I've been playing around with this library and it's really great and feature complete, as well as being much easier to manage than the alternatives.
One thing that is missing for my use case is the ability to set world space positioning for the particles - once spawned the particles no longer follow the emitter. This is really useful for trails, for example dust clouds on the floor following a dash.
Do you think such a feature would be possible? The only other way I see how to do this is to add the emitter to the scene and manually spawn particles at a given position and I might give it a try if this feature is out of scope.
Thanks a lot!
I've been playing around with this library and it's really great and feature complete, as well as being much easier to manage than the alternatives.
One thing that is missing for my use case is the ability to set world space positioning for the particles - once spawned the particles no longer follow the emitter. This is really useful for trails, for example dust clouds on the floor following a dash.
Do you think such a feature would be possible? The only other way I see how to do this is to add the emitter to the scene and manually spawn particles at a given position and I might give it a try if this feature is out of scope.
Thanks a lot!