Cargo, you could wonder why not
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run `cargo build -p neard --release` instead. While this will produce
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a binary, the result will be a less optimized version. On technical
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level, this is because building via `make neard` enables link-time
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optimisation which is disabled by default.
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The binary path is `target/release/neard`
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### 3. Initialize working directory {#initialize-working-directory-2}
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