diff --git a/docs/getting-started/tutorials-and-examples/blueprint-communication.md b/docs/getting-started/tutorials-and-examples/blueprint-communication.md index e74aa1ff0c..1e50a70f47 100644 --- a/docs/getting-started/tutorials-and-examples/blueprint-communication.md +++ b/docs/getting-started/tutorials-and-examples/blueprint-communication.md @@ -89,7 +89,7 @@ You can **Bind** Blueprint Event Dispatchers directly from Lua! For that, spawn ```lua title="Client/Index.lua" showLineNumbers -- Spawns the Blueprint -local blueprint = Blueprint(Vector(), Rotator(), "my-asset-pack::BP_AwesomeBlueprint",) +local blueprint = Blueprint(Vector(), Rotator(), "my-asset-pack::BP_AwesomeBlueprint") -- Subscribes to a Blueprint Event Dispatcher blueprint:BindBlueprintEventDispatcher("GorgeousDispatcher", function(self, arg1, arg2)